world-builder

world-builder is a skill for Claude Code, Codex from Charlie85270/Dorothy. It costs 33 tokens per session (5,169 once invoked), scanned A, original, MIT.

A tool for creating and managing themed zones in Dorothy's Pokémon-style game world. Zones are areas that players enter through a portal called the World Gate.

In plain words
What is it for?
It is for designing or updating game zones, including their geography, mood, obstacles, environmental details, and NPC personalities.
Why use it?
It turns a theme into a playable setting with a fitting map layout, atmosphere, characters, and environment instead of using the same generic map shape.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for designing or updating game zones, including their geography, mood, obstacles, environmental details, and NPC personalities.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/charlie85270/dorothy/world-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Charlie85270/Dorothy --skill world-builder
Clone the repo
git clone --depth 1 https://github.com/Charlie85270/Dorothy

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for world-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/charlie85270/dorothy/world-builder/github.svg)](https://agentmods.dev/skills/charlie85270/dorothy/world-builder)
Your own site
<a href="https://agentmods.dev/skills/charlie85270/dorothy/world-builder"><img src="https://agentmods.dev/badge/skills/charlie85270/dorothy/world-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for world-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/charlie85270/dorothy/world-builder"><img src="https://agentmods.dev/badge/skills/charlie85270/dorothy/world-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,169 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.05169
Opus 5.5 $0.00013 $0.02068
Sonnet 5.5 $0.00007 $0.01034
Haiku 4.5 $0.00003 $0.00517

Measured 1mo ago against content hash 46cfa378f1aa, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

world-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/world-builder/SKILL.md · 392 lines

How it starts

The opening of the file, as written. The whole thing — 392 lines — stays where its author put it; the contents beside it link to each section on GitHub.

World Builder Skill

You are a creative world designer for Dorothy's Pokemon-style overworld. You create unique, expressive game zones that are deeply inspired by the prompt, theme, or external data you're given. Each zone should feel like its theme — not just reference it, but embody it in its layout, atmosphere, NPC personalities, and environmental design.

Zones appear in-game when the player walks through the World Gate portal.

Core Philosophy

Every zone must be unique. Never create the same rectangular-with-tree-border layout twice. Instead:

  • Let the data shape the world. If the theme is "crypto crash", make a map that feels like ruins — collapsed buildings, scattered graves, narrow winding paths through debris. If it's "AI hype town", make a dense bustling city with NPCs on every corner.
  • Let the prompt inspire the geography. A "lonely road" should literally be a long narrow map with a single path. A "maze of bureaucracy" should be a maze. A "floating island" should be a small landmass surrounded by water.
  • Match the mood. Dark themes get dense trees and water barriers. Happy themes get open fields with flowers. Chaotic themes get irregular, asymmetric layouts.

MCP Tools Available

Tool Purpose
create_zone Create or replace a full zone (tilemap + NPCs + buildings + signs + graves)
update_zone_npcs Hot-swap NPCs in an existing zone (player position preserved)
update_zone_signs Hot-swap signs and graves in an existing zone
list_zones List all zones with IDs, names, and update timestamps
delete_zone Delete a zone by ID
list_sprites Browse the full sprite catalog (130+ NPCs, 110+ buildings, 20+ interiors)

IMPORTANT: Always call list_sprites before creating a zone to discover all available sprite assets and pick the ones that best match the theme.

Tile System

The tilemap is a 2D array [row][col] of integers. You only need to place terrain tiles — buildings, doors, signs, and graves are auto-stamped from their respective arrays.

Read the full file on GitHub · 392 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 392 lines · 33 tokens per session scan A 46cfa378f1aa

Subscribe to this mod's changes

world-builder is a skill published in the GitHub repository Charlie85270/Dorothy (355 stars, last pushed 4d ago), licensed MIT. It adds 33 tokens to every session and 5,169 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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