Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/OpenAgentsInc/openagentsnpx agentmods add skills/openagentsinc/openagents/verseWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openagentsinc/openagents/verse)<a href="https://agentmods.dev/skills/openagentsinc/openagents/verse"><img src="https://agentmods.dev/badge/skills/openagentsinc/openagents/verse/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/openagentsinc/openagents/verse"><img src="https://agentmods.dev/badge/skills/openagentsinc/openagents/verse.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.03037 |
| Opus 5.5 | $0.00025 | $0.01215 |
| Sonnet 5.5 | $0.00012 | $0.00607 |
| Haiku 4.5 | $0.00006 | $0.00304 |
Grade A, and why
verse-realm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Make a Verse realm
A realm is a page at https://openagents.com/realms/<slug> that runs one
Coax module, compiled to WebAssembly and drawn with WebGPU. You add four
things and one table row; a generator writes the page. Nothing else in the
site changes. The full contract is docs/verse/realm-host.md; this file is
the short path.
1. Get the code
git clone --depth 1 https://github.com/OpenAgentsInc/openagents.git
cd openagents
One level of history is all you need. Tools (macOS: Homebrew; Linux: your
package manager): a C11/C++20 compiler (clang), llvm and lld with
wasi-libc (for wasm32), bun, python3, and Chrome or Chromium for a
headless look.
Build the Coax compiler once (a few minutes; it lands in coax/bin/coax):
coax/build.sh
2. Pick a slug and a module name
- slug: lowercase words with dashes, e.g.
lantern-maze(the URL and the save slot). - module: one short lowercase word, e.g.
lanternmaze(the file names). - Read
apps/openagents-web/realms.jsonand pick a slug, module, worldidand orbit nobody uses.
3. Write the module (three files in apps/openagents-web/)
Start from the template: verse/realm-template/ is a whole small realm
(Star Catcher, about 500 lines of Coax with five #test checks that play
it, no assets) that a fresh agent made from this skill. Copy its files
to apps/openagents-web/<module>.coax and <module>-face.c, and its
gpu/starcatch.coax, .module and .bindings to
apps/openagents-web/gpu/<module>.coax, .module and .bindings; rename
starcatch/Starcatch to your module throughout (in the .module too),
then make your own game in it. verse/realm-template/row.json is its
realms.json row and index.md its page text. For bigger ideas, read Hold
the Stair (stair.coax, a tower defense with buttons and phone taps) or
Orbit League (orbitleague.coax, an arcade game with two thumbs); their
faces also send analytics (analytics-face.h, track_drain), which your
realm can leave out.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- anime/director.coax 34 KB
- anime/render-profile.coax 7.1 KB
- anime/stage.coax 25 KB
- anime/take-checks.coax 23 KB
- anime/take.coax 15 KB
- asr-cut.coax 3.4 KB
- benchmarks.coax 4.6 KB
- benchmarks/contract.json 1.5 KB
- benchmarks/frame-budget.json 1.3 KB
- benchmarks/loop.py 9.5 KB runs code
- benchmarks/native.cpp 8.7 KB
- benchmarks/reader-f32.inc 440 B
- benchmarks/README.md 7.7 KB
- benchmarks/reference/anim/anim.cpp 12 KB
- benchmarks/reference/anim/anim.h 5.4 KB
- benchmarks/reference/vec3.h 807 B
- benchmarks/run.py 6.7 KB runs code
- benchmarks/tails.py 4.3 KB runs code
- benchmarks/test_tails.py 2.6 KB runs code
- cast_smoke.c 6.5 KB
- cast.coax 64 KB
- cast/cast.txt 1.5 KB
- cast/cues/raid-promo.cues 717 B
- characters/README.md 2.5 KB
- characters/veyr-v2.coax 2.3 KB
- characters/veyr-v2.json 2.5 KB
- characters/veyr.coax 3.0 KB
- deadgears/arena.coax 19 KB
- deadgears/bench.c 2.9 KB
- deadgears/bench.sh 1.7 KB runs code
- deadgears/ecs.coax 21 KB
- deadgears/page-bench.c 2.3 KB
- deadgears/page-bench.sh 1.8 KB runs code
- deadgears/rules.coax 105 KB
- deadgears/test.sh 786 B runs code
- demolish.coax 125 KB
- drum.coax 8.0 KB
- edit/agent_test.coax 17 KB
- edit/agent.coax 16 KB
- edit/computer_test.coax 18 KB
- edit/computer-wire.coax 28 KB
- edit/computer.coax 18 KB
- edit/edit_test.coax 28 KB
- edit/edit.coax 97 KB
- everglade/building-catalogue.coax 5.5 KB
- everglade/captain.coax 26 KB
- everglade/edits.coax 33 KB
- everglade/folk.coax 26 KB
- everglade/gpu-fx.bindings 449 B
- everglade/gpu-fx.coax 12 KB
- everglade/gpu-fx.module 158 B
- everglade/gpu.bindings 802 B
- everglade/gpu.coax 180 KB
- everglade/gpu.module 258 B
- everglade/guard-decision.coax 31 KB
- everglade/guard-evaluation-wire.coax 12 KB
- everglade/guard-evaluation.coax 9.3 KB
- everglade/guard-fixtures.coax 386 B
- everglade/guard-guide-check-fixtures.coax 986 B
- everglade/guard-guide-eval-wire.coax 16 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed · +5 lines 2d84f79c20ca
- 4d ago Changed 9dae3a8ce775
- 5d ago First seen · 203 lines · 62 tokens per session scan A 7fbc36722f17
verse-realm is a skill published in the GitHub repository OpenAgentsInc/openagents (460 stars, last pushed today), licensed Apache-2.0. It adds 62 tokens to every session and 3,037 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-01.
verse-realm compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| verse-realmOpenAgentsInc/openagents | Skill | 460 | today | Apache-2.0 | A | 62 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |