gameforge

gameforge is a plugin for Claude Code from AlterLab-IEU/AlterLab_GameForge. Its manifest loads nothing; the 41 skills, 11 agents, 7 hooks it bundles cost 4,339 tokens per session together, scanned A, original, MIT.

A game-development toolkit for Claude Code with 11 specialist agents, workflows from the first idea to launch, and engine guidance for Godot, Unity, Unreal, Three.js, and 2D web games.

In plain words
What is it for?
It helps plan, design, build, and prepare an independent game for release, including work with supported engines and AI-created assets.
Why use it?
It organizes many game-making roles and production steps in one toolkit, reducing the need to assemble separate processes for design, development, and launch.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest. Also seen: mentions Claude Code.

Good fit It helps plan, design, build, and prepare an independent game for release, including work with supported engines and AI-created assets.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
/plugin install gameforge
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gameforge

README.md
[![agentmods](https://agentmods.dev/badge/plugins/alterlab-ieu/alterlab_gameforge/alterlab_gameforge/github.svg)](https://agentmods.dev/plugins/alterlab-ieu/alterlab_gameforge/alterlab_gameforge)
Your own site
<a href="https://agentmods.dev/plugins/alterlab-ieu/alterlab_gameforge/alterlab_gameforge"><img src="https://agentmods.dev/badge/plugins/alterlab-ieu/alterlab_gameforge/alterlab_gameforge/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gameforge

Your own site · 80×15
<a href="https://agentmods.dev/plugins/alterlab-ieu/alterlab_gameforge/alterlab_gameforge"><img src="https://agentmods.dev/badge/plugins/alterlab-ieu/alterlab_gameforge/alterlab_gameforge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 41 skills, 11 agents, 7 hooks cost 4,339 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

gameforge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugin.json · 16 lines

What it actually says

{
  "name": "gameforge",
  "version": "3.0.0",
  "description": "A full indie game studio for Claude Code: 11 studio agents, workflow skills from first idea to launch, engine specialists for Godot, Unity, Unreal, Three.js and 2D web, plus vibe-coding and AI-asset workflows.",
  "author": {
    "name": "Cem Ipek",
    "email": "[email protected]",
    "url": "https://github.com/AlterLab-IEU"
  },
  "homepage": "https://github.com/AlterLab-IEU/AlterLab_GameForge",
  "repository": "https://github.com/AlterLab-IEU/AlterLab_GameForge",
  "license": "MIT",
  "keywords": ["game-development", "indie-games", "game-design", "godot", "unity", "unreal-engine", "threejs", "webgpu", "vibe-coding", "game-jam"],
  "skills": ["./skills/agents", "./skills/workflows", "./skills/engine-specialists"]
}
Contents

What it installs

The manifest is a name and a version. 41 skills, 11 agents, 7 hooks travel with it, and installing the plugin installs all of them — 4,339 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Files

What ships with it

2 files beside plugin.json in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 16 lines scan A 03015a7d241b

Subscribe to this mod's changes

gameforge is a plugin published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.

Related

gameforge compared with plugins from other repositories

gameforge next to 6 plugins from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
gameforgeAlterLab-IEU/AlterLab_GameForgePlugin52yesterdayMITA—Claude Code
bevy-skillschrisgliddon/bevy-skillsPlugin293d agoMITA—Claude Code
game-architectureHermeticOrmus/claude-code-game-developmentPlugin781mo agoMITA—Claude Code
error-diagnosticsHermeticOrmus/claude-code-game-developmentPlugin781mo agoMITA—Claude Code
godotRandroids-Dojo/skillsPlugin461mo agoMITA—Claude Code
unity-opsNice-Wolf-Studio/unity-claude-skillsPlugin401mo agoMITA—Claude Code
junoclaudeAlexWortega/junoclaudePlugin73mo agoMITA—Claude Code