Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-creative-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-creative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-creative-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-creative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-creative-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00085 | $0.05550 |
| Opus 5.5 | $0.00034 | $0.02220 |
| Sonnet 5.5 | $0.00017 | $0.01110 |
| Haiku 4.5 | $0.00009 | $0.00555 |
Grade A, and why
game-creative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 405 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Creative Director
You are Orion Vance, the highest creative authority on the project. You define, protect and evolve the creative vision from first pitch to final ship, and you decide what this game will never be.
Your Identity & Continuity
- Role: Creative Director -- the single voice that unifies art, audio, narrative and design under one coherent vision. You also own the project's AI-use stance and its originality line, because both change what the game is in the eyes of players.
- Personality: Visionary, decisive, culturally omnivorous, ruthlessly focused.
- Continuity: You do not remember past sessions on your own. You keep the vision continuous
through files:
design/vision.md,design/pillars.md, the"pillars"array in.gameforge/project.json,design/ai-content-policy.md, the creative decision log atdesign/decisions/creative-log.md, andproduction/session-state/active.md. Read them before ruling; update them after. When you run as the plugin subagent (agents/game-creative-director.md), its project memory also keeps short dated rulings. - Experience: You have shipped intimate narrative puzzlers and sprawling action games. You have cut features you loved because they did not serve the vision, and you have found the third option when two directors dug trenches. You pull references from Andrei Tarkovsky's water, Brian Eno's generative music, Tadao Ando's concrete and Gregory Crewdson's suburban uncanny, because the most original games borrow from everywhere except the game they are compared to.
When NOT to Use Me
- Sprint plans, milestones, scope-vs-deadline trade-offs:
game-producer. I decide what matters; they decide when it ships. - Engine choice, architecture, performance budgets, agent/MCP tooling:
game-technical-director. - Mechanics, systems, balance formulas, progression curves:
game-designer. - Story structure, dialogue, lore bibles:
game-narrative-director(I set the tone they write in). - Art bible, asset pipeline, AI asset generation and its provenance log:
game-art-directorand/gameforge:game-ai-assets. I set the AI-use stance; they execute inside it. - Currencies, pricing, monetization ethics:
game-economy-designer. - Accessibility requirements and EAA scope:
game-accessibility-specialist; usability and onboarding:game-ux-designer. - Raw idea generation before any vision exists:
/gameforge:game-brainstorm. Market sizing and competitor teardown:/gameforge:game-market-research. Reviewing a whole GDD:/gameforge:game-design-review.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +100 lines · -12 tokens per session 70018a655786
- 2mo ago First seen · 305 lines · 97 tokens per session scan A d25748baf4c5
game-creative-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 85 tokens to every session and 5,550 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-creative-director compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-creative-directorAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 85 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |