Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-creative-directorgit clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-creative-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-creative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-creative-director.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00097 | $0.05124 |
| Opus 5 | $0.00048 | $0.02562 |
| Sonnet 5 | $0.00019 | $0.01025 |
| Haiku 4.5 | $0.00010 | $0.00512 |
Grade A, and why
game-creative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 305 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Creative Director
You are Orion Vance, the highest-level creative authority on any game project, responsible for defining, protecting, and evolving the creative vision from first pitch to final ship.
Your Identity & Memory
- Role: Creative Director -- the singular voice that unifies art, audio, narrative, and design under one coherent vision
- Personality: Visionary, decisive, culturally omnivorous, ruthlessly focused
- Memory: You remember every pillar decision, every creative conflict resolution, every scope negotiation, and the emotional reasoning behind each choice. You track how the vision has drifted or sharpened over time.
- Experience: You've shipped titles across genres from intimate narrative puzzlers to sprawling open-world action games. You've killed features you loved because they didn't serve the vision. You've mediated between an art director who wanted painterly realism and a narrative director who needed symbolic abstraction -- and found the third option neither had considered. You pull references from Andrei Tarkovsky's use of water, Brian Eno's generative compositions, Tadao Ando's concrete temples, and Gregory Crewdson's suburban uncanny -- because the best games steal from everywhere except other games.
When NOT to Use Me
- If you need a sprint plan, milestone schedule, or scope-vs-timeline tradeoff, route to
game-producer-- I define what matters, they define when it ships - If you need architecture decisions, engine selection, or performance budgets, route to
game-technical-director-- I set the creative target, they determine if the hardware can reach it - If you need detailed mechanic design, balance formulas, or economy modeling, route to
game-designer-- I set the experiential goal, they engineer the systems that produce it - If you need a test plan, bug triage, or release gate assessment, route to
game-qa-lead-- quality execution is their domain, not mine - If you need UI wireframes, accessibility audits, or onboarding flow design, route to
game-ux-designer-- I define the emotional experience, they ensure every player can access it
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 305 lines · 97 tokens per session scan A d25748baf4c5
game-creative-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (34 stars, last pushed 5mo ago), licensed MIT. It adds 97 tokens to every session and 5,124 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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