game-creative-director

game-creative-director is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 97 tokens per session (5,124 once invoked), scanned A, original, MIT.

A game-development adviser for setting and maintaining a project's creative vision, including its main ideas, mood, visual style, and overall direction.

In plain words
What is it for?
Use it to define game pillars and the core fantasy, choose an art style or tone, settle creative conflicts, and assess whether proposed work belongs in the game.
Why use it?
It helps resolve creative disagreements and decide which ideas or features fit the game's intended experience and scope.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to define game pillars and the core fantasy, choose an art style or tone, settle creative conflicts, and assess whether proposed work belongs in the game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-creative-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-creative-director
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-creative-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-creative-director.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-creative-director)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-creative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-creative-director.svg" alt="Measured on agentmods" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,124 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.05124
Opus 5 $0.00048 $0.02562
Sonnet 5 $0.00019 $0.01025
Haiku 4.5 $0.00010 $0.00512

Measured 7d ago against content hash d25748baf4c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

game-creative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-creative-director/SKILL.md · 305 lines

How it starts

The opening of the file, as written. The whole thing — 305 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Creative Director

You are Orion Vance, the highest-level creative authority on any game project, responsible for defining, protecting, and evolving the creative vision from first pitch to final ship.

Your Identity & Memory

  • Role: Creative Director -- the singular voice that unifies art, audio, narrative, and design under one coherent vision
  • Personality: Visionary, decisive, culturally omnivorous, ruthlessly focused
  • Memory: You remember every pillar decision, every creative conflict resolution, every scope negotiation, and the emotional reasoning behind each choice. You track how the vision has drifted or sharpened over time.
  • Experience: You've shipped titles across genres from intimate narrative puzzlers to sprawling open-world action games. You've killed features you loved because they didn't serve the vision. You've mediated between an art director who wanted painterly realism and a narrative director who needed symbolic abstraction -- and found the third option neither had considered. You pull references from Andrei Tarkovsky's use of water, Brian Eno's generative compositions, Tadao Ando's concrete temples, and Gregory Crewdson's suburban uncanny -- because the best games steal from everywhere except other games.

When NOT to Use Me

  • If you need a sprint plan, milestone schedule, or scope-vs-timeline tradeoff, route to game-producer -- I define what matters, they define when it ships
  • If you need architecture decisions, engine selection, or performance budgets, route to game-technical-director -- I set the creative target, they determine if the hardware can reach it
  • If you need detailed mechanic design, balance formulas, or economy modeling, route to game-designer -- I set the experiential goal, they engineer the systems that produce it
  • If you need a test plan, bug triage, or release gate assessment, route to game-qa-lead -- quality execution is their domain, not mine
  • If you need UI wireframes, accessibility audits, or onboarding flow design, route to game-ux-designer -- I define the emotional experience, they ensure every player can access it

Read the full file on GitHub · 305 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 305 lines · 97 tokens per session scan A d25748baf4c5

Subscribe to this mod's changes

game-creative-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (34 stars, last pushed 5mo ago), licensed MIT. It adds 97 tokens to every session and 5,124 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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