AlterLab-IEU/AlterLab_GameForge

🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.

This repository also configures its own agents. See what AlterLab_GameForge tells them →

45Stars on the repository
35Mods indexed here, across every type
6mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind", "remappable controls", "screen reader"…

not rated 45 6mo ago A 126 tokens original MIT

game-art-director

02

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette"…

not rated 45 6mo ago A 114 tokens original MIT

game-audio-director

03

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX", "adaptive audio", "spatial audio", "sonic palette", "FMOD"…

not rated 45 6mo ago A 127 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT invoke for mechanics design (use…

not rated 45 6mo ago A 97 tokens original MIT

game-designer

05

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel", "systems design", "GDD". Do NOT invoke for…

not rated 45 6mo ago A 114 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: "economy", "currency", "monetization", "F2P", "premium"…

not rated 45 6mo ago A 134 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: "story", "narrative", "dialogue", "lore", "world-building", "character arc"…

not rated 45 6mo ago A 120 tokens original MIT

game-producer

08

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: "sprint", "milestone", "scope", "risk", "schedule", "resource", "velocity", "deadline"…

not rated 45 6mo ago A 111 tokens original MIT

game-qa-lead

09

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: "testing", "bug", "QA", "regression", "certification", "playtest methodology", "test plan", "release gate". Do NOT invoke for usability testing…

not rated 45 6mo ago A 103 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: "architecture", "engine selection", "performance budget", "tech debt", "build pipeline", "cross-platform", "rendering", "CI/CD".…

not rated 45 6mo ago A 106 tokens original MIT

game-ux-designer

11

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: "UI", "UX", "onboarding", "HUD", "controller nav", "usability", "colorblind", "player feedback", "menu design". Do NOT invoke for deep…

not rated 45 6mo ago A 110 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot". Do NOT invoke for engine-agnostic architecture (use…

not rated 45 6mo ago A 123 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP", "HDRP", "ScriptableObject", ".unity", ".cs". Do NOT invoke…

not rated 45 6mo ago A 130 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for…

not rated 45 6mo ago B 121 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU", "dashboard", "A/B testing", "funnel analysis". Do…

not rated 45 6mo ago A 116 tokens original MIT

game-balance-check

16

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: "balance", "economy tuning", "progression curve", "difficulty scaling", "reward pacing"…

not rated 45 6mo ago A 111 tokens original MIT

game-brainstorm

17

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for reviewing existing designs (use game-design-review) or market…

not rated 45 6mo ago A 94 tokens original MIT

game-ci-pipeline

18

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code needs its repo

Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use…

not rated 45 6mo ago A 108 tokens original MIT

game-code-review

19

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for…

not rated 45 6mo ago A 96 tokens original MIT

game-design-review

20

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: "review my GDD", "design feedback", "evaluate design", "design document review", "GDD critique". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or…

not rated 45 6mo ago A 92 tokens original MIT

game-gdd-author

21

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use…

not rated 45 6mo ago A 102 tokens original MIT

game-jam-mode

22

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.

not rated 45 6mo ago A 83 tokens original MIT

game-launch

23

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch…

not rated 45 6mo ago A 106 tokens original MIT

AlterLab-IEU/AlterLab_GameForge

Skill Claude Code

Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string extraction", "cultural adaptation", "RTL", "CJK", "EFIGS". Do…

not rated 45 6mo ago A 116 tokens original MIT

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