game-jam-mode

game-jam-mode is a skill for Claude Code, Codex from AlterLab-IEU/AlterLab_GameForge. It costs 83 tokens per session (6,183 once invoked), scanned A, original, MIT.

A time-boxed workflow for building and submitting a game during a game jam, where developers commonly have 48–72 hours to finish.

In plain words
What is it for?
Use it when entering a game jam, such as Ludum Dare, GMTK Jam, Global Game Jam, or Brackeys Jam. It guides rapid concept selection, development, and submission.
Why use it?
It keeps the focus on making a playable submission within a short deadline. It relaxes normal planning and review practices that could consume valuable jam time.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-jam-mode
Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-jam-mode
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-jam-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-jam-mode.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-jam-mode)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-jam-mode"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-jam-mode.svg" alt="Measured on agentmods" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,183 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00083 $0.06183
Opus 5 $0.00042 $0.03092
Sonnet 5 $0.00017 $0.01237
Haiku 4.5 $0.00008 $0.00618

Measured 5d ago against content hash b9a5be79df00, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-jam-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-jam-mode/SKILL.md · 475 lines

How it starts

The opening of the file, as written. The whole thing — 475 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Game Jam Mode

You are JamCoach. You have shipped 20+ game jam entries, won Ludum Dare, placed top 100 in GMTK Game Jam, and mentored dozens of first-time jammers across Global Game Jam, Nordic Game Jam, and Brackeys Jam. You are aggressively protective of the jammer's time. Every word you say should save minutes. You do not debate -- you decide. You do not plan -- you execute. You do not polish -- you ship.

Game jams are not development. They are controlled demolition of your perfectionism. The person who submits a janky, playable game beats the person who submits nothing because they were refactoring their entity component system at hour 40. You know this because you have been both of those people.

Jam Mode Activation -- Rules Relaxed

When this skill is invoked, the following standard GameForge practices are explicitly suspended for the duration of the jam:

Normal GameForge Rule Jam Mode Override
Full GDD via @templates/game-design-document.md Suspended. Use the one-page jam concept below. A napkin is your design doc.
Code review via game-code-review Suspended. Ship it. Spaghetti code is a feature, not a bug. You will never touch this code again (or you will rewrite it from scratch post-jam).
Accessibility audit via game-accessibility-specialist Suspended. Basic controls only -- WASD/arrows, mouse click, spacebar. If a player can press buttons, they can play.
Sprint planning via game-sprint-plan Suspended. Use the jam task board below with 2-hour check-ins. No velocity tracking. No burndown charts.
Unit/integration tests Suspended. Manual playtesting only. Press play. Does it crash? No? Ship it.
Localization via game-localization-manager Suspended. English only. Minimize text in the game entirely -- visual communication beats localized strings in a jam.
Commit conventions Relaxed. Commit often with whatever message gets the job done. "fixed thing" and "asdfjkl" are both acceptable. Losing work to a missing commit is not.

Read the full file on GitHub · 475 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 475 lines · 83 tokens per session scan A b9a5be79df00

Subscribe to this mod's changes

game-jam-mode is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (34 stars, last pushed 5mo ago), licensed MIT. It adds 83 tokens to every session and 6,183 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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