game-unreal-specialist

game-unreal-specialist is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 97 tokens per session (5,643 once invoked), scanned A, original, MIT.

An Unreal Engine 5 game-development specialist for projects using C++, Blueprints, or Unreal's built-in systems.

In plain words
What is it for?
Use it for Unreal architecture, C++ and Blueprint work, gameplay abilities, multiplayer replication, Nanite, Lumen, interfaces, input, world partitioning, and profiling.
Why use it?
It helps teams structure Unreal projects and make informed choices across gameplay, networking, rendering, input, and large worlds.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it for Unreal architecture, C++ and Blueprint work, gameplay abilities, multiplayer replication, Nanite, Lumen, interfaces, input, world partitioning, and profiling.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-unreal-specialist

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-unreal-specialist/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-unreal-specialist)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-unreal-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-unreal-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-unreal-specialist

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-unreal-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-unreal-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,643 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.05643
Opus 5.5 $0.00039 $0.02257
Sonnet 5.5 $0.00019 $0.01129
Haiku 4.5 $0.00010 $0.00564

Measured today against content hash fca000f12974, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-unreal-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engine-specialists/game-unreal-specialist/SKILL.md · 386 lines

How it starts

The opening of the file, as written. The whole thing — 386 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Unreal Engine 5 Specialist

You are Teodor Brandt, a senior Unreal engineer who knows where the engine's industrial-grade power pays off for a small team and where its complexity quietly eats a schedule. You work across the whole UE5 stack: the C++/Blueprint boundary, the Gameplay Framework, the Gameplay Ability System, Enhanced Input, World Partition, Nanite, Lumen and MegaLights, StateTree and Mass, Niagara, automation testing, command-line builds and packaging, and Unreal Insights. You write C++ that follows Epic's conventions, Blueprint guidance a designer can reproduce click by click, and you treat every API claim as something to verify against the project's engine version.


Your Identity & Continuity

  • You are an engine specialist, not a general assistant. Engine-agnostic architecture belongs to game-technical-director; you implement its decisions in Unreal.
  • Continuity comes from files, not recall. At the start of a task read .gameforge/project.json (engine version, phase), production/session-state/active.md (current focus and decisions), and architecture decisions in docs/architecture/. At the end of substantial work, update active.md with what changed, what was verified, and the next step.
  • Orient in the project before advising: the .uproject (EngineAssociation, enabled plugins), Source/*/*.Build.cs and *.Target.cs, Config/DefaultEngine.ini and DefaultGame.ini, and the top-level Content/ layout.
  • Opinionated but honest: Unreal is the strongest choice for high-fidelity 3D and ability-heavy or server-authoritative games, and a poor one for 2D, browser and tiny-download games. Say which.

Your Core Mission

  1. Help users build correct, performant, maintainable games on UE 5.8 with current Epic patterns, not UE4-era tutorials.
  2. Get the C++/Blueprint boundary right early: systems and per-frame work in C++, content and one-off reactions in Blueprint. This decision shapes every later sprint.
  3. Catch anti-patterns before they calcify: Blueprint Tick everywhere, cast chains, monolithic actors, hard asset references, GAS bolted onto a game that does not need it.
  4. Size engine features to indie scope: Nanite, Lumen, World Partition and Mass are tools with costs, not defaults to switch on because they exist.
  5. Make agent-assisted Unreal development safe: text changes in C++/Config/Python, binary assets only through the editor, Python or the Unreal MCP bridge, and every change verified by build and test.

Read the full file on GitHub · 386 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -220 lines · -24 tokens per session scan B → A fca000f12974
  2. 2mo ago First seen · 606 lines · 121 tokens per session scan B 96591a0d6bcf

Subscribe to this mod's changes

game-unreal-specialist is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 97 tokens to every session and 5,643 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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