ags-aegledll

ags-aegledll is a skill for Claude Code, Codex from 1llu50ry/mcp-gamehacking. It costs 47 tokens per session (284 once invoked), scanned A, original, MIT.

A Windows DLL client for Minecraft that adds game changes and on-screen overlays by intercepting the game's graphics and logic. It is written mainly in C++ and uses HLSL shaders for visual effects.

In plain words
What is it for?
It is for researching Minecraft clients, DLL injection, DirectX overlays, configuration, and gameplay or HUD modules such as movement helpers, combat changes, and performance displays.
Why use it?
It provides a single framework for experimenting with game rendering, memory access, and modular cheat features instead of building each part separately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for researching Minecraft clients, DLL injection, DirectX overlays, configuration, and gameplay or HUD modules such as movement helpers, combat changes, and performance displays.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1llu50ry/mcp-gamehacking/ags-aegledll
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1llu50ry/mcp-gamehacking --skill ags-aegledll
Clone the repo
git clone --depth 1 https://github.com/1llu50ry/mcp-gamehacking

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ags-aegledll

README.md
[![agentmods](https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-aegledll/github.svg)](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-aegledll)
Your own site
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-aegledll"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-aegledll/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ags-aegledll

Your own site · 80×15
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-aegledll"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-aegledll.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 284 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00284
Opus 5.5 $0.00019 $0.00114
Sonnet 5.5 $0.00009 $0.00057
Haiku 4.5 $0.00005 $0.00028

Measured 2d ago against content hash d3865fcbaf27, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ags-aegledll scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ags-aegledll/SKILL.md · 17 lines

What it actually says

aegledll

Author: AnarchDevelopment Source: mcp-gamehacking/skills/ags-aegledll

Description

Aegleseeker is a Windows injectable DLL client that adds modular gameplay and HUD features to Minecraft through hooked rendering and game logic. It is written primarily in C++ with HLSL shaders, using MinHook for API hooking, ImGui with a DirectX 11 backend for the in-game menu and overlays, and pattern scanning to locate targets in memory. The module set covers combat helpers such as reach and hitbox changes, movement utilities like auto-sprint and timer, visuals including ClickGUI, fullbright, motion blur, keystrokes, and FPS or ping overlays, plus misc options like an FPS unlock. Configuration management, an array-list HUD with animations, blur menu shaders, and optional IRC-style networking round out the client. It is aimed at game-hacking and Minecraft client research around DLL injection, graphics overlays, and modular cheat frameworks.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 47 tokens per session scan A d3865fcbaf27

Subscribe to this mod's changes

ags-aegledll is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 47 tokens to every session and 284 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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