Skill Claude CodeCodex
This project is an iOS port of Cheat Engine's ceserver for memory inspection and manipulation on mobile apps.
Skill Claude CodeCodex
This project is an iOS port of Cheat Engine's ceserver for memory inspection and manipulation on mobile apps.
Skill Claude CodeCodex
This project is a Counter-Strike 1.6 cheat written in C++ that demonstrates classic GoldSource engine game hacking techniques. It implements ESP, aimbot, and movement hacks through the HL1 client DLL.
Skill Claude CodeCodex
This project is a terminal-based implementation of the 2048 puzzle game written in C++. It renders the game board in the console with color support, handles keyboard input for tile sliding, implements.
Skill Claude CodeCodex
This project is a large C++ cheat framework targeting Counter-Strike: Global Offensive. The codebase contains common offensive modules such as aimbot logic, anti-aim, autowall calculations, chams, gre.
Skill Claude CodeCodex
This project focuses on rust Based PE & Shellcode Packer.
Skill Claude CodeCodex
This project focuses on bYOVD: Use 360netmonx64.syswfp WFP driver to block EDR/XDR network connection.
Skill Claude CodeCodex
A Nintendo 3DS emulator written in C++ with ARM9/ARM11 and Teak DSP interpreter cores, HLE/LLE audio, hardware-accelerated GPU rendering, and cross-platform support for Windows, macOS, Linux, and Andr.
Skill Claude CodeCodex
A pipeline for generating 3D assets from text descriptions using AI image generation and Trellis 3D reconstruction, with cloud inference support (Modal/Replicate/RunPod) and export to GLB/USDZ/STL for.
Skill Claude CodeCodex
This project is a step-by-step tutorial on implementing 3D game rendering techniques and shader effects. It covers SSAO, bloom, normal mapping, shadow mapping, fog, depth of field, motion blur, screen.
Skill Claude CodeCodex
This project is a racing game based on OpenGL.
Skill Claude CodeCodex
This project focuses on fixing broken stereoscopic effects in DX11 games.
Skill Claude CodeCodex
This project is a feature expansion mod for the Arma 3 Eden Editor.
Skill Claude CodeCodex
This project is a customized World of Warcraft 5.4.7 private-server source tree derived from TrinityCore-style architecture.
Skill Claude CodeCodex
This project is an Android module that modifies the certificate chain returned by Android key attestation. It targets Android 10+ devices and supports per-app targeting through configuration files, in.
Skill Claude CodeCodex
This project is a Windows internal game framework for injection, runtime hooking, and modular feature toggling. It is written in C++ and includes components for Direct3D rendering hooks, DirectInput i.
Skill Claude CodeCodex
AntiCheatMod is a server-side anti-cheat mod for 7 Days to Die dedicated multiplayer servers that detects and prevents common cheating by non-administrative players. Written in C# for .NET Framework 4.
Skill Claude CodeCodex
This repository is a full cheat ecosystem for 7 Days to Die, including in-game modules and backend infrastructure. It describes a Unity/Mono-based loading approach, anti-cheat bypass concepts, and fea.
Skill Claude CodeCodex
This project is a Rust game cheat with an ImGui-based loader featuring anti-debugging protections, Base64 encoding utilities, and a feature module system. The C++ codebase includes a Visual Studio sol.
Skill Claude CodeCodex
This project focuses on aPatch modules.
Skill Claude CodeCodex
This project is the patching of Android kernel and Android system.
Skill Claude CodeCodex
Author: DP-Hridayan Source: mcp-gamehacking/skills/ags-a-shell-you.
Skill Claude CodeCodex
This project is a custom Android kernel for the Samsung Galaxy A14 (A146B) with KernelSU support integrated. It provides a modified kernel source tree with KernelSU patches for root access management.
Skill Claude CodeCodex
This project focuses on poC for code execution on a53 used by PS5 on fw 02.00.
Skill Claude CodeCodex
Author: regulad Source: mcp-gamehacking/skills/ags-aaoracled.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: