Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 1llu50ry/mcp-gamehacking --skill ags-3d-game-shaders-for-beginnersgit clone --depth 1 https://github.com/1llu50ry/mcp-gamehackingWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-3d-game-shaders-for-beginners)<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-3d-game-shaders-for-beginners"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-3d-game-shaders-for-beginners/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/1llu50ry/mcp-gamehacking/ags-3d-game-shaders-for-beginners"><img src="https://agentmods.dev/badge/skills/1llu50ry/mcp-gamehacking/ags-3d-game-shaders-for-beginners.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.00233 |
| Opus 5.5 | $0.00022 | $0.00093 |
| Sonnet 5.5 | $0.00011 | $0.00047 |
| Haiku 4.5 | $0.00006 | $0.00023 |
Grade A, and why
ags-3d-game-shaders-for-beginners scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
3d game shaders for beginners
Author: lettier Source: mcp-gamehacking/skills/ags-3d-game-shaders-for-beginners
Description
This project is a step-by-step tutorial on implementing 3D game rendering techniques and shader effects. It covers SSAO, bloom, normal mapping, shadow mapping, fog, depth of field, motion blur, screen space reflection, cel shading, outlining, and other post-processing effects with GLSL shader code and explanatory text. The Panda3D-based examples provide working implementations of each technique. It is aimed at beginning graphics programmers and game developers learning real-time shader programming and rendering pipeline concepts.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 17 lines · 55 tokens per session scan A f6f8d84a7d6a
ags-3d-game-shaders-for-beginners is a skill published in the GitHub repository 1llu50ry/mcp-gamehacking (344 stars, last pushed 2d ago), licensed MIT. It adds 55 tokens to every session and 233 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.
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