onboarding-tutorial-design

onboarding-tutorial-design is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 26 tokens per session (339 once invoked), scanned A, original, MIT.

A design guide for onboarding and tutorials, the early lessons that teach new players how a game works. It covers what to teach first, how to introduce systems gradually, and how to provide help later.

In plain words
What is it for?
Use it to plan tutorial steps, teach through actions, design revisitable help, and set targets for improving the first play session.
Why use it?
Players may leave when basic systems are confusing or the first session presents too much information at once. This guide turns player friction and failure points into a clearer learning sequence.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to plan tutorial steps, teach through actions, design revisitable help, and set targets for improving the first play session.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/onboarding-tutorial-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill onboarding-tutorial-design
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for onboarding-tutorial-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/onboarding-tutorial-design/github.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/onboarding-tutorial-design)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/onboarding-tutorial-design"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/onboarding-tutorial-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for onboarding-tutorial-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/onboarding-tutorial-design"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/onboarding-tutorial-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 339 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00339
Opus 5.5 $0.00010 $0.00136
Sonnet 5.5 $0.00005 $0.00068
Haiku 4.5 $0.00003 $0.00034

Measured 8d ago against content hash 4228fecaaec8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

onboarding-tutorial-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/onboarding-tutorial-design/SKILL.md · 60 lines

What it actually says

Onboarding Tutorial Design

Purpose

Teach the player the game clearly, gradually, and in a way that supports retention rather than overload.

Use When

  • new players churn early
  • systems are hard to learn
  • a feature needs tutorialization

Inputs

  • core loop
  • player friction points
  • UI flows
  • failure states

Process

  1. identify what players must know immediately versus later
  2. sequence learning by relevance and readiness
  3. teach through action whenever possible
  4. design revisitable help for complex systems
  5. test whether onboarding creates understanding or just compliance

Outputs

  • onboarding flow
  • tutorial beat list
  • help-system requirements
  • first-session improvement targets

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses
  • ui-ux-designer
  • systems-designer
  • level-designer
  • onboarding
  • playtest-report
  • ui-flow-review

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 60 lines · 26 tokens per session scan A 4228fecaaec8

Subscribe to this mod's changes

onboarding-tutorial-design is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 9d ago), licensed MIT. It adds 26 tokens to every session and 339 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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