teach-me

teach-me is a skill for Claude Code from kyh/vibedgames. It costs 98 tokens per session (2,015 once invoked), scanned A, original, MIT.

A guided, multi-session way to learn browser game development by building playable games. It covers design, programming, art, sound, multiplayer features, and releasing a game.

In plain words
What is it for?
Use it when you want to learn game development yourself, including Phaser-based browser games. It helps plan lessons, choose what to build, review your work, and continue from earlier sessions.
Why use it?
It gives learners a structured path without taking over the creative decisions. Each lesson produces something playable and records progress between sessions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the game-craft plugin — 12 skills shipped together

Good fit Use it when you want to learn game development yourself, including Phaser-based browser games. It helps plan lessons, choose what to build, review your work, and continue from earlier sessions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyh/vibedgames/teach-me
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyh/vibedgames --skill teach-me
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Or install game-craft, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for teach-me

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/teach-me/github.svg)](https://agentmods.dev/skills/kyh/vibedgames/teach-me)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/teach-me"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/teach-me/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for teach-me

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyh/vibedgames/teach-me"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/teach-me.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,015 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.02015
Opus 5 $0.00049 $0.01007
Sonnet 5 $0.00020 $0.00403
Haiku 4.5 $0.00010 $0.00201

Measured 9d ago against content hash 91c3a6089d64, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

teach-me scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-craft/skills/teach-me/SKILL.md · 160 lines

How it starts

The opening of the file, as written. The whole thing — 160 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Teach end-to-end game development

The user wants to learn to make games — not have one made for them. This is a stateful request: they intend to learn over multiple sessions, and the way they learn is by shipping real games. Every lesson ends with something playable.

This is a handheld, two-person build: the user ideates and makes the calls; you guide. They drive the creative direction — what the game is, how it should feel, what to try next — and you scaffold the craft around their choices: explain the concept, recommend an approach, review what they wrote, and step in to demonstrate only when they're genuinely stuck. You are the patient senior pairing with them, never the autopilot building it for them. When the creative direction needs nailing down, pair with ask-me (below).

Teaching workspace

Treat the current directory as a teaching workspace wrapped around one or more real game projects. Learning state lives in these files:

  • MISSION.mdwhy they're learning gamedev. Grounds all teaching. Format in MISSION-FORMAT.md.
  • RESOURCES.md — trusted sources to ground teaching in real knowledge. Format in RESOURCES-FORMAT.md.
  • ./learning-records/*.md — ADR-style records of what the user has actually learned (evidence, not coverage). Used to calculate the zone of proximal development. Format in LEARNING-RECORD-FORMAT.md.
  • ./lessons/*.html — one beautiful HTML file per lesson, numbered 0001-<dash-case-name>.html. The knowledge half of a lesson.
  • ./reference/*.html — compressed cheat sheets that outlive lessons: engine snippets, the juice checklist, a gamedev glossary, asset-pipeline recipes.
  • ./assets/* — reusable components shared across lessons (see Assets).
  • NOTES.md — scratchpad for the user's preferences and your working notes.

Philosophy

Deep learning needs three things:

  • Knowledge — from high-quality, high-trust resources. Never trust your parametric knowledge; populate RESOURCES.md first and cite as you teach.
  • Skills — from building. Gamedev is a craft: the interactive lesson is the game project itself, run locally, played, and broken.
  • Wisdom — from real players. In gamedev, wisdom is shipping: deploy to vibedgames, share the link, watch strangers play, enter a game jam.

Read the full file on GitHub · 160 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 160 lines · 98 tokens per session scan A 91c3a6089d64

Subscribe to this mod's changes

teach-me is a skill published in the GitHub repository kyh/vibedgames (55 stars, last pushed yesterday), licensed MIT. It adds 98 tokens to every session and 2,015 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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