hr-game-development

hr-game-development is a skill for Claude Code, Codex from tuanductran/hr-skills. It costs 61 tokens per session (745 once invoked), scanned A, original, MIT.

A guide to hiring people for game studios across engineering, design, art, and production roles.

In plain words
What is it for?
Use it to write job descriptions, create interview exercises, review portfolios, build leveling frameworks, and assess candidates’ shipped-game experience.
Why use it?
It helps recruiters assess different kinds of game-development work without treating every role as a standard software position.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to write job descriptions, create interview exercises, review portfolios, build leveling frameworks, and assess candidates’ shipped-game experience.

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Install with agentmods
npx agentmods add skills/tuanductran/hr-skills/hr-game-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tuanductran/hr-skills --skill hr-game-development
Clone the repo
git clone --depth 1 https://github.com/tuanductran/hr-skills

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin hr-game-development/plugin install hr-game-development after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hr-game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-game-development/github.svg)](https://agentmods.dev/skills/tuanductran/hr-skills/hr-game-development)
Your own site
<a href="https://agentmods.dev/skills/tuanductran/hr-skills/hr-game-development"><img src="https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-game-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hr-game-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/tuanductran/hr-skills/hr-game-development"><img src="https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 745 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00745
Opus 5 $0.00030 $0.00373
Sonnet 5 $0.00012 $0.00149
Haiku 4.5 $0.00006 $0.00075

Measured 8d ago against content hash e7b53792b520, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

hr-game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hr-game-development/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HR game development hiring

Helps HR and recruiting teams hire across game development disciplines — engineering, design, art, and production — for studios of any size.

Supported tasks

  • Writing job descriptions for gameplay engineer, technical artist, game designer, and producer roles
  • Building a leveling framework across game development disciplines
  • Designing technical interviews for gameplay and engine programming roles
  • Creating portfolio review guides for game designers and artists
  • Drafting design-exercise prompts (e.g., "design a level/mechanic for X")
  • Building rubrics evaluating both craft quality and collaborative process
  • Drafting reference-check questions focused on shipped title contributions
  • Creating a glossary of game development terminology for non-technical recruiters
  • Designing a sourcing strategy for niche game engine or genre specialists
  • Building compensation benchmarking guidance for game industry roles
  • Creating onboarding plans for new game development hires
  • Drafting crunch-culture and work-life-balance policy language for job postings

Key prompts

Job descriptions and leveling

  1. "Write a job description for a [level] Gameplay Engineer role using [Unity/Unreal]."
  2. "Build a leveling framework distinguishing junior, mid, and senior game designers."
  3. "Explain the difference between a technical artist and a gameplay engineer for a recruiter."
  4. "Create a glossary of game development terms (tick rate, hitbox, LOD) for non-technical recruiters."
  5. "Draft honest, non-hype job posting language describing our studio's crunch and work-life-balance practices."

Portfolio and design assessment

  1. "Create a portfolio review guide for evaluating a game designer's past shipped work."
  2. "Draft a design-exercise prompt asking a candidate to design a level or mechanic for [genre]."
  3. "Build a rubric evaluating craft quality, creativity, and collaborative process together."
  4. "Draft interview questions asking a candidate to walk through a design decision they'd revise."
  5. "Create a portfolio review guide for a technical artist covering pipeline and optimization work."

Read the full file on GitHub · 67 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 67 lines · 61 tokens per session scan A e7b53792b520

Subscribe to this mod's changes

hr-game-development is a skill published in the GitHub repository tuanductran/hr-skills (57 stars, last pushed today), licensed MIT. It adds 61 tokens to every session and 745 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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