Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tuanductran/hr-skills --skill hr-game-developmentgit clone --depth 1 https://github.com/tuanductran/hr-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tuanductran/hr-skills/hr-game-development)<a href="https://agentmods.dev/skills/tuanductran/hr-skills/hr-game-development"><img src="https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-game-development/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tuanductran/hr-skills/hr-game-development"><img src="https://agentmods.dev/badge/skills/tuanductran/hr-skills/hr-game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.00745 |
| Opus 5 | $0.00030 | $0.00373 |
| Sonnet 5 | $0.00012 | $0.00149 |
| Haiku 4.5 | $0.00006 | $0.00075 |
Grade A, and why
hr-game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HR game development hiring
Helps HR and recruiting teams hire across game development disciplines — engineering, design, art, and production — for studios of any size.
Supported tasks
- Writing job descriptions for gameplay engineer, technical artist, game designer, and producer roles
- Building a leveling framework across game development disciplines
- Designing technical interviews for gameplay and engine programming roles
- Creating portfolio review guides for game designers and artists
- Drafting design-exercise prompts (e.g., "design a level/mechanic for X")
- Building rubrics evaluating both craft quality and collaborative process
- Drafting reference-check questions focused on shipped title contributions
- Creating a glossary of game development terminology for non-technical recruiters
- Designing a sourcing strategy for niche game engine or genre specialists
- Building compensation benchmarking guidance for game industry roles
- Creating onboarding plans for new game development hires
- Drafting crunch-culture and work-life-balance policy language for job postings
Key prompts
Job descriptions and leveling
- "Write a job description for a [level] Gameplay Engineer role using [Unity/Unreal]."
- "Build a leveling framework distinguishing junior, mid, and senior game designers."
- "Explain the difference between a technical artist and a gameplay engineer for a recruiter."
- "Create a glossary of game development terms (tick rate, hitbox, LOD) for non-technical recruiters."
- "Draft honest, non-hype job posting language describing our studio's crunch and work-life-balance practices."
Portfolio and design assessment
- "Create a portfolio review guide for evaluating a game designer's past shipped work."
- "Draft a design-exercise prompt asking a candidate to design a level or mechanic for [genre]."
- "Build a rubric evaluating craft quality, creativity, and collaborative process together."
- "Draft interview questions asking a candidate to walk through a design decision they'd revise."
- "Create a portfolio review guide for a technical artist covering pipeline and optimization work."
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 67 lines · 61 tokens per session scan A e7b53792b520
hr-game-development is a skill published in the GitHub repository tuanductran/hr-skills (57 stars, last pushed today), licensed MIT. It adds 61 tokens to every session and 745 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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