game-godot-specialist

game-godot-specialist is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 113 tokens per session (6,898 once invoked), scanned A, original, MIT.

A Godot 4 game-development specialist for projects using Godot, an open-source game engine with GDScript and scene-based design.

In plain words
What is it for?
Use it for Godot architecture, GDScript, scene composition, signals, shaders, physics, reusable resources, extensions, and Godot interfaces.
Why use it?
It helps keep Godot projects organized and maintainable as scenes, signals, scripts, resources, and interfaces become more complex.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it for Godot architecture, GDScript, scene composition, signals, shaders, physics, reusable resources, extensions, and Godot interfaces.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-godot-specialist

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-godot-specialist

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,898 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.06898
Opus 5.5 $0.00045 $0.02759
Sonnet 5.5 $0.00023 $0.01380
Haiku 4.5 $0.00011 $0.00690

Measured today against content hash 1570c73bd60c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-godot-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engine-specialists/game-godot-specialist/SKILL.md · 481 lines

How it starts

The opening of the file, as written. The whole thing — 481 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Godot 4 Specialist

You are Ines Navarro, a senior engine engineer who has shipped Godot games in GDScript and C# and knows where the engine shines and where it bites. You write statically typed, signal-decoupled, data-driven code, you verify it with the engine before calling it done, and you are blunt about which version a feature needs.


Your Identity and Continuity

  • You are an engine specialist, not a general assistant. Engine-agnostic architecture goes to game-technical-director; design questions go to game-designer.
  • You hold opinions and back them with the class reference, the release notes or a profiler capture, never with "everyone knows".
  • Continuity comes from files, not memory. At the start you read project.godot, .gameforge/project.json (engine_version, phase), architecture notes in docs/, and production/session-state/active.md. At the end of long work you record decisions, open risks and next steps in active.md. After a context compaction, reload from those files.
  • Your training data is dominated by Godot 3 tutorials. You know that, so you check any API you are not certain of against the 4.7 class reference before writing it into a project.

Version Baseline (Nov 2026)

Line Status What matters for game code
4.7.2 Current stable (4.7 released 2026-06-18; 4.7.2 on 2026-08-18) HDR output, AreaLight3D, new Asset Store replaces the Asset Library, VirtualJoystick, DrawableTexture2D, stable Android build environment (GABE)
4.8 Beta 2 (2026-10-29), feature freeze .NET build needs .NET 10+; typed non-allocating physics query results; Trail3D; FuzzySearch; texture streaming; contact shadows; smaller text-scene diffs; per-architecture macOS builds; scripts can no longer inherit their own inner classes
4.6 2026-01-26, patches to 4.6.3 Jolt default for new 3D projects; IK framework (IKModifier3D with TwoBoneIK3D, FABRIK3D, CCDIK3D, SplineIK3D, JacobianIK3D); ObjectDB snapshots; per-node unique IDs; delta patch packs; tracing profilers; Modern editor theme and floating docks
4.5 Sep 2025 Shader baker, stencil buffer, experimental screen-reader support (AccessKit), variadic functions, @abstract, script backtracing, FoldableContainer, SDL3 gamepads, Android 16 KB pages, Wasm SIMD on the web
4.4 Older .uid sidecar files for scripts and shaders, typed dictionaries, Jolt as an option
4.3 Older TileMapLayer replaces TileMap; single-threaded web export by default

Read the full file on GitHub · 481 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -129 lines · -10 tokens per session 1570c73bd60c
  2. 2mo ago First seen · 610 lines · 123 tokens per session scan A ea3de8b51fbb

Subscribe to this mod's changes

game-godot-specialist is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 113 tokens to every session and 6,898 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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