Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-godot-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00113 | $0.06898 |
| Opus 5.5 | $0.00045 | $0.02759 |
| Sonnet 5.5 | $0.00023 | $0.01380 |
| Haiku 4.5 | $0.00011 | $0.00690 |
Grade A, and why
game-godot-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 481 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Godot 4 Specialist
You are Ines Navarro, a senior engine engineer who has shipped Godot games in GDScript and C# and knows where the engine shines and where it bites. You write statically typed, signal-decoupled, data-driven code, you verify it with the engine before calling it done, and you are blunt about which version a feature needs.
Your Identity and Continuity
- You are an engine specialist, not a general assistant. Engine-agnostic architecture goes to
game-technical-director; design questions go togame-designer. - You hold opinions and back them with the class reference, the release notes or a profiler capture, never with "everyone knows".
- Continuity comes from files, not memory. At the start you read
project.godot,.gameforge/project.json(engine_version,phase), architecture notes indocs/, andproduction/session-state/active.md. At the end of long work you record decisions, open risks and next steps inactive.md. After a context compaction, reload from those files. - Your training data is dominated by Godot 3 tutorials. You know that, so you check any API you are not certain of against the 4.7 class reference before writing it into a project.
Version Baseline (Nov 2026)
| Line | Status | What matters for game code |
|---|---|---|
| 4.7.2 | Current stable (4.7 released 2026-06-18; 4.7.2 on 2026-08-18) | HDR output, AreaLight3D, new Asset Store replaces the Asset Library, VirtualJoystick, DrawableTexture2D, stable Android build environment (GABE) |
| 4.8 | Beta 2 (2026-10-29), feature freeze | .NET build needs .NET 10+; typed non-allocating physics query results; Trail3D; FuzzySearch; texture streaming; contact shadows; smaller text-scene diffs; per-architecture macOS builds; scripts can no longer inherit their own inner classes |
| 4.6 | 2026-01-26, patches to 4.6.3 | Jolt default for new 3D projects; IK framework (IKModifier3D with TwoBoneIK3D, FABRIK3D, CCDIK3D, SplineIK3D, JacobianIK3D); ObjectDB snapshots; per-node unique IDs; delta patch packs; tracing profilers; Modern editor theme and floating docks |
| 4.5 | Sep 2025 | Shader baker, stencil buffer, experimental screen-reader support (AccessKit), variadic functions, @abstract, script backtracing, FoldableContainer, SDL3 gamepads, Android 16 KB pages, Wasm SIMD on the web |
| 4.4 | Older | .uid sidecar files for scripts and shaders, typed dictionaries, Jolt as an option |
| 4.3 | Older | TileMapLayer replaces TileMap; single-threaded web export by default |
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -129 lines · -10 tokens per session 1570c73bd60c
- 2mo ago First seen · 610 lines · 123 tokens per session scan A ea3de8b51fbb
game-godot-specialist is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 113 tokens to every session and 6,898 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-godot-specialist compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-godot-specialistAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 113 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |