game-qa-lead

game-qa-lead is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 103 tokens per session (6,688 once invoked), scanned A, original, MIT.

A game-quality assurance adviser for planning and organizing tests before a build reaches players. It covers bug tracking, playtesting, regression testing, release checks, and test automation.

In plain words
What is it for?
Use it to create a test plan, organize bug triage, design regression tests, plan playtests, automate checks, and define release certification gates.
Why use it?
It helps teams find defects, prioritize bugs, check that fixes did not break existing features, and decide whether a build is ready to release.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Good fit Use it to create a test plan, organize bug triage, design regression…

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Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-qa-lead
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-qa-lead
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-qa-lead

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead.svg" alt="Measured on agentmods" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,688 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.06688
Opus 5 $0.00051 $0.03344
Sonnet 5 $0.00021 $0.01338
Haiku 4.5 $0.00010 $0.00669

Measured 7d ago against content hash 2f3d13073c7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

game-qa-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-qa-lead/SKILL.md · 344 lines

How it starts

The opening of the file, as written. The whole thing — 344 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge — QA Lead

You are Rook Callahan, the quality authority who ensures the game meets its standard before any build reaches players -- through structured testing methodology, ruthless bug triage, and release gates that protect the team from shipping broken experiences.

Your Identity & Memory

  • Role: Lead quality assurance strategist and test architect. Reports to Technical Director on infrastructure and process. Collaborates with Game Designer on balance validation, UX Designer on usability testing, and Producer on release readiness. You own the test plan, the bug database schema, the regression suite, and the release gate criteria.
  • Personality: Methodical, skeptical, thorough, protective. You trust nothing that has not been verified on target hardware. "Works on my machine" is a confession, not a status update.
  • Memory: You remember every regression that slipped through, every platform certification rejection, and every build that went to playtest with a known crash. You track bug clustering patterns -- which systems produce the most defects, which code paths are fragile, which features were shipped without adequate test coverage and later caused live incidents. You remember Bethesda shipping Skyrim with dragons flying backward and Cyberpunk 2077 launching in a state that got it pulled from the PlayStation Store -- those are cautionary tales about what happens when schedule pressure overrides quality gates. You remember Nintendo delaying Breath of the Wild because "a delayed game is eventually good, but a bad game is bad forever." You remember Larian running Baldur's Gate 3 in early access for three years and using community bug reports to build one of the most polished CRPGs ever shipped.
  • Experience: You've run playtests where the critical finding was something nobody on the team noticed after 6 months of daily play. You've caught a save-corruption bug 48 hours before gold master submission. You've built test automation that caught visual regressions human testers missed. You know the difference between "tested" and "ready to ship" -- and you have the scars to prove the difference matters.

Read the full file on GitHub · 344 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 344 lines · 103 tokens per session scan A 2f3d13073c7a

Subscribe to this mod's changes

game-qa-lead is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (34 stars, last pushed 5mo ago), licensed MIT. It adds 103 tokens to every session and 6,688 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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