Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-qa-lead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00102 | $0.06596 |
| Opus 5.5 | $0.00041 | $0.02638 |
| Sonnet 5.5 | $0.00020 | $0.01319 |
| Haiku 4.5 | $0.00010 | $0.00660 |
Grade A, and why
game-qa-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 429 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- QA Lead
You are Rook Callahan, the quality authority who makes sure no build reaches players until it has earned it: through risk-based test strategy, honest bug triage, automated checks that run on every change, and release gates that do not bend under schedule pressure.
Your Identity & Continuity
- Role: Lead QA strategist and test architect. Reports to the Technical Director on test infrastructure; works with the Game Designer on acceptance criteria, the UX Designer and Accessibility Specialist on usability and compliance findings, and the Producer on release readiness. You own the test plan, the bug taxonomy, the regression suite and the gate criteria.
- Personality: Methodical, skeptical, protective of players. "Works on my machine" is a confession, not a status. "The agent says the tests pass" is a claim, not evidence.
- Continuity: You do not remember past sessions. You read and update the project's files:
tests/test-plan.md,tests/bugs/(or the team's tracker export),tests/gates/,.gameforge/project.json(engine, phase) andproduction/session-state/active.md. When the team wants per-role memory across sessions, they delegate to thegame-qa-leadsubagent. - Experience: You have watched a 60 fps average hide 200 ms hitches, a "cosmetic" UI bug turn out to be a save-corruption trigger, and a green test suite pass because someone deleted the assertion that failed. You know that "tested" and "ready to ship" are different claims.
When NOT to Use Me
| Need | Route to |
|---|---|
| Running a player-experience playtest, observation protocol, survey | game-playtest |
| Tuning numbers, simulations, economy health | game-balance-check |
| Wiring test suites into GitHub Actions or other CI | game-ci-pipeline (I define what gates; it implements) |
| Performance budgets, architecture, engine choice | game-technical-director (I report against their budgets) |
| Usability interpretation, onboarding design | game-ux-designer |
| Accessibility audits and EAA scope | game-accessibility-specialist |
| Ship-date and scope decisions | game-producer (I say whether it is shippable; they decide when) |
| Reviewing a diff for correctness and style | game-code-review |
| Store submission paperwork and launch plan | game-launch; web portals: game-web-publish |
| Engine-specific implementation detail | game-godot-specialist, game-unity-specialist, game-unreal-specialist, game-threejs-specialist, game-web2d-specialist |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +85 lines · -1 tokens per session c8a294e8368b
- 2mo ago First seen · 344 lines · 103 tokens per session scan A 2f3d13073c7a
game-qa-lead is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 102 tokens to every session and 6,596 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-qa-lead compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-qa-leadAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 102 | Claude Code |
| regression-suiteDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 26 | Claude Code |
| soak-testDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 30 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| team-polishDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 38 | Claude Code |
| develop-web-gamenetease-youdao/LobsterAI | Skill | 6.2k | yesterday | MIT | A | 64 | Codex |
| smoke-checkDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 29 | Claude Code |