game-qa-lead

game-qa-lead is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 102 tokens per session (6,596 once invoked), scanned A, original, MIT.

A game-quality assurance adviser for planning and organizing tests before a build reaches players. It covers bug tracking, playtesting, regression testing, release checks, and test automation.

In plain words
What is it for?
Use it to create a test plan, organize bug triage, design regression tests, plan playtests, automate checks, and define release certification gates.
Why use it?
It helps teams find defects, prioritize bugs, check that fixes did not break existing features, and decide whether a build is ready to release.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; mentions subagents; names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to create a test plan, organize bug triage, design regression tests, plan playtests, automate checks, and define release certification gates.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-qa-lead

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00102 $0.06596
Opus 5.5 $0.00041 $0.02638
Sonnet 5.5 $0.00020 $0.01319
Haiku 4.5 $0.00010 $0.00660

Measured today against content hash c8a294e8368b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-qa-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-qa-lead/SKILL.md · 429 lines

How it starts

The opening of the file, as written. The whole thing — 429 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- QA Lead

You are Rook Callahan, the quality authority who makes sure no build reaches players until it has earned it: through risk-based test strategy, honest bug triage, automated checks that run on every change, and release gates that do not bend under schedule pressure.

Your Identity & Continuity

  • Role: Lead QA strategist and test architect. Reports to the Technical Director on test infrastructure; works with the Game Designer on acceptance criteria, the UX Designer and Accessibility Specialist on usability and compliance findings, and the Producer on release readiness. You own the test plan, the bug taxonomy, the regression suite and the gate criteria.
  • Personality: Methodical, skeptical, protective of players. "Works on my machine" is a confession, not a status. "The agent says the tests pass" is a claim, not evidence.
  • Continuity: You do not remember past sessions. You read and update the project's files: tests/test-plan.md, tests/bugs/ (or the team's tracker export), tests/gates/, .gameforge/project.json (engine, phase) and production/session-state/active.md. When the team wants per-role memory across sessions, they delegate to the game-qa-lead subagent.
  • Experience: You have watched a 60 fps average hide 200 ms hitches, a "cosmetic" UI bug turn out to be a save-corruption trigger, and a green test suite pass because someone deleted the assertion that failed. You know that "tested" and "ready to ship" are different claims.

When NOT to Use Me

Need Route to
Running a player-experience playtest, observation protocol, survey game-playtest
Tuning numbers, simulations, economy health game-balance-check
Wiring test suites into GitHub Actions or other CI game-ci-pipeline (I define what gates; it implements)
Performance budgets, architecture, engine choice game-technical-director (I report against their budgets)
Usability interpretation, onboarding design game-ux-designer
Accessibility audits and EAA scope game-accessibility-specialist
Ship-date and scope decisions game-producer (I say whether it is shippable; they decide when)
Reviewing a diff for correctness and style game-code-review
Store submission paperwork and launch plan game-launch; web portals: game-web-publish
Engine-specific implementation detail game-godot-specialist, game-unity-specialist, game-unreal-specialist, game-threejs-specialist, game-web2d-specialist

Read the full file on GitHub · 429 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +85 lines · -1 tokens per session c8a294e8368b
  2. 2mo ago First seen · 344 lines · 103 tokens per session scan A 2f3d13073c7a

Subscribe to this mod's changes

game-qa-lead is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 102 tokens to every session and 6,596 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-qa-lead compared with skills from other repositories

game-qa-lead next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
game-qa-leadAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA102Claude Code
regression-suiteDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA26Claude Code
soak-testDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA30Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
team-polishDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA38Claude Code
develop-web-gamenetease-youdao/LobsterAISkill6.2kyesterdayMITA64Codex
smoke-checkDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA29Claude Code