smoke-check

smoke-check is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 61 tokens per session (3,874 once invoked), scanned A, original, MIT.

A pre-QA check for a game build that runs automated tests and verifies critical player paths. QA, or quality assurance, is the stage where a build is checked for defects before release or further testing.

In plain words
What is it for?
Use it after implementing a sprint and before manual QA, with optional checks for PC, console, or mobile platforms.
Why use it?
It prevents a broken build from being handed to QA and highlights missing test coverage or failed core functionality.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it after implementing a sprint and before manual QA, with optional…

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Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/smoke-check
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,838 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for smoke-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/smoke-check.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/smoke-check)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/smoke-check"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/smoke-check.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,874 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.03874
Opus 5 $0.00030 $0.01937
Sonnet 5 $0.00012 $0.00775
Haiku 4.5 $0.00006 $0.00387

Measured 3d ago against content hash 98521191c6dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

smoke-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/smoke-check/SKILL.md · 423 lines

How it starts

The opening of the file, as written. The whole thing — 423 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Smoke Check

This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the developer, and produces a PASS/FAIL report.

The rule is simple: a build that fails smoke check does not go to QA. Handing a broken build to QA wastes their time and demoralises the team.

Output: production/qa/smoke-[date].md


Parse Arguments

Arguments can be combined: /smoke-check sprint --platform console

Base mode (first argument, default: sprint):

  • sprint — full smoke check against the current sprint's stories
  • quick — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

Platform flag (--platform, default: none):

  • --platform pc — add PC-specific checks (keyboard, mouse, windowed mode)
  • --platform console — add console-specific checks (gamepad, TV safe zones, platform certification requirements)
  • --platform mobile — add mobile-specific checks (touch, portrait/landscape, battery/thermal behaviour)
  • --platform all — add all platform variants; output per-platform verdict table

If --platform is provided, Phase 4 adds platform-specific batches and Phase 5 outputs a per-platform verdict table in addition to the overall verdict.


Phase 1: Detect Test Setup

Before running anything, understand the environment:

  1. Test framework check: verify tests/ directory exists. If it does not: "No test directory found at tests/. Run /test-setup to scaffold the testing infrastructure, or create the directory manually if tests live elsewhere." Then stop.

  2. CI check: check whether .github/workflows/ contains a workflow file referencing tests. Note in the report whether CI is configured.

  3. Engine detection: read .claude/docs/technical-preferences.md and extract the Engine: value. Store this for test command selection in Phase 2.

  4. Smoke test list: check whether production/qa/smoke-tests.md or tests/smoke/ exists. If a smoke test list is found, load it for use in Phase 4. If neither exists, smoke tests will be drawn from the current QA plan (Phase 4 fallback).

Read the full file on GitHub · 423 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 423 lines · 61 tokens per session scan A 98521191c6dd

Subscribe to this mod's changes

smoke-check is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,838 stars, last pushed 3mo ago), licensed MIT. It adds 61 tokens to every session and 3,874 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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