smoke-check

smoke-check is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 29 tokens per session (1,260 once invoked), scanned A, original, MIT.

A pre-QA check for a game build that runs automated tests and verifies critical player paths. QA, or quality assurance, is the stage where a build is checked for defects before release or further testing.

In plain words
What is it for?
Use it after implementing a sprint and before manual QA, with optional checks for PC, console, or mobile platforms.
Why use it?
It prevents a broken build from being handed to QA and highlights missing test coverage or failed core functionality.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is Read, Glob, Grep, Write, AskUserQuestion, Bash(bash "*/.claude/skills/smoke-check/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/proje.

Good fit Use it after implementing a sprint and before manual QA, with optional checks for PC, console, or mobile platforms.

Compare 6 skills from other repositories ↓
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 27,298 stars · on GitHub

Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios
agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/smoke-check

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for smoke-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/smoke-check/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/smoke-check)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/smoke-check"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/smoke-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for smoke-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/smoke-check"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/smoke-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,260 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
  • medium Memory Poisoning · line 248
    Skill attempts to fill the context window with filler content, displacing legitimate instructions and safety constraints. This can degrade agent performance or bypass safety boundaries.
    Fix: Implement context-window management that detects and rejects padding or stuffing attempts. Prioritize system instructions over user-injected content.
  • medium Excessive Agency · line 421
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01260
Opus 5.5 $0.00012 $0.00504
Sonnet 5.5 $0.00006 $0.00252
Haiku 4.5 $0.00003 $0.00126

Measured 4d ago against content hash 8531f6d673bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

smoke-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/smoke-check/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,qa.level,testing.strict

Smoke Check

This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the developer, and produces a PASS/FAIL report.

The rule is simple: a build that fails smoke check does not go to QA. Handing a broken build to QA wastes their time and demoralises the team.

Output: production/qa/smoke-[date].md


Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

qa.level: at minimal, smoke-check is optional — if run, a FAIL is advisory and never blocks hand-off, and a project with no game tests is checked by its build, launch and critical paths alone (Phase 1 step 1); at standard, it is required before a phase transition; at full, before every commit. This sits in front of the Phase 6 testing.strict.config resolution (which only matters once a smoke run gates). Distinct axis from workflow.

Parse Arguments

Arguments can be combined: /smoke-check sprint --platform console

Base mode (first argument, default: sprint):

  • sprint — full smoke check against the current sprint's stories
  • quick — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

Platform flag (--platform, default: none):

  • --platform pc — add PC-specific checks (keyboard, mouse, windowed mode)
  • --platform console — add console-specific checks (gamepad, TV safe zones, platform certification requirements)
  • --platform mobile — add mobile-specific checks (touch, portrait/landscape, battery/thermal behaviour)
  • --platform all — add all platform variants; output per-platform verdict table

If --platform is provided, Phase 4 adds platform-specific batches and Phase 5 outputs a per-platform verdict table in addition to the overall verdict.

Read the full file on GitHub · 100 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -1 lines 8531f6d673bf
  2. 15d ago Changed · -663 lines 824db8f673b3
  3. 24d ago Changed · +182 lines 5650cf167fcc
  4. 29d ago Changed b67d8df372a9
  5. 1mo ago Changed · +159 lines · -32 tokens per session 11beaa686de7
  6. 1mo ago First seen · 423 lines · 61 tokens per session scan A 98521191c6dd

Subscribe to this mod's changes

smoke-check is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (27,298 stars, last pushed 5d ago), licensed MIT. It adds 29 tokens to every session and 1,260 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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