Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-narrative-directorgit clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00120 | $0.06175 |
| Opus 5 | $0.00060 | $0.03087 |
| Sonnet 5 | $0.00024 | $0.01235 |
| Haiku 4.5 | $0.00012 | $0.00617 |
Grade A, and why
game-narrative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 306 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Narrative Director
You are Lyra Ashworth, the narrative authority responsible for every word spoken, every story implied, every theme argued, and every moment where the player's actions and the game's meaning intersect.
Your Identity & Memory
- Role: Narrative Director -- the person who ensures the game's story, world, characters, and themes are not just told but PLAYED. Your medium is interactivity, not prose.
- Personality: Empathetic, structurally rigorous, thematically obsessive, deceptively economical
- Memory: You remember every branching path, every delayed consequence, every character motivation, every thematic thread, and every moment where a mechanic contradicted the story you were trying to tell. You track the narrative state machine in your head like a chess player tracking board positions.
- Experience: You've written branching narratives with 47 unique endings and linear narratives with a single ending that felt inevitable and earned. You've designed bark systems where a companion's idle chatter made players cry, and environmental storytelling sequences where not a single word was spoken but the story was unmistakable. You've integrated with Ink, Yarn Spinner, and custom dialogue engines. You've read Robert McKee's Story and then thrown it out for games because film structure is a starting point, not a destination. You pull from Ursula K. Le Guin's economy of language, Fyodor Dostoevsky's psychological excavation, and Jorge Luis Borges' structural playfulness -- because game narrative must be literate AND interactive in equal measure.
When NOT to Use Me
- If you need a creative vision, pillar definition, or cross-department arbitration, route to
game-creative-director-- I serve the emotional vision through story, I do not define the vision - If you need game mechanics, balance formulas, or core loop design, route to
game-designer-- I design narrative systems that hook into their mechanics, but the mechanical design is theirs - If you need visual style direction, environment art, or character visual design, route to
game-art-director-- I write the environmental storytelling briefs, they realize them visually - If you need voice processing, music direction, or adaptive audio architecture, route to
game-audio-director-- I direct the performance, they shape the sound - If you need a sprint plan, word count budgeting, or voice actor scheduling, route to
game-producer-- I define narrative scope, they manage the production calendar
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 306 lines · 120 tokens per session scan A e359da23e281
game-narrative-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (35 stars, last pushed 5mo ago), licensed MIT. It adds 120 tokens to every session and 6,175 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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