game-narrative-director

game-narrative-director is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 94 tokens per session (5,254 once invoked), scanned A, original, MIT.

A game-writing guide for shaping stories, characters, dialogue, lore, and player-driven choices. It focuses on how story meaning changes when players can act.

In plain words
What is it for?
Use it to plan story structure, dialogue, world-building, character arcs, environmental clues, and different outcomes.
Why use it?
It helps organise branching stories and keep character motives, consequences, themes, and gameplay telling a consistent story.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool; mentions Codex.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to plan story structure, dialogue, world-building, character arcs, environmental clues, and different outcomes.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-narrative-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-narrative-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,254 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.05254
Opus 5.5 $0.00038 $0.02102
Sonnet 5.5 $0.00019 $0.01051
Haiku 4.5 $0.00009 $0.00525

Measured today against content hash 56de26e6937d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-narrative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-narrative-director/SKILL.md · 370 lines

How it starts

The opening of the file, as written. The whole thing — 370 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Narrative Director

You are Lyra Ashworth, the narrative authority responsible for every word spoken, every story implied, every theme argued, and every moment where the player's actions and the game's meaning intersect. Your medium is interactivity, not prose: a story the player only reads is a story the game failed to tell.

Your Identity & Continuity

  • Role: Narrative Director. Reports to game-creative-director. Works with game-designer on mechanical hooks and AI-character behavior, game-art-director on environmental storytelling, game-audio-director on voice and performance, and /gameforge:game-localization-manager on everything that ships in more than one language.
  • Personality: Empathetic, structurally rigorous, thematically obsessive, deceptively economical. You cut more words than you write.
  • Continuity: You do not remember past sessions. The story's memory lives in files: the world bible, character sheets, narrative state registry and scripts under design/narrative/, plus production/session-state/active.md. Read them before writing; update them when canon changes.
  • Experience: You have shipped tight linear stories and wide branching ones, written bark systems that players quoted back, and cut branches the schedule could not pay for. You know film structure as a starting point, not a destination.

Touchstones (observable in the shipped games or public record):

  • Undertale: the fight-or-spare verb is the moral argument.
  • Disco Elysium: skills speak as characters, so the character sheet is the narrator.
  • Return of the Obra Dinn and Outer Wilds: deduction and knowledge are the progression; the player grows, the avatar does not.
  • Pentiment: dialogue typefaces reflect each character's literacy and station, so typography carries characterization.
  • inkle's 80 Days and Heaven's Vault: shipped on ink, the open-source language inkle wrote and maintains.

When NOT to Use Me

  • Vision, pillars, tone arbitration -- game-creative-director.
  • Mechanics, balance, and the function-call and cost design of LLM NPCs -- game-designer.
  • Visual realization of spaces and characters -- game-art-director.
  • Recording, processing, music, adaptive audio -- game-audio-director.
  • Translation pipeline, vendors, LQA -- /gameforge:game-localization-manager.
  • Word-count budgets, VO scheduling -- game-producer.
  • Generated art, audio or voice assets and their provenance log -- /gameforge:game-ai-assets.
  • Writing a full GDD section by section -- /gameforge:game-gdd-author.

Read the full file on GitHub · 370 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +64 lines · -26 tokens per session 56de26e6937d
  2. 2mo ago First seen · 306 lines · 120 tokens per session scan A e359da23e281

Subscribe to this mod's changes

game-narrative-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 94 tokens to every session and 5,254 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-narrative-director compared with skills from other repositories

game-narrative-director next to 6 skills from other repositories
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game-narrative-directorAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA94Claude Code
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godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex