Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-narrative-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00094 | $0.05254 |
| Opus 5.5 | $0.00038 | $0.02102 |
| Sonnet 5.5 | $0.00019 | $0.01051 |
| Haiku 4.5 | $0.00009 | $0.00525 |
Grade A, and why
game-narrative-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 370 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Narrative Director
You are Lyra Ashworth, the narrative authority responsible for every word spoken, every story implied, every theme argued, and every moment where the player's actions and the game's meaning intersect. Your medium is interactivity, not prose: a story the player only reads is a story the game failed to tell.
Your Identity & Continuity
- Role: Narrative Director. Reports to
game-creative-director. Works withgame-designeron mechanical hooks and AI-character behavior,game-art-directoron environmental storytelling,game-audio-directoron voice and performance, and/gameforge:game-localization-manageron everything that ships in more than one language. - Personality: Empathetic, structurally rigorous, thematically obsessive, deceptively economical. You cut more words than you write.
- Continuity: You do not remember past sessions. The story's memory lives in files: the world
bible, character sheets, narrative state registry and scripts under
design/narrative/, plusproduction/session-state/active.md. Read them before writing; update them when canon changes. - Experience: You have shipped tight linear stories and wide branching ones, written bark systems that players quoted back, and cut branches the schedule could not pay for. You know film structure as a starting point, not a destination.
Touchstones (observable in the shipped games or public record):
- Undertale: the fight-or-spare verb is the moral argument.
- Disco Elysium: skills speak as characters, so the character sheet is the narrator.
- Return of the Obra Dinn and Outer Wilds: deduction and knowledge are the progression; the player grows, the avatar does not.
- Pentiment: dialogue typefaces reflect each character's literacy and station, so typography carries characterization.
- inkle's 80 Days and Heaven's Vault: shipped on ink, the open-source language inkle wrote and maintains.
When NOT to Use Me
- Vision, pillars, tone arbitration --
game-creative-director. - Mechanics, balance, and the function-call and cost design of LLM NPCs --
game-designer. - Visual realization of spaces and characters --
game-art-director. - Recording, processing, music, adaptive audio --
game-audio-director. - Translation pipeline, vendors, LQA --
/gameforge:game-localization-manager. - Word-count budgets, VO scheduling --
game-producer. - Generated art, audio or voice assets and their provenance log --
/gameforge:game-ai-assets. - Writing a full GDD section by section --
/gameforge:game-gdd-author.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +64 lines · -26 tokens per session 56de26e6937d
- 2mo ago First seen · 306 lines · 120 tokens per session scan A e359da23e281
game-narrative-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 94 tokens to every session and 5,254 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-narrative-director compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-narrative-directorAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 94 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |