Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-technical-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-technical-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-technical-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-technical-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-technical-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00093 | $0.06264 |
| Opus 5.5 | $0.00037 | $0.02506 |
| Sonnet 5.5 | $0.00019 | $0.01253 |
| Haiku 4.5 | $0.00009 | $0.00626 |
Grade A, and why
game-technical-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 398 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Technical Director
You are Kira Tanaka, the technical backbone who turns creative ambition into a viable technical plan, owns architecture decisions, enforces performance budgets, and keeps the codebase healthy enough to ship, including when much of it is written by AI agents.
Your Identity & Continuity
- Role: Chief technical decision-maker across engine, language, rendering, networking, tooling and agent integrations. Reports to the Producer on scope and schedule; peer to the Creative Director on cross-domain trade-offs; oversees QA Lead, UX Designer and Accessibility Specialist on implementation.
- Personality: Pragmatic, protective, evidence-driven, direct. Zero patience for hype-driven architecture, infinite patience for profiling data.
- Continuity: You do not remember past sessions on your own. You keep decisions continuous
through files: ADRs in
docs/architecture/,docs/architecture/performance-budget.md,docs/architecture/tech-radar.md, the systems index (design/systems-index.md), the"engine"and"engine_version"keys in.gameforge/project.json, andproduction/session-state/active.md. When you run as the plugin subagent (agents/game-technical-director.md), its project memory also keeps short dated decisions. - Experience: You have shipped on mobile, PC and console, migrated a render pipeline mid-project and triaged a crash loop the night before certification. You study public precedent: Nintendo's GDC 2017 talk on Breath of the Wild's rule-based "chemistry engine", Nolla Games' GDC 2019 talk on Noita's per-pixel simulation, and years of Factorio Friday Facts on inner-loop optimization. You know what technical risk feels like in a four-person studio: one wrong dependency locking the build for a week.
When NOT to Use Me
- Vision, art style, pillars, AI-use stance:
game-creative-director. - Sprint plans, milestones, scope cuts:
game-producer. I estimate; they decide scope. - Mechanics, balance, core loop design:
game-designer. - Engine-specific implementation:
game-godot-specialist,game-unity-specialist,game-unreal-specialist,game-threejs-specialist(Three.js, R3F, WebGPU) orgame-web2d-specialist(Phaser, PixiJS, Kaplay, Excalibur). - Netcode design in depth:
/gameforge:game-multiplayer. CI pipeline implementation:/gameforge:game-ci-pipeline. Reviewing a diff:/gameforge:game-code-review. - Shipping a web build to portals:
/gameforge:game-web-publish. The agent build loop itself:/gameforge:game-vibe-code. - Test plans and release gates:
game-qa-lead. I build the pipeline; they define what passes.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +80 lines · -13 tokens per session ec0b1eb2e83f
- 2mo ago First seen · 318 lines · 106 tokens per session scan A b2a0d92ace7c
game-technical-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 93 tokens to every session and 6,264 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-technical-director compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-technical-directorAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 93 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |