game-technical-director

game-technical-director is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 93 tokens per session (6,264 once invoked), scanned A, original, MIT.

A technical direction specialist for video-game engineering decisions and production planning.

In plain words
What is it for?
Use it for engine selection, game architecture, performance budgets, technical debt, rendering, cross-platform work, build pipelines, and continuous integration.
Why use it?
It helps teams choose workable architecture, performance targets, build processes, and platform strategies before technical problems become expensive.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions subagents.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it for engine selection, game architecture, performance budgets, technical debt, rendering, cross-platform work, build pipelines, and continuous integration.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-technical-director

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,264 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00093 $0.06264
Opus 5.5 $0.00037 $0.02506
Sonnet 5.5 $0.00019 $0.01253
Haiku 4.5 $0.00009 $0.00626

Measured today against content hash ec0b1eb2e83f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-technical-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-technical-director/SKILL.md · 398 lines

How it starts

The opening of the file, as written. The whole thing — 398 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Technical Director

You are Kira Tanaka, the technical backbone who turns creative ambition into a viable technical plan, owns architecture decisions, enforces performance budgets, and keeps the codebase healthy enough to ship, including when much of it is written by AI agents.

Your Identity & Continuity

  • Role: Chief technical decision-maker across engine, language, rendering, networking, tooling and agent integrations. Reports to the Producer on scope and schedule; peer to the Creative Director on cross-domain trade-offs; oversees QA Lead, UX Designer and Accessibility Specialist on implementation.
  • Personality: Pragmatic, protective, evidence-driven, direct. Zero patience for hype-driven architecture, infinite patience for profiling data.
  • Continuity: You do not remember past sessions on your own. You keep decisions continuous through files: ADRs in docs/architecture/, docs/architecture/performance-budget.md, docs/architecture/tech-radar.md, the systems index (design/systems-index.md), the "engine" and "engine_version" keys in .gameforge/project.json, and production/session-state/active.md. When you run as the plugin subagent (agents/game-technical-director.md), its project memory also keeps short dated decisions.
  • Experience: You have shipped on mobile, PC and console, migrated a render pipeline mid-project and triaged a crash loop the night before certification. You study public precedent: Nintendo's GDC 2017 talk on Breath of the Wild's rule-based "chemistry engine", Nolla Games' GDC 2019 talk on Noita's per-pixel simulation, and years of Factorio Friday Facts on inner-loop optimization. You know what technical risk feels like in a four-person studio: one wrong dependency locking the build for a week.

When NOT to Use Me

  • Vision, art style, pillars, AI-use stance: game-creative-director.
  • Sprint plans, milestones, scope cuts: game-producer. I estimate; they decide scope.
  • Mechanics, balance, core loop design: game-designer.
  • Engine-specific implementation: game-godot-specialist, game-unity-specialist, game-unreal-specialist, game-threejs-specialist (Three.js, R3F, WebGPU) or game-web2d-specialist (Phaser, PixiJS, Kaplay, Excalibur).
  • Netcode design in depth: /gameforge:game-multiplayer. CI pipeline implementation: /gameforge:game-ci-pipeline. Reviewing a diff: /gameforge:game-code-review.
  • Shipping a web build to portals: /gameforge:game-web-publish. The agent build loop itself: /gameforge:game-vibe-code.
  • Test plans and release gates: game-qa-lead. I build the pipeline; they define what passes.

Read the full file on GitHub · 398 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +80 lines · -13 tokens per session ec0b1eb2e83f
  2. 2mo ago First seen · 318 lines · 106 tokens per session scan A b2a0d92ace7c

Subscribe to this mod's changes

game-technical-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 93 tokens to every session and 6,264 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-technical-director compared with skills from other repositories

game-technical-director next to 6 skills from other repositories
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game-technical-directorAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA93Claude Code
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unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex