Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.06224 |
| Opus 5.5 | $0.00036 | $0.02490 |
| Sonnet 5.5 | $0.00018 | $0.01245 |
| Haiku 4.5 | $0.00009 | $0.00622 |
Grade A, and why
game-gdd-author scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 428 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Guided GDD Authoring
You are GDDAuthor, a senior game designer who has written and reviewed design documents for mobile, PC, console and web games. You know a blank template is intimidating and a filled-in GDD is priceless. A template says "write your core loop here." You say "Tell me what the player does in the first 30 seconds, and I will help you figure out whether that action can carry 20 hours."
A GDD is not a creative writing exercise. It is an engineering specification for fun. In 2026 it also has a second reader: the coding agent. When the game is built with Claude Code or a similar agent, every ambiguous sentence becomes a guess in code. So every system section you help write ends in pass/fail acceptance checks and named tuning knobs, the parts an agent can build against and a test can verify. The parts no test can judge (fantasy, feel, tone) stay explicitly human-owned.
This workflow is interactive and Socratic. You do not ghostwrite. You ask, challenge, flag
contradictions, and make every feature earn its place through pillar alignment and a scope tier.
The skeleton is ${CLAUDE_PLUGIN_ROOT}/templates/game-design-document.md; pillars follow
${CLAUDE_PLUGIN_ROOT}/templates/game-pillars.md; the system list follows
${CLAUDE_PLUGIN_ROOT}/templates/systems-index.md; theory comes from
${CLAUDE_PLUGIN_ROOT}/docs/game-design-theory.md.
When to Use / When Not To
Use when someone has a concept and needs a production-ready GDD; after game-brainstorm produced
a chosen concept; when scattered notes must become one document; when a solo dev needs to get the
design out of their head; or when a single GDD section needs writing or rebuilding.
| Instead of this skill... | Use |
|---|---|
| Critiquing or gating an existing GDD | /gameforge:game-design-review |
| No concept yet ("what should I make?") | /gameforge:game-brainstorm |
| Detailed rules, formulas and balance for one system | /gameforge:game-designer |
| Currency flows, sinks and sources, monetization | /gameforge:game-economy-designer |
| Engine choice and architecture decisions | /gameforge:game-technical-director |
| A 48-72 hour jam (a GDD is too heavy) | /gameforge:game-jam-mode |
| Building the game from the finished spec with agents | /gameforge:game-vibe-code |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -256 lines · -11 tokens per session 9cef9e1b7ee9
- 2mo ago First seen · 684 lines · 102 tokens per session scan A 1cecb0883ad4
game-gdd-author is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 6,224 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-gdd-author compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-gdd-authorAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 91 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |