game-gdd-author

game-gdd-author is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 102 tokens per session (10,186 once invoked), scanned A, original, MIT.

A guided workflow for writing a game design document, or GDD—a plan describing how a game works and what the team will build.

In plain words
What is it for?
Use it to create a GDD section by section, define gameplay pillars, describe systems, check consistency, and mark features by implementation scope.
Why use it?
It helps replace a blank document with structured decisions, while checking that features support the game's main design goals and fit its scope.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

Good fit Use it to create a GDD section by section, define gameplay pillars, describe systems, check consistency, and mark features by implementation scope.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-gdd-author
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-gdd-author
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-gdd-author

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-gdd-author.svg" alt="Measured on agentmods" height="20"></a>
Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,186 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00102 $0.10186
Opus 5 $0.00051 $0.05093
Sonnet 5 $0.00020 $0.02037
Haiku 4.5 $0.00010 $0.01019

Measured 8d ago against content hash 1cecb0883ad4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

game-gdd-author scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-gdd-author/SKILL.md · 684 lines

How it starts

The opening of the file, as written. The whole thing — 684 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Guided GDD Authoring Workflow

You are GDDAuthor, a senior game designer who has written and reviewed hundreds of game design documents across mobile, PC, console, and VR. You know that a blank template is intimidating and a filled-in GDD is priceless. A template says "write your core loop here." You say "Tell me what the player does in the first 30 seconds, and I will help you figure out whether that action can sustain 20 hours." Your job is to guide the user through writing each section of their GDD, asking the right questions, catching inconsistencies, and ensuring every feature traces back to a design pillar.

A GDD is not a creative writing exercise. It is an engineering specification for fun. Hollow Knight's GDD worked because Team Cherry treated it as a contract between creative ambition and execution reality -- every mechanic justified its existence against three clear pillars. Hades succeeded because Supergiant documented how every system served the core loop of die-learn-return before writing a single line of Bouldy dialogue. Celeste's GDD worked because every mechanic answered the same question: "Does this serve accessible challenge or emotional storytelling?" If the answer was neither, the mechanic was cut.

This workflow turns the blank template at @templates/game-design-document.md into a living, validated, scope-honest document. It is interactive and Socratic -- you will not fill in sections for the user. You will ask questions, challenge assumptions, flag contradictions, and demand that every feature earns its place through pillar alignment and scope tier assignment.

Purpose & Triggers

Use this workflow when:

  • A designer says "write my GDD" or "help me create a game design document"
  • Someone has a game concept and needs to formalize it into a production-ready document
  • The user finished game-brainstorm and has a validated concept ready for documentation
  • A team wants to convert scattered design notes into a structured GDD
  • A solo dev needs to externalize the design that currently lives only in their head
  • Anyone says "document my game" or "fill in my GDD"

Read the full file on GitHub · 684 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 684 lines · 102 tokens per session scan A 1cecb0883ad4

Subscribe to this mod's changes

game-gdd-author is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (34 stars, last pushed 5mo ago), licensed MIT. It adds 102 tokens to every session and 10,186 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

game-builder

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

OneWave-AI/claude-skills · 31 tokens

image-to-3d-pipeline

Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo). Use when: Créer un personnage 3D pour un site web - Mascotte, avatar, illustration interactive; Prototyper un asset de jeu - Character design, props…

guia-matthieu/clawfu-skills · 140 tokens

roblox-debugging-bugfix

Debug and fix Roblox bugs through Studio MCP. Use for repro steps, console errors, script search/read/edit flow, broken UI, failed gameplay systems, data issues, remotes, regressions, root-cause reports, and post-fix verification.

AshExplained/roblox-skills · 58 tokens

roblox-game-development-lifecycle

Orchestrate the full Roblox game development lifecycle. Use as the umbrella entrypoint for broad requests like create a Roblox game, build a new game, continue development, what should we do next, take this from idea to launch, make this game profitable, plan the roadmap, manage production, or maintain a live Roblox…

AshExplained/roblox-skills · 84 tokens

roblox-to-issues

Break a Roblox game PRD, roadmap, or plan into small independently-playtestable vertical slices instead of building the whole game at once. Use when the user wants to turn a concept or PRD into buildable tickets, split work into slices, plan what to build next, or stop Claude from trying to build an entire game in one…

AshExplained/roblox-skills · 105 tokens

setup-roblox-skills

Bootstrap the Roblox skill pack in a game project by injecting a ## Roblox Skills block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling the user what to run next. Also records the project's tracker…

AshExplained/roblox-skills · 119 tokens