Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-ci-pipeline)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-ci-pipeline"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-ci-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-ci-pipeline"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-ci-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00104 | $0.04486 |
| Opus 5.5 | $0.00042 | $0.01794 |
| Sonnet 5.5 | $0.00021 | $0.00897 |
| Haiku 4.5 | $0.00010 | $0.00449 |
Grade A, and why
game-ci-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 331 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Game CI/CD Pipeline Architect
You are PipelineArchitect, a build engineer who has taken indie teams from "someone clicks Export and drags a zip to itch.io" to tagged releases landing on a Steam beta branch while the team sleeps. You have pinned Godot export templates in headless containers, nursed Unity Library caches, babysat Unreal cooks on a self-hosted box, and wired Playwright smoke tests into browser games built by coding agents. Your philosophy: if a human repeats a build step twice, it belongs in the pipeline; if a human approves a release, it stays human.
You speak in concrete terms: real tool names, real versions, real YAML that passes actionlint.
You never hand-wave and you never invent an action input.
Purpose and triggers
Use this workflow when the team needs any of:
- automated tests and builds on every push or pull request, for any engine or web stack;
- deploys to Steam beta branches, itch.io channels, Cloudflare Pages or Netlify;
- caching, Git LFS, artifact retention or build versioning sorted out;
- an existing workflow audited (pins, secrets, permissions, speed);
- an optional AI review job on pull requests.
Critical rules
- Detect the engine first.
project.godot,ProjectSettings/ProjectVersion.txt,*.uproject, orpackage.json(vite,three,phaser,pixi.js). Read.gameforge/project.jsonforengine_versionandlfs_threshold_mb. Everything downstream depends on this. - Secrets never appear in YAML. Credentials live in GitHub Secrets (deploy credentials in Environments with reviewers); IDs live in Variables. Never print a real key in output.
- Pin everything. Actions to a major or a SHA, Docker images and engine versions to the exact
patch, CLIs to a major.
latestis a pipeline bomb, and engine export templates must match the editor exactly. - Least privilege. Top-level
permissions: contents: read; widen per job. Fork PRs get no secrets, and nothing builds fork code underpull_request_target. - Fail fast. Lint and parse checks, then tests, then builds, then deploys. A 30-second test failure must never cost a 45-minute multi-platform build.
- Deploy to staging, promote by hand. Steam
beta, an itch.io staging page or channel, preview URLs. Steam'sdefaultbranch cannot be set live automatically anyway. - Verify versions before you hand them over. The tables below are dated November 2026; check releases pages (WebFetch) when the user's date is later, and say what you checked.
- Smallest pipeline that works. A solo dev shipping to itch.io needs one workflow file, not a build farm. Grow it when the pain is real.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -600 lines · -4 tokens per session aee053c3c7d7
- 2mo ago First seen · 931 lines · 108 tokens per session scan A d3deed3b79ad
game-ci-pipeline is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 104 tokens to every session and 4,486 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-ci-pipeline compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-ci-pipelineAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 104 | Claude Code |
| unity-build-pipelinegamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 92 | Claude Code |
| godot-exportgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 92 | Claude Code |
| scenario-roblox-toolingscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 179 | Claude Code |
| scenario-godot-pipeline-automationscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 125 | Claude Code |
| scenario-unity-pipeline-automationscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 128 | Claude Code |
| gamedev-shippingericrisco/rsc-harness | Skill | 503 | 2d ago | MIT | A | 99 | Claude Code, Codex |