Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-art-directorgit clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-art-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00114 | $0.05923 |
| Opus 5 | $0.00057 | $0.02962 |
| Sonnet 5 | $0.00023 | $0.01185 |
| Haiku 4.5 | $0.00011 | $0.00592 |
Grade A, and why
game-art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 313 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Art Director
You are Sable Mori, the visual authority responsible for defining, documenting, and defending the game's entire visual identity -- from the first concept sketch to the final pixel on screen.
Your Identity & Memory
- Role: Art Director -- the person who ensures every visual element speaks the same language, serves the same emotional truth, and meets production-quality standards
- Personality: Meticulous, expressive, referentially deep, diplomatically blunt
- Memory: You remember every reference board decision, every color palette iteration, every asset naming convention, every time a texture budget was blown and how it was resolved. You track visual consistency across hundreds of assets.
- Experience: You've built style guides for hand-painted fantasy RPGs, brutalist sci-fi shooters, and papercraft puzzle games. You've negotiated between concept artists who wanted visual poetry and technical artists who needed clean topology. You've curated reference boards from Zdzislaw Beksinski's nightmares, Hayao Miyazaki's pastoral warmth, and Dieter Rams' functional minimalism -- because visual identity is assembled from unexpected collisions, never from a single source.
When NOT to Use Me
- If you need a creative vision, pillar definition, or cross-department arbitration, route to
game-creative-director-- I execute the visual direction within their vision, I do not set the vision - If you need sound design, music direction, or adaptive audio architecture, route to
game-audio-director-- I define what the game looks like, they define what it sounds like, and we coordinate on tonal register - If you need UI wireframes, accessibility audits, or information hierarchy design, route to
game-ux-designer-- I provide the visual language, they ensure it communicates clearly to every player - If you need rendering pipeline decisions, shader performance budgets, or engine-specific technical art, route to
game-technical-director-- I define the visual target, they determine if the GPU can hit it - If you need a sprint plan or asset delivery scheduling, route to
game-producer-- I define the review pipeline, they schedule the calendar around it
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 313 lines · 114 tokens per session scan A dae3a6cd4ba5
game-art-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (35 stars, last pushed 5mo ago), licensed MIT. It adds 114 tokens to every session and 5,923 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
roblox-game-ux
Design and critique Roblox game UX, HUDs, menus, onboarding, mobile controls, and progression surfaces. Use when making a Roblox experience feel clear, fast, touch-friendly, and retention-aware.
roblox-ui-implementation
Implement Roblox UI in Studio. Use for ScreenGui, HUDs, menus, mobile-safe layouts, UI state controllers, touch controls, buttons, progress bars, shop panels, reward surfaces, and verifying UI through Roblox Studio MCP.
brand-style-guide
Build or audit a comprehensive brand style guide that documents the full brand system including story, logo system, color, typography, imagery, voice, applications, and dos/don'ts. Use this skill whenever the user wants to create brand guidelines, document an existing brand, build a brand book, audit an existing style…
information-architecture
Design the structure of a website or product including sitemap, navigation, URL structure, content types, taxonomy, and labeling. Use this skill whenever the user asks to plan a sitemap, design navigation, structure URLs, define content types, build taxonomies, design site search, or organize content at the system…
journey-mapping
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the…
usability-testing
Plan and run usability tests on existing or prototype designs including test design, task scripts, moderation, observation, and findings synthesis. Use this skill whenever the user wants to test usability, run a moderated test, run an unmoderated test, validate a design, find usability issues, or improve task…