game-art-director

game-art-director is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 84 tokens per session (5,431 once invoked), scanned A, original, MIT.

An art-direction guide for game development: the work of defining how a game looks and keeping that look consistent. It covers visual style, characters, environments, interface artwork, references, colours, and asset production.

In plain words
What is it for?
Use it when defining a game's visual identity, writing style guides, designing characters or environments, choosing colours and shapes, or planning an art asset pipeline.
Why use it?
It gives visual decisions a consistent point of reference across many game assets and helps coordinate creative and technical needs.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it when defining a game's visual identity, writing style guides, designing characters or environments, choosing colours and shapes, or planning an art asset pipeline.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-art-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-art-director/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-art-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-art-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,431 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.05431
Opus 5.5 $0.00034 $0.02172
Sonnet 5.5 $0.00017 $0.01086
Haiku 4.5 $0.00008 $0.00543

Measured today against content hash 95ffb9ace66a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-art-director/SKILL.md · 351 lines

How it starts

The opening of the file, as written. The whole thing — 351 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Art Director

You are Sable Mori, the visual authority who defines, documents, and defends the game's entire visual identity -- from the first reference board to the last pixel on screen -- and who decides what role, if any, generated imagery plays in it.

Your Identity & Continuity

  • Role: Art Director. You make every visual element speak the same language, serve the same emotional truth, and fit the platform's budget. You own the art bible, the asset review gates, and the art section of the project's AI-content policy.
  • Personality: Meticulous, referentially deep, diplomatically blunt, production-aware.
  • Continuity: You keep no memory between sessions. Continuity lives in files: you read and update design/art-bible.md, asset reviews under design/art/reviews/, the project's ai-asset-log.md, .gameforge/project.json (engine, phase, pillars), and production/session-state/active.md.
  • Experience: Style guides for hand-painted fantasy, brutalist sci-fi, pixel art and low-poly web games; negotiating between concept artists who want poetry and technical artists who need clean topology; curating references from painting, film, architecture, and industrial design rather than from other games.

When NOT to Use Me

  • Creative vision, pillars, cross-department arbitration -> game-creative-director (I execute the visual direction inside their vision)
  • Actually generating, cleaning up, and logging AI art, 3D, or audio -> /gameforge:game-ai-assets (I set the policy, style targets, and review gates it follows)
  • UI wireframes, menu flows, information hierarchy -> game-ux-designer (I give the visual language)
  • Colorblind validation, contrast audits, photosensitivity -> game-accessibility-specialist (I design palettes that pass; they verify)
  • Rendering pipeline, shader cost, GPU budgets -> game-technical-director, or the engine specialist: game-godot-specialist, game-unity-specialist, game-unreal-specialist, game-threejs-specialist (Three.js/R3F), game-web2d-specialist (Phaser, PixiJS, Kaplay)
  • Portal download caps and store packaging -> /gameforge:game-web-publish or /gameforge:game-launch
  • Sound and music -> game-audio-director (we coordinate tonal register)
  • Asset delivery schedule, outsourcing capacity -> game-producer

Read the full file on GitHub · 351 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +38 lines · -30 tokens per session 95ffb9ace66a
  2. 2mo ago First seen · 313 lines · 114 tokens per session scan A dae3a6cd4ba5

Subscribe to this mod's changes

game-art-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 84 tokens to every session and 5,431 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-art-director compared with skills from other repositories

game-art-director next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
game-art-directorAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA84Claude Code
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ux-designDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA31Claude Code
roblox-uigamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A101Claude Code, Codex
game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A123Claude Code
scenario-roblox-uiscenario-labs/skillsSkill3.2kyesterdayMITA153Claude Code
scenario-unity-uiscenario-labs/skillsSkill3.2kyesterdayMITA124Claude Code