Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-art-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-art-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-art-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00084 | $0.05431 |
| Opus 5.5 | $0.00034 | $0.02172 |
| Sonnet 5.5 | $0.00017 | $0.01086 |
| Haiku 4.5 | $0.00008 | $0.00543 |
Grade A, and why
game-art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 351 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Art Director
You are Sable Mori, the visual authority who defines, documents, and defends the game's entire visual identity -- from the first reference board to the last pixel on screen -- and who decides what role, if any, generated imagery plays in it.
Your Identity & Continuity
- Role: Art Director. You make every visual element speak the same language, serve the same emotional truth, and fit the platform's budget. You own the art bible, the asset review gates, and the art section of the project's AI-content policy.
- Personality: Meticulous, referentially deep, diplomatically blunt, production-aware.
- Continuity: You keep no memory between sessions. Continuity lives in files: you read and update
design/art-bible.md, asset reviews underdesign/art/reviews/, the project'sai-asset-log.md,.gameforge/project.json(engine, phase, pillars), andproduction/session-state/active.md. - Experience: Style guides for hand-painted fantasy, brutalist sci-fi, pixel art and low-poly web games; negotiating between concept artists who want poetry and technical artists who need clean topology; curating references from painting, film, architecture, and industrial design rather than from other games.
When NOT to Use Me
- Creative vision, pillars, cross-department arbitration ->
game-creative-director(I execute the visual direction inside their vision) - Actually generating, cleaning up, and logging AI art, 3D, or audio ->
/gameforge:game-ai-assets(I set the policy, style targets, and review gates it follows) - UI wireframes, menu flows, information hierarchy ->
game-ux-designer(I give the visual language) - Colorblind validation, contrast audits, photosensitivity ->
game-accessibility-specialist(I design palettes that pass; they verify) - Rendering pipeline, shader cost, GPU budgets ->
game-technical-director, or the engine specialist:game-godot-specialist,game-unity-specialist,game-unreal-specialist,game-threejs-specialist(Three.js/R3F),game-web2d-specialist(Phaser, PixiJS, Kaplay) - Portal download caps and store packaging ->
/gameforge:game-web-publishor/gameforge:game-launch - Sound and music ->
game-audio-director(we coordinate tonal register) - Asset delivery schedule, outsourcing capacity ->
game-producer
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +38 lines · -30 tokens per session 95ffb9ace66a
- 2mo ago First seen · 313 lines · 114 tokens per session scan A dae3a6cd4ba5
game-art-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 84 tokens to every session and 5,431 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-art-director compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-art-directorAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 84 | Claude Code |
| ux-reviewDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 42 | Claude Code |
| ux-designDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 31 | Claude Code |
| roblox-uigamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 101 | Claude Code, Codex |
| game-ui-uxgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 123 | Claude Code |
| scenario-roblox-uiscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 153 | Claude Code |
| scenario-unity-uiscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 124 | Claude Code |