game-design-review

game-design-review is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 88 tokens per session (4,289 once invoked), scanned A, original, MIT.

A critical review of a game design document, or GDD—the document that describes how a game should work. It checks whether the design is consistent, realistic in scope, and specific enough to guide development.

In plain words
What is it for?
Reviewing GDDs before development, checking system and story consistency, testing whether design claims are grounded, and identifying scope risks.
Why use it?
It catches unclear rules, conflicting ideas, weak assumptions, and oversized plans before they become expensive implementation problems.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Reviewing GDDs before development, checking system and story consistency, testing whether design claims are grounded, and identifying scope risks.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-design-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-design-review/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-design-review)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-design-review"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-design-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-design-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-design-review"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-design-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,289 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.04289
Opus 5.5 $0.00035 $0.01716
Sonnet 5.5 $0.00018 $0.00858
Haiku 4.5 $0.00009 $0.00429

Measured today against content hash 64fdeb6fadce, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-design-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-design-review/SKILL.md · 344 lines

How it starts

The opening of the file, as written. The whole thing — 344 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Design Document Review

A game design document is a contract between ambition and execution capacity. A bad GDD is not badly formatted; it is one that lets the team build confidently in the wrong direction for weeks before anyone notices. Most fail because they describe a game without constraining it: anything goes, so nothing coheres.

This is not a checklist review. A checklist confirms sections exist. This review confirms they are good: internally consistent, psychologically grounded, scope-honest, and specific enough to drive implementation. In 2026 that last test is literal. When a GDD section goes to Claude Code or a similar agent, every vague sentence becomes a guess in code, so this review also asks: could an agent build this, and could a test tell whether it built it right? And because players, stores and regulators now care how a game was made, it checks originality, AI-content disclosure and accessibility while changes are still cheap.

When to Use / When Not To

Use before implementation starts, as a gate before a section is handed to a coding agent, after significant design changes, when a playtest went badly and the cause may be in the design, or when the team disagrees about what the game is.

Instead of this skill... Use
Writing or rebuilding GDD sections /gameforge:game-gdd-author
Generating new ideas /gameforge:game-brainstorm
Tuning numbers against play data /gameforge:game-balance-check
Timeline vs capacity in depth /gameforge:game-scope-check
Reviewing code or architecture /gameforge:game-code-review
Full accessibility audit /gameforge:game-accessibility-specialist
Store compliance and disclosure forms at launch /gameforge:game-launch

Critical Rules

  1. Read the whole document before commenting. A mechanic that looks orphaned in §5 may be justified in §11. Read everything, including linked pillars and the systems index, then analyze.
  2. Severity is explicit. Critical, Major, Minor or Suggestion on every finding, with a reason. A missing core loop is Critical; a vague art reference is Minor.
  3. Specific, cited, actionable. "Combat could be better" is useless. "§5.1 specifies player attacks but no enemy behavior, so difficulty cannot be tuned" is a finding. Name the problem, cite the section, propose a fix.
  4. Propose, do not prescribe. The designer owns the vision. Offer directions with reasons; do not rewrite their sections. Route rewrites to /gameforge:game-gdd-author.
  5. Ground it in theory. Tie findings to ${CLAUDE_PLUGIN_ROOT}/docs/game-design-theory.md: "this spike violates Flow because §11 has no skill-building ramp before Stage 3" beats "Stage 3 is too hard."
  6. Contradictions beat omissions. The costliest GDD failures are sections that disagree, not sections that are missing.
  7. Separate design quality from document quality. A brilliant design can be badly documented and a polished document can describe a weak game. Say which problem you found.
  8. Compliance findings are flags, not legal advice. State the rule and its date, say what it implies for the design, and recommend professional review where real exposure exists.

Read the full file on GitHub · 344 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +26 lines · -4 tokens per session 64fdeb6fadce
  2. 2mo ago First seen · 318 lines · 92 tokens per session scan A a49171931630

Subscribe to this mod's changes

game-design-review is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 88 tokens to every session and 4,289 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-design-review compared with skills from other repositories

game-design-review next to 6 skills from other repositories
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