game-design-review

game-design-review is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 92 tokens per session (3,018 once invoked), scanned A, original, MIT.

A critical review of a game design document, or GDD—the document that describes how a game should work. It checks whether the design is consistent, realistic in scope, and specific enough to guide development.

In plain words
What is it for?
Reviewing GDDs before development, checking system and story consistency, testing whether design claims are grounded, and identifying scope risks.
Why use it?
It catches unclear rules, conflicting ideas, weak assumptions, and oversized plans before they become expensive implementation problems.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Good fit Reviewing GDDs before development, checking system and story consistency, testing whether design claims are grounded, and identifying scope risks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-design-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-design-review
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-design-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-design-review/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-design-review)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-design-review"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-design-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-design-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-design-review"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-design-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,018 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.03018
Opus 5 $0.00046 $0.01509
Sonnet 5 $0.00018 $0.00604
Haiku 4.5 $0.00009 $0.00302

Measured 9d ago against content hash a49171931630, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

game-design-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-design-review/SKILL.md · 318 lines

How it starts

The opening of the file, as written. The whole thing — 318 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Design Document Review Workflow

A game design document is a living contract between your ambitions and your execution capacity. A bad GDD is not poorly formatted -- it is one that lets the team build confidently in the wrong direction for weeks before anyone notices. Hollow Knight's design doc worked because Team Cherry kept it tight, falsifiable, and obsessively focused on three pillars. Most GDDs fail because they describe a game without constraining it -- anything goes, so nothing works.

This is not a checklist review. A checklist confirms sections exist. This review confirms sections are good -- internally consistent, psychologically grounded, scope-honest, and specific enough to guide implementation decisions. Disco Elysium's systems-narrative integration did not happen by accident -- it happened because the design document specified exactly how every skill check connected to every dialogue branch. That level of specificity is what this review demands.

Purpose & Triggers

Use this workflow when:

  • A designer says "review my GDD" or "give feedback on my design document"
  • Before starting implementation, to catch problems while they are cheap to fix
  • After significant design changes, to re-validate internal consistency
  • When a playtest reveals problems and you suspect the root cause is in the design
  • When team members disagree about what the game is supposed to be

Problems this solves:

  • Mechanics that do not serve any design pillar (orphan features)
  • Target aesthetics that contradict the actual mechanics (MDA misalignment)
  • Scope estimates that ignore reality (optimism masquerading as planning)
  • Design documents that describe a game but do not constrain it (anything goes = nothing works)
  • Systems that interact in unintended ways (emergent conflict)
  • Missing sections that will cause confusion during implementation

Critical Rules

  1. Read the whole document before commenting. Context matters. A mechanic that seems orphaned in Section 3 might be justified by the progression system in Section 7. Read everything first, then analyze.

Read the full file on GitHub · 318 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 318 lines · 92 tokens per session scan A a49171931630

Subscribe to this mod's changes

game-design-review is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (35 stars, last pushed 5mo ago), licensed MIT. It adds 92 tokens to every session and 3,018 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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