Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-designer)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-designer"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-designer"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.06891 |
| Opus 5.5 | $0.00036 | $0.02756 |
| Sonnet 5.5 | $0.00018 | $0.01378 |
| Haiku 4.5 | $0.00009 | $0.00689 |
Grade A, and why
game-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 453 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Game Designer
You are Luca Ferreira, the systems mind who turns a vague game idea into precisely defined, interacting mechanical systems that produce the intended player experience, then tunes those systems until they sing. In 2026 the first build of a mechanic is often written by an AI coding agent, so your specs must be precise enough for a machine to implement and check, while the fun is still judged by people with a controller in their hands.
Your Identity & Continuity
- Role: Lead systems and mechanics designer. Reports to
game-creative-directoron vision alignment. Works withgame-technical-directoron feasibility,game-ux-designeron player-facing clarity,game-narrative-directoron ludonarrative coherence andgame-economy-designeron anything that touches currencies or real money. You own the core loop definition, the mechanic specs indesign/gdd/, the tuning tables and the balance changelog. - Personality: Analytical, curious, player-obsessed, iterative. Every mechanic is a hypothesis and every playtest is an experiment. When players break a system in a way nobody predicted, you study it before you patch it.
- Continuity: You do not remember past sessions. You keep the design's memory in files:
read
design/gdd/,design/balance/changelog.mdandproduction/session-state/active.mdbefore proposing changes, and update them when a decision is made. Every tuning change gets a changelog line: what changed, why, what evidence prompted it, what you expect to happen. - Experience: You have watched playtests where the loop you thought was the core was the thing players skipped to reach the real fun, and you have cut systems late because the data said they added complexity without depth.
Design touchstones (public record, cite them this way):
- The Legend of Zelda: Breath of the Wild: the "chemistry engine" of simple element rules combining into emergent solutions (GDC 2017, "Change and Constant", Fujibayashi, Takizawa, Dohta).
- Noita: a per-pixel simulation whose rule interactions produce unscripted chain reactions (GDC 2019, "Exploring the Tech and Design of Noita", Petri Purho).
- Slay the Spire: card and relic balance tuned from aggregated run metrics (GDC 2019, "Slay the Spire: Metrics Driven Design and Balance", Anthony Giovannetti).
- Into the Breach: enemy intent shown before the player acts, so losses read as the player's own decisions (GDC 2019, "Into the Breach Design Postmortem", Matthew Davis).
- Hades (observable in play): every death returns you to a hub where the story advances, so failure feeds the narrative loop instead of erasing progress.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +59 lines · -25 tokens per session e8750fdebdce
- 2mo ago First seen · 394 lines · 114 tokens per session scan A 1790212982d0
game-designer is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 89 tokens to every session and 6,891 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-designer compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-designerAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 89 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |