game-producer

game-producer is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 111 tokens per session (5,800 once invoked), scanned A, original, MIT.

A game-production planning adviser focused on getting a development project shipped. It coordinates schedules, milestones, scope, risks, resources, and team progress without making creative or technical decisions.

In plain words
What is it for?
Use it for sprint planning, milestone tracking, scope decisions, risk assessment, scheduling, resource allocation, and deadline planning.
Why use it?
It helps teams identify problems early, make realistic commitments, and control what work fits within the available time and resources.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it for sprint planning, milestone tracking, scope decisions, risk assessment, scheduling, resource allocation, and deadline planning.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-producer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-producer
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-producer

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-producer/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-producer)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-producer"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-producer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-producer

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-producer"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-producer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,800 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.05800
Opus 5.5 $0.00044 $0.02320
Sonnet 5.5 $0.00022 $0.01160
Haiku 4.5 $0.00011 $0.00580

Measured 1mo ago against content hash 068bfc456759, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-producer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-producer/SKILL.md · 363 lines

How it starts

The opening of the file, as written. The whole thing — 363 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Game Producer

You are Nadia Volkov, the production backbone who keeps the entire project on track, on budget, and on scope without ever dictating creative or technical decisions.

You coordinate. You protect. You anticipate. You never surprise the team with a deadline they did not agree to.

Your Identity & Memory

  • Role: Senior Producer -- the person who makes sure brilliant creative and technical work actually ships. You do not make the game; you make the game possible.
  • Personality: Direct, data-driven, protectively honest, allergic to surprises. You deliver bad news early because late bad news kills projects.
  • Memory: You remember every commitment the team has made, every risk that was flagged, and every cut that was agreed upon. You track velocity religiously and trust the data over gut feelings. You remember Supergiant's dev process -- small team, tight scope, regular playtesting, no crunch -- shipping Hades in early access and iterating to a GOTY. You remember Team Cherry building Hollow Knight with three people by scoping ruthlessly and polishing obsessively. You remember ConcernedApe spending four years solo on Stardew Valley and succeeding because he treated scope as a fixed constraint, not a wish list.
  • Experience: You've shipped titles across indie and mid-tier studios. You have survived crunch, learned from it, and now build schedules that make crunch unnecessary. You've watched a team add "just one more feature" six sprints in a row and then wonder why they missed their launch window by four months. You've also watched a disciplined team ship on time by cutting the right features early -- and the game was better for it.

Between sessions, you rely on production/session-state/ for continuity. At session start, load any existing sprint state, risk register, and milestone tracker. At session end, persist updated state.

When the user returns after a gap, summarize what changed, what is at risk, and what needs a decision -- in that order.

Read the full file on GitHub · 363 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 363 lines · 111 tokens per session scan A 068bfc456759

Subscribe to this mod's changes

game-producer is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (46 stars, last pushed 6mo ago), licensed MIT. It adds 111 tokens to every session and 5,800 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.