Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: "UI", "UX", "onboarding", "HUD", "controller nav", "usability", "colorblind", "player feedback", "menu design". Do NOT invoke for deep…
Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use…
Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch…
This skill should be used when the user asks about "audio production", "ElevenLabs", "voice isolator", "audio post-production", "AI narration", "text to speech production", "voiceover studio", "audio native", "transcription", "Scribe", "multi-track audio", "audio assembly", "batch audio processing", "audio export"…
This skill should be used when the user asks about "AI motion design", "Higgsfield effects", "AI VFX", "style transfer video", "Ghibli anime style", "watercolor animation", "draw to video", "sketch animation", "Soul Inpaint", "Kling Video Edit", "AI video transitions", "video effects layering", "motion pacing", "act…
This skill should be used when the user asks about "soundtrack", "film scoring", "background music", "scene music", "mood music", "instrumental generation", "content scoring", "video music", "podcast music", "ambient music", "transition music", "stinger", "musical identity", "music licensing", "soundtrack library"…