release-checklist

release-checklist is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 20 tokens per session (3,663 once invoked), scanned A, original, MIT.

A pre-release checklist for a game that covers builds, platform certification, store information, and launch readiness.

In plain words
What is it for?
Use it to prepare a PC, console, mobile, or multi-platform game release.
Why use it?
It turns scattered release checks into one list and highlights unfinished work, test results, and possible blockers.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; mentions CLAUDE.md; names the AskUserQuestion tool.

Good fit Use it to prepare a PC, console, mobile, or multi-platform game release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/release-checklist
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,985 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill release-checklist
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-checklist

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/release-checklist/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/release-checklist)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/release-checklist"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/release-checklist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for release-checklist

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/release-checklist"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/release-checklist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,663 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.03663
Opus 5.5 $0.00008 $0.01465
Sonnet 5.5 $0.00004 $0.00733
Haiku 4.5 $0.00002 $0.00366

Measured yesterday against content hash a7bd13a309e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

7 near-identical copies found in the catalogue:

.claude/skills/release-checklist/SKILL.md · 323 lines

How it starts

The opening of the file, as written. The whole thing — 323 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys rigor,workflow,project.stage,cert_tier,automation

Automation mode: Resolve modes.automation (project.local.yaml → project.yaml → default collaborative). Every AskUserQuestion call and every file write follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Resolved above — use as-is. No block → defaults in .claude/docs/config-resolution.md.

Release Checklist

Scope this checklist to the project. Emitting every item for every platform trains the reader to skip the list, which defeats the gate:

  • project.stage — items for phases this project has not reached are out of scope; say so rather than listing them unchecked.

  • modes.rigor — at minimal, drop items whose only justification is process weight this project has opted out of.

  • platform.cert_tier — emit certification items only for the tier the project targets. If it is unset, ask which platforms are in scope rather than emitting all of them — an unset value is a question, not a licence to emit every certification track. If it cannot be determined, mark the section NOT ASSESSED — cert tier unknown. Unset is not none: none is a decision, unset is a missing one, and they must not produce the same output. Branch on the four values this key takes — none | itch | steam | console — and not on platform names. The full requirement table is the ## platform.cert_tier section of .claude/docs/effects-map.md — read only that section (Grep its heading, then a bounded Read); the file as a whole is not a runtime input.

    • none — emit no certification section at all. Internal release, alpha or jam game. Say the section was omitted and why; do not leave it blank.
    • itch — itch.io upload requirements only: build size, page setup, age tags. No console and no Steamworks items.
    • steam — Steamworks: store page, depot build, achievements, system requirements, common content rules. No console certification items.
    • console — full platform certification (TRC / XR / Lotcheck), save-data rules, controller-mapping rules, age-rating boards. The heaviest tier.

    Branch on the cert_tier values above, not on platform names. A test on target platforms treats an itch project and a steam project identically, conflates none with unset, and keys on mobile, which is not a cert_tier value at all. Use the vocabulary the config defines.

If an item cannot be scoped because the config is absent, mark it NOT ASSESSED — platform/stage unknown. Do not silently include it: a rigor: standard, single-platform project would otherwise receive a ~150-item checklist demanding PC and console and mobile certification plus age ratings, of which ~140 are unassessable.


Read the full file on GitHub · 323 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -8 lines a7bd13a309e6
  2. 12d ago Changed · +2 lines a0ac7d25280b
  3. 21d ago Changed · +13 lines 9baffd7eeecb
  4. 26d ago Changed 4792aa1066db
  5. 27d ago Changed · +133 lines · -6 tokens per session 6dd997da5eb2
  6. 1mo ago First seen · 183 lines · 26 tokens per session scan A a4c4294234e7

Subscribe to this mod's changes

release-checklist is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,985 stars, last pushed 2d ago), licensed MIT. It adds 20 tokens to every session and 3,663 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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