Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CoralGame/Claude-Code-Game-Studios --skill release-checklistgit clone --depth 1 https://github.com/CoralGame/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/coralgame/claude-code-game-studios/release-checklist)<a href="https://agentmods.dev/skills/coralgame/claude-code-game-studios/release-checklist"><img src="https://agentmods.dev/badge/skills/coralgame/claude-code-game-studios/release-checklist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.01390 |
| Opus 5 | $0.00013 | $0.00695 |
| Sonnet 5 | $0.00005 | $0.00278 |
| Haiku 4.5 | $0.00003 | $0.00139 |
Grade A, and why
release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
80% identical to release-checklist — 70 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.
When this skill is invoked:
Explicit invocation only: This skill should only run when the user explicitly requests it with
/release-checklist. Do not auto-invoke based on context matching.
-
Read the argument for the target platform (
pc,console,mobile, orall). If no platform is specified, default toall. -
Read CLAUDE.md for project context, version information, and platform targets.
-
Read the current milestone from
production/milestones/to understand what features and content should be included in this release. -
Scan the codebase for outstanding issues:
- Count
TODOcomments - Count
FIXMEcomments - Count
HACKcomments - Note their locations and severity
- Count
-
Check for test results in any test output directories or CI logs if available.
-
Generate the release checklist:
## Release Checklist: [Version] -- [Platform]
Generated: [Date]
### Codebase Health
- TODO count: [N] ([list top 5 if many])
- FIXME count: [N] ([list all -- these are potential blockers])
- HACK count: [N] ([list all -- these need review])
### Build Verification
- [ ] Clean build succeeds on all target platforms
- [ ] No compiler warnings (zero-warning policy)
- [ ] All assets included and loading correctly
- [ ] Build size within budget ([target size])
- [ ] Build version number correctly set ([version])
- [ ] Build is reproducible from tagged commit
### Quality Gates
- [ ] Zero S1 (Critical) bugs
- [ ] Zero S2 (Major) bugs -- or documented exceptions with producer approval
- [ ] All critical path features tested and signed off by QA
- [ ] Performance within budgets:
- [ ] Target FPS met on minimum spec hardware
- [ ] Memory usage within budget
- [ ] Load times within budget
- [ ] No memory leaks over extended play sessions
- [ ] No regression from previous build
- [ ] Soak test passed (4+ hours continuous play)
### Content Complete
- [ ] All placeholder assets replaced with final versions
- [ ] All TODO/FIXME in content files resolved or documented
- [ ] All player-facing text proofread
- [ ] All text localization-ready (no hardcoded strings)
- [ ] Audio mix finalized and approved
- [ ] Credits complete and accurate
- Add platform-specific sections based on the argument:
For pc:
### Platform Requirements: PC
- [ ] Minimum and recommended specs verified and documented
- [ ] Keyboard+mouse controls fully functional
- [ ] Controller support tested (Xbox, PlayStation, generic)
- [ ] Resolution scaling tested (1080p, 1440p, 4K, ultrawide)
- [ ] Windowed, borderless, and fullscreen modes working
- [ ] Graphics settings save and load correctly
- [ ] Steam/Epic/GOG SDK integrated and tested
- [ ] Achievements functional
- [ ] Cloud saves functional
- [ ] Steam Deck compatibility verified (if targeting)
For console:
### Platform Requirements: Console
- [ ] TRC/TCR/Lotcheck requirements checklist complete
- [ ] Platform-specific controller prompts display correctly
- [ ] Suspend/resume works correctly
- [ ] User switching handled properly
- [ ] Network connectivity loss handled gracefully
- [ ] Storage full scenario handled
- [ ] Parental controls respected
- [ ] Platform-specific achievement/trophy integration tested
- [ ] First-party certification submission prepared
For mobile:
### Platform Requirements: Mobile
- [ ] App store guidelines compliance verified
- [ ] All required device permissions justified and documented
- [ ] Privacy policy linked and accurate
- [ ] Data safety/nutrition labels completed
- [ ] Touch controls tested on multiple screen sizes
- [ ] Battery usage within acceptable range
- [ ] Background behavior correct (pause, resume, terminate)
- [ ] Push notification permissions handled correctly
- [ ] In-app purchase flow tested (if applicable)
- [ ] App size within store limits
- Add store and launch sections:
### Store / Distribution
- [ ] Store page metadata complete and proofread
- [ ] Short description
- [ ] Long description
- [ ] Feature list
- [ ] System requirements (PC)
- [ ] Screenshots up to date and per-platform resolution requirements met
- [ ] Trailers up to date
- [ ] Key art and capsule images current
- [ ] Age rating obtained and configured:
- [ ] ESRB
- [ ] PEGI
- [ ] Other regional ratings as required
- [ ] Legal notices, EULA, and privacy policy in place
- [ ] Third-party license attributions complete
- [ ] Pricing configured for all regions
### Launch Readiness
- [ ] Analytics / telemetry verified and receiving data
- [ ] Crash reporting configured and dashboard accessible
- [ ] Day-one patch prepared and tested (if needed)
- [ ] On-call team schedule set for first 72 hours
- [ ] Community launch announcements drafted
- [ ] Press/influencer keys prepared for distribution
- [ ] Support team briefed on known issues and FAQ
- [ ] Rollback plan documented (if critical issues found post-launch)
### Go / No-Go: [READY / NOT READY]
**Rationale:**
[Summary of readiness assessment. List any blocking items that must be
resolved before launch. If NOT READY, list the specific items that need
resolution and estimated time to address them.]
**Sign-offs Required:**
- [ ] QA Lead
- [ ] Technical Director
- [ ] Producer
- [ ] Creative Director
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 167 lines · 26 tokens per session scan A 92284f127221
release-checklist is a skill published in the GitHub repository CoralGame/Claude-Code-Game-Studios (19 stars, last pushed 5mo ago), licensed MIT. It adds 26 tokens to every session and 1,390 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 80% identical to release-checklist, differing in 70 lines, and is treated as a copy.
Other skills, from other repositories
setup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
gate-check
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
day-one-patch
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
launch-checklist
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
release-checklist
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
milestone-review
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.