release-checklist

release-checklist is a skill for Codex from frabcd/codex-ai-game-studio. It costs 26 tokens per session (1,521 once invoked), scanned A, a copy of release-checklist, MIT.

A pre-release checklist for a game, covering its code, testing, platform requirements, store information, and launch preparation.

In plain words
What is it for?
Use it to check TODOs, test results, certification needs, store metadata, and readiness for PC, console, mobile, or all platforms.
Why use it?
It helps find unfinished work and missing release requirements before the game is submitted or launched.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions AGENTS.md; mentions Codex.

Good fit Use it to check TODOs, test results, certification needs, store metadata, and readiness for PC, console, mobile, or all platforms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/release-checklist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill release-checklist
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-checklist

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/release-checklist.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/release-checklist)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/release-checklist"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/release-checklist.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,521 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 84% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01521
Opus 5 $0.00013 $0.00760
Sonnet 5 $0.00005 $0.00304
Haiku 4.5 $0.00003 $0.00152

Measured 7d ago against content hash 7ce836ddfa0a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

84% identical to release-checklist — 18 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/release-checklist/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Explicit invocation only: This skill should only run when the user explicitly requests it with $ai-game-studio:release-checklist. Do not auto-invoke based on context matching.

Phase 1: Parse Arguments

Read the argument for the target platform (pc, console, mobile, or all). If no platform is specified, default to all.


Phase 2: Load Project Context

  • Read AGENTS.md for project context, version information, and platform targets.
  • Read the current milestone from production/milestones/ to understand what features and content should be included in this release.

Phase 3: Scan Codebase

Scan for outstanding issues:

  • Count TODO comments
  • Count FIXME comments
  • Count HACK comments
  • Note their locations and severity

Check for test results in any test output directories or CI logs if available.


Phase 4: Generate the Release Checklist

## Release Checklist: [Version] -- [Platform]
Generated: [Date]

### Codebase Health
- TODO count: [N] ([list top 5 if many])
- FIXME count: [N] ([list all -- these are potential blockers])
- HACK count: [N] ([list all -- these need review])

### Build Verification
- [ ] Clean build succeeds on all target platforms
- [ ] No compiler warnings (zero-warning policy)
- [ ] All assets included and loading correctly
- [ ] Build size within budget ([target size])
- [ ] Build version number correctly set ([version])
- [ ] Build is reproducible from tagged commit

### Quality Gates
- [ ] Zero S1 (Critical) bugs
- [ ] Zero S2 (Major) bugs -- or documented exceptions with producer approval
- [ ] All critical path features tested and signed off by QA
- [ ] Performance within budgets:
  - [ ] Target FPS met on minimum spec hardware
  - [ ] Memory usage within budget
  - [ ] Load times within budget
  - [ ] No memory leaks over extended play sessions
- [ ] No regression from previous build
- [ ] Soak test passed (4+ hours continuous play)

### Content Complete
- [ ] All placeholder assets replaced with final versions
- [ ] All TODO/FIXME in content files resolved or documented
- [ ] All player-facing text proofread
- [ ] All text localization-ready (no hardcoded strings)
- [ ] Audio mix finalized and approved
- [ ] Credits complete and accurate

Read the full file on GitHub · 185 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 185 lines · 26 tokens per session scan A 7ce836ddfa0a

Subscribe to this mod's changes

release-checklist is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 6d ago), licensed MIT. It adds 26 tokens to every session and 1,521 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 84% identical to release-checklist, differing in 18 lines, and is treated as a copy.

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