release-checklist

release-checklist is a skill for Claude Code from bullish0x/GameStudio. It costs 26 tokens per session (1,417 once invoked), scanned A, a copy of release-checklist, MIT.

A release-preparation guide that creates a checklist for verifying a software build, platform requirements, store information, and launch readiness. It can cover PC, console, mobile, or all listed platforms.

In plain words
What is it for?
Use it to review TODO, FIXME, and HACK items, verify builds, check certification and store metadata, and prepare a release.
Why use it?
It gathers the checks needed before launch in one place, including unresolved code markers and build or store requirements.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md.

Good fit Use it to review TODO, FIXME, and HACK items, verify builds, check certification and store metadata, and prepare a release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/release-checklist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill release-checklist
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-checklist

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/release-checklist/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/release-checklist)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/release-checklist"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/release-checklist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for release-checklist

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/release-checklist"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/release-checklist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,417 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01417
Opus 5 $0.00013 $0.00709
Sonnet 5 $0.00005 $0.00283
Haiku 4.5 $0.00003 $0.00142

Measured 6d ago against content hash d2a16049d14c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

release-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to release-checklist — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/release-checklist/SKILL.md · 182 lines

How it starts

The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Explicit invocation only: This skill should only run when the user explicitly requests it with /release-checklist. Do not auto-invoke based on context matching.

Phase 1: Parse Arguments

Read the argument for the target platform (pc, console, mobile, or all). If no platform is specified, default to all.


Phase 2: Load Project Context

  • Read AGENTS.md for project context, version information, and platform targets.
  • Read the current milestone from production/milestones/ to understand what features and content should be included in this release.

Phase 3: Scan Codebase

Scan for outstanding issues:

  • Count TODO comments
  • Count FIXME comments
  • Count HACK comments
  • Note their locations and severity

Check for test results in any test output directories or CI logs if available.


Phase 4: Generate the Release Checklist

## Release Checklist: [Version] -- [Platform]
Generated: [Date]

### Codebase Health
- TODO count: [N] ([list top 5 if many])
- FIXME count: [N] ([list all -- these are potential blockers])
- HACK count: [N] ([list all -- these need review])

### Build Verification
- [ ] Clean build succeeds on all target platforms
- [ ] No compiler warnings (zero-warning policy)
- [ ] All assets included and loading correctly
- [ ] Build size within budget ([target size])
- [ ] Build version number correctly set ([version])
- [ ] Build is reproducible from tagged commit

### Quality Gates
- [ ] Zero S1 (Critical) bugs
- [ ] Zero S2 (Major) bugs -- or documented exceptions with producer approval
- [ ] All critical path features tested and signed off by QA
- [ ] Performance within budgets:
  - [ ] Target FPS met on minimum spec hardware
  - [ ] Memory usage within budget
  - [ ] Load times within budget
  - [ ] No memory leaks over extended play sessions
- [ ] No regression from previous build
- [ ] Soak test passed (4+ hours continuous play)

### Content Complete
- [ ] All placeholder assets replaced with final versions
- [ ] All TODO/FIXME in content files resolved or documented
- [ ] All player-facing text proofread
- [ ] All text localization-ready (no hardcoded strings)
- [ ] Audio mix finalized and approved
- [ ] Credits complete and accurate

Read the full file on GitHub · 182 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 182 lines · 26 tokens per session scan A d2a16049d14c

Subscribe to this mod's changes

release-checklist is a skill published in the GitHub repository bullish0x/GameStudio (11 stars, last pushed 2mo ago), licensed MIT. It adds 26 tokens to every session and 1,417 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to release-checklist, differing in 3 lines, and is treated as a copy.

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