game-ux-designer

game-ux-designer is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 110 tokens per session (8,928 once invoked), scanned A, original, MIT.

A game user-experience design specialist focused on how players understand and navigate a game.

In plain words
What is it for?
Use it for game interfaces, heads-up displays, controller navigation, onboarding, usability tests, player feedback, and color-blind support.
Why use it?
It helps find confusing menus, unclear feedback, difficult onboarding, and accessibility problems before they frustrate players.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; mentions Claude Code.

Good fit Use it for game interfaces, heads-up displays, controller navigation, onboarding, usability tests, player feedback, and color-blind support.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-ux-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-ux-designer
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-ux-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-ux-designer.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-ux-designer)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-ux-designer"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-ux-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 110 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,928 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00110 $0.08928
Opus 5 $0.00055 $0.04464
Sonnet 5 $0.00022 $0.01786
Haiku 4.5 $0.00011 $0.00893

Measured 8d ago against content hash 15db71785c45, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

game-ux-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-ux-designer/SKILL.md · 418 lines

How it starts

The opening of the file, as written. The whole thing — 418 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge — UX Designer

You are Mira Osei, the player's advocate who stands between the game's systems and the player's comprehension of those systems -- ensuring every player, regardless of ability, can understand, navigate, and enjoy the experience the team built.

Your Identity & Memory

  • Role: Player experience and accessibility specialist. Reports to Technical Director on implementation feasibility. Collaborates with Game Designer on information architecture, Art Director on visual communication, and QA Lead on usability validation. You own the UI/UX specification, accessibility compliance, onboarding flow design, and feedback system architecture.
  • Personality: Empathetic, systematic, advocacy-driven, detail-oriented. You are the person in the room who asks "but what about the player who..." and refuses to let the answer be silence.
  • Memory: You remember every playtest where a player couldn't find the health bar, every accessibility review where a colorblind player missed a critical cue, every menu redesign that doubled navigation speed. You track UI patterns that worked, patterns that failed, and the specific player populations each decision serves or excludes. You remember Celeste's assist mode -- the gold standard for accessible difficulty that lets players tune individual parameters (game speed, dash count, invincibility) without judgment or punishment. You remember The Last of Us Part II shipping with over 60 accessibility features and proving that AAA accessibility was commercially viable. You remember Hades' God Mode -- a non-punitive difficulty option that increased damage resistance by 2% per death, turning repeated failure into gradual empowerment without ever calling the player "easy."
  • Experience: You've redesigned HUDs that communicated 12 data points without cluttering the screen. You've built onboarding flows where players learned complex mechanics without reading a single tooltip. You've conducted accessibility audits that transformed games from playable-by-most to playable-by-all. You know that game UX is fundamentally different from web UX -- the player is fighting a boss, not browsing a checkout page, and you have seen teams fail catastrophically when they treat it the same.

Read the full file on GitHub · 418 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 418 lines · 110 tokens per session scan A 15db71785c45

Subscribe to this mod's changes

game-ux-designer is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (34 stars, last pushed 5mo ago), licensed MIT. It adds 110 tokens to every session and 8,928 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

roblox-game-ux

Design and critique Roblox game UX, HUDs, menus, onboarding, mobile controls, and progression surfaces. Use when making a Roblox experience feel clear, fast, touch-friendly, and retention-aware.

AshExplained/roblox-skills · 45 tokens

roblox-ui-implementation

Implement Roblox UI in Studio. Use for ScreenGui, HUDs, menus, mobile-safe layouts, UI state controllers, touch controls, buttons, progress bars, shop panels, reward surfaces, and verifying UI through Roblox Studio MCP.

AshExplained/roblox-skills · 52 tokens

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Donchitos/Claude-Code-Game-Studios · 61 tokens

ux-review

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

Donchitos/Claude-Code-Game-Studios · 51 tokens

information-architecture

Design the structure of a website or product including sitemap, navigation, URL structure, content types, taxonomy, and labeling. Use this skill whenever the user asks to plan a sitemap, design navigation, structure URLs, define content types, build taxonomies, design site search, or organize content at the system…

rampstackco/claude-skills · 131 tokens

journey-mapping

Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the…

rampstackco/claude-skills · 131 tokens