Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-ui-implementationgit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-ui-implementation)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-ui-implementation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-ui-implementation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-ui-implementation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-ui-implementation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.00705 |
| Opus 5 | $0.00026 | $0.00352 |
| Sonnet 5 | $0.00010 | $0.00141 |
| Haiku 4.5 | $0.00005 | $0.00071 |
Grade A, and why
roblox-ui-implementation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox UI Implementation
Goal
Build Roblox UI that is readable, responsive, touch-friendly, and connected to real game state without trusting the client for valuable decisions.
Design Gate (read before building)
Do not improvise UI. Before building a non-trivial surface, read its approved design brief:
design/DESIGN.md— global palette, type scale, spacing, and patterns.design/features/<feature-slug>/design.md— this surface's layout, states, and mobile/tablet/desktop behavior. It must sayStatus: approved.
If the brief is missing or still draft, stop and run roblox-game-ux to produce and approve it first (or get an explicit user override). Build every state the brief specifies — default, empty, loading, error, and permission/locked — not just the happy path, and match the mobile/tablet/desktop behavior it describes.
Architecture
- Keep UI construction and state updates in client-side controllers.
- Keep reward, purchase, inventory, and currency decisions on the server.
- Put shared UI constants or formatting helpers in
ReplicatedStorage. - Use remotes to request actions, not to grant value directly.
- Separate HUD state, menu state, notification state, and input handling when the UI grows.
Layout Rules
- Design phone-first.
- Use
UIScale, constraints, and anchors deliberately. - Keep important buttons away from corners and system gesture zones.
- Use large tap targets and clear pressed/disabled/loading states.
- Avoid text that can overflow in small buttons or compact panels.
- Keep core HUD visible without blocking the playfield.
Common Surfaces
- HUD: objective, currency, health/energy, progress, next reward.
- Upgrade panel: current value, next value, cost, affordability.
- Shop: optional offers, clear benefit, no first-session pressure.
- Rewards: short celebration, visible delta, next goal.
- Settings: audio, graphics/performance, input preferences.
MCP Build Workflow
- Locate UI scripts and GUI instances with
script_search,script_grep, andsearch_game_tree. - Read scripts with
script_readand inspect GUI instances withinspect_instance. - Use
multi_editfor code changes orexecute_luaufor targeted GUI construction. - Use
start_stop_play,user_mouse_input,user_keyboard_input, andscreen_captureto verify. - Check
get_console_output.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 69 lines · 52 tokens per session scan A 92f538beafb2
roblox-ui-implementation is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 52 tokens to every session and 705 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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