roblox-ui-implementation

roblox-ui-implementation is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 52 tokens per session (705 once invoked), scanned A, original, MIT.

Instructions for building Roblox user interfaces in Roblox Studio, including screens, menus, heads-up displays, touch controls, shops, and progress indicators.

In plain words
What is it for?
Use them to implement approved UI designs, connect screens to game state, handle loading and error states, and verify the interface through Roblox Studio MCP.
Why use it?
They help create readable, responsive interfaces across phones, tablets, and desktops while keeping purchases and other valuable decisions secure on the server.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them to implement approved UI designs, connect screens to game state, handle loading and error states, and verify the interface through Roblox Studio MCP.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-ui-implementation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-ui-implementation
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-ui-implementation

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-ui-implementation/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-ui-implementation)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-ui-implementation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-ui-implementation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-ui-implementation

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-ui-implementation"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-ui-implementation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 705 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00705
Opus 5 $0.00026 $0.00352
Sonnet 5 $0.00010 $0.00141
Haiku 4.5 $0.00005 $0.00071

Measured 8d ago against content hash 92f538beafb2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

roblox-ui-implementation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-ui-implementation/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox UI Implementation

Goal

Build Roblox UI that is readable, responsive, touch-friendly, and connected to real game state without trusting the client for valuable decisions.

Design Gate (read before building)

Do not improvise UI. Before building a non-trivial surface, read its approved design brief:

  • design/DESIGN.md — global palette, type scale, spacing, and patterns.
  • design/features/<feature-slug>/design.md — this surface's layout, states, and mobile/tablet/desktop behavior. It must say Status: approved.

If the brief is missing or still draft, stop and run roblox-game-ux to produce and approve it first (or get an explicit user override). Build every state the brief specifies — default, empty, loading, error, and permission/locked — not just the happy path, and match the mobile/tablet/desktop behavior it describes.

Architecture

  • Keep UI construction and state updates in client-side controllers.
  • Keep reward, purchase, inventory, and currency decisions on the server.
  • Put shared UI constants or formatting helpers in ReplicatedStorage.
  • Use remotes to request actions, not to grant value directly.
  • Separate HUD state, menu state, notification state, and input handling when the UI grows.

Layout Rules

  • Design phone-first.
  • Use UIScale, constraints, and anchors deliberately.
  • Keep important buttons away from corners and system gesture zones.
  • Use large tap targets and clear pressed/disabled/loading states.
  • Avoid text that can overflow in small buttons or compact panels.
  • Keep core HUD visible without blocking the playfield.

Common Surfaces

  • HUD: objective, currency, health/energy, progress, next reward.
  • Upgrade panel: current value, next value, cost, affordability.
  • Shop: optional offers, clear benefit, no first-session pressure.
  • Rewards: short celebration, visible delta, next goal.
  • Settings: audio, graphics/performance, input preferences.

MCP Build Workflow

  1. Locate UI scripts and GUI instances with script_search, script_grep, and search_game_tree.
  2. Read scripts with script_read and inspect GUI instances with inspect_instance.
  3. Use multi_edit for code changes or execute_luau for targeted GUI construction.
  4. Use start_stop_play, user_mouse_input, user_keyboard_input, and screen_capture to verify.
  5. Check get_console_output.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 69 lines · 52 tokens per session scan A 92f538beafb2

Subscribe to this mod's changes

roblox-ui-implementation is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 52 tokens to every session and 705 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

game-accessibility-specialist

Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind", "remappable controls", "screen reader"…

AlterLab-IEU/AlterLab_GameForge · 126 tokens

game-ux-designer

Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: "UI", "UX", "onboarding", "HUD", "controller nav", "usability", "colorblind", "player feedback", "menu design". Do NOT invoke for deep…

AlterLab-IEU/AlterLab_GameForge · 110 tokens

game-art-director

Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette"…

AlterLab-IEU/AlterLab_GameForge · 114 tokens

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Donchitos/Claude-Code-Game-Studios · 61 tokens

ux-review

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

Donchitos/Claude-Code-Game-Studios · 51 tokens

information-architecture

Design the structure of a website or product including sitemap, navigation, URL structure, content types, taxonomy, and labeling. Use this skill whenever the user asks to plan a sitemap, design navigation, structure URLs, define content types, build taxonomies, design site search, or organize content at the system…

rampstackco/claude-skills · 131 tokens