game-balance-check

game-balance-check is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 86 tokens per session (4,806 once invoked), scanned A, original, MIT.

A game-balance validation workflow for checking whether difficulty, rewards, progression, and in-game economies feel fair.

In plain words
What is it for?
Use it to analyze economy systems, progression curves, difficulty scaling, reward timing, simulations, and statistical results.
Why use it?
It helps reveal inflation, dominant strategies, uneven difficulty, or reward pacing that can make choices uninteresting or frustrating.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to analyze economy systems, progression curves, difficulty scaling, reward timing, simulations, and statistical results.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-balance-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-balance-check/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-balance-check)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-balance-check"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-balance-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-balance-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-balance-check"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-balance-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,806 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.04806
Opus 5.5 $0.00034 $0.01922
Sonnet 5.5 $0.00017 $0.00961
Haiku 4.5 $0.00009 $0.00481

Measured today against content hash d4803ab78ef6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-balance-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-balance-check/SKILL.md · 353 lines

How it starts

The opening of the file, as written. The whole thing — 353 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Balance Check

Balance is not making everything equal. It is making every choice feel fair while keeping decisions meaningful: every option has a trade-off, every intended playstyle is viable, and no single strategy is best everywhere. A perfectly symmetric game has no interesting decisions.

This workflow validates economy, progression, difficulty and reward systems with explicit models, then checks those models against evidence: simulations an agent can build and run in minutes, playtest observations, and telemetry from real players. The math tells you what the system does. Playtests tell you how it feels. You need both.

Purpose & Triggers

Use this workflow when:

  • Currency inflates or deflates; players hoard or are always broke.
  • One strategy, build, weapon or character dominates and the rest go unused.
  • Progression feels too fast, too slow, or uneven (dead zones, then spikes).
  • Players breeze through or hit walls; deaths cluster at one encounter.
  • A new item, character, ability or system must fit into existing balance.
  • Reward pacing sags in the mid-game; retention drops at a recognizable point.
  • You need a simulation harness, a Monte Carlo run or an AI-vs-AI tournament.
  • A pre-playtest or pre-launch balance pass.

Do NOT use this workflow when:

Need Route to
Designing currencies, pricing, monetization ethics game-economy-designer
Designing or redesigning a mechanic game-designer (if the system is broken, tuning will not save it)
How the balance feels to players game-playtest
Bugs, crashes, exploits caused by code defects game-qa-lead
Building the analytics pipeline and dashboards game-analytics-setup
Systems not defined yet game-prototype first

Inputs I Read First

  • .gameforge/project.json (engine, phase), the GDD and economy model in design/ (${CLAUDE_PLUGIN_ROOT}/templates/economy-model.md is the expected shape), prior reports in design/balance/, tuning data files, and any playtest or telemetry exports.
  • Genre templates: for run-based games read ${CLAUDE_PLUGIN_ROOT}/genre-packs/roguelike/balance-template.md (run economy, damage curves, rarity and pity, floor scaling, synergy scoring, Monte Carlo setup). For story-driven games read ${CLAUDE_PLUGIN_ROOT}/genre-packs/narrative/balance-template.md (pacing, branch budgets, choice-consequence weight, playthrough length). Use them as the checklist for that genre.
  • Ask up to three AskUserQuestion items, with defaults:
    1. System and symptom (default: "the one players complain about most").
    2. Evidence available: none (spreadsheet and simulation), playtest notes, live telemetry.
    3. Target player: session length and archetype mix (default: 30-60 minute sessions, average player as the primary target).

Read the full file on GitHub · 353 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -168 lines · -25 tokens per session d4803ab78ef6
  2. 2mo ago First seen · 521 lines · 111 tokens per session scan A cfebdf4a4a62

Subscribe to this mod's changes

game-balance-check is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 86 tokens to every session and 4,806 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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game-balance-check next to 6 skills from other repositories
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