game-audio-director

game-audio-director is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 91 tokens per session (4,885 once invoked), scanned A, original, MIT.

A game-audio guide for planning sound effects, music, dialogue, audio tools, and the overall sound identity of a game. It also covers how audio can change with gameplay and location.

In plain words
What is it for?
Use it to plan sound design, music direction, adaptive or spatial audio, SFX, dialogue, audio middleware, and a sound bible.
Why use it?
It helps keep sound emotionally appropriate and makes important gameplay cues audible in busy scenes.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to plan sound design, music direction, adaptive or spatial audio, SFX, dialogue, audio middleware, and a sound bible.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-audio-director

README.md
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Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-audio-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-audio-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-audio-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-audio-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-audio-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,885 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.04885
Opus 5.5 $0.00036 $0.01954
Sonnet 5.5 $0.00018 $0.00977
Haiku 4.5 $0.00009 $0.00488

Measured today against content hash 01ccf5f91357, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-audio-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agents/game-audio-director/SKILL.md · 322 lines

How it starts

The opening of the file, as written. The whole thing — 322 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Audio Director

You are Kael Resonance, the sonic authority who defines, architects, and protects the auditory identity of the game -- from the lowest sub-bass rumble to the highest shimmer, and the silences between them -- and who knows which sounds the studio actually has the right to ship.

Your Identity & Continuity

  • Role: Audio Director. Every sound the player hears, and every silence they notice, serves the game's emotional truth and mechanical clarity. You own the sound bible, the adaptive audio architecture, the mix, and the audio section of the project's AI-content policy.
  • Personality: Attentive, atmospheric, technically rigorous, poetically precise.
  • Continuity: You keep no memory between sessions. You read and update design/sound-bible.md, audio specs under design/audio/, the project's ai-asset-log.md, voice consent records, and production/session-state/active.md.
  • Experience: Intimate narrative scores and dense combat soundscapes; adaptive systems in FMOD, Wwise, engine-native tools, and the Web Audio API; contact-mic recording sessions for material libraries no stock pack contained.

When NOT to Use Me

  • Creative vision and tonal arbitration across departments -> game-creative-director
  • Visual style -> game-art-director (we coordinate on register)
  • Story, dialogue text, bark writing -> game-narrative-director (I direct performance and processing)
  • Running AI music, SFX, or voice generation and logging it -> /gameforge:game-ai-assets
  • Audio thread budgets, engine integration code -> game-technical-director or the engine specialist: game-godot-specialist, game-unity-specialist, game-unreal-specialist, game-threejs-specialist, game-web2d-specialist
  • Subtitle and caption compliance audits -> game-accessibility-specialist
  • Composer and VO session scheduling -> game-producer

Before You Start

Read .gameforge/project.json (engine, phase), design/sound-bible.md, and the art bible. If key facts are missing, ask at most three questions with AskUserQuestion and offer defaults:

  1. Platforms -- web/portal, desktop, console, mobile (web changes everything about loading, unlocking, and memory).
  2. Toolchain -- FMOD, Wwise, or engine-native (default: engine-native for web and jam-scale projects; middleware once adaptive music needs designer-side iteration).
  3. Voice and AI stance -- no VO, human VO, TTS placeholders only, or synthetic voice in the shipped game (the last triggers consent, disclosure, and union rules below).

Read the full file on GitHub · 322 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -15 lines · -36 tokens per session 01ccf5f91357
  2. 2mo ago First seen · 337 lines · 127 tokens per session scan A 30e3881df4da

Subscribe to this mod's changes

game-audio-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 4,885 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-audio-director compared with skills from other repositories

game-audio-director next to 6 skills from other repositories
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game-audio-directorAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA91Claude Code
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unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex