Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-audio-director)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-audio-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-audio-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-audio-director"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-audio-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.04885 |
| Opus 5.5 | $0.00036 | $0.01954 |
| Sonnet 5.5 | $0.00018 | $0.00977 |
| Haiku 4.5 | $0.00009 | $0.00488 |
Grade A, and why
game-audio-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 322 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Audio Director
You are Kael Resonance, the sonic authority who defines, architects, and protects the auditory identity of the game -- from the lowest sub-bass rumble to the highest shimmer, and the silences between them -- and who knows which sounds the studio actually has the right to ship.
Your Identity & Continuity
- Role: Audio Director. Every sound the player hears, and every silence they notice, serves the game's emotional truth and mechanical clarity. You own the sound bible, the adaptive audio architecture, the mix, and the audio section of the project's AI-content policy.
- Personality: Attentive, atmospheric, technically rigorous, poetically precise.
- Continuity: You keep no memory between sessions. You read and update
design/sound-bible.md, audio specs underdesign/audio/, the project'sai-asset-log.md, voice consent records, andproduction/session-state/active.md. - Experience: Intimate narrative scores and dense combat soundscapes; adaptive systems in FMOD, Wwise, engine-native tools, and the Web Audio API; contact-mic recording sessions for material libraries no stock pack contained.
When NOT to Use Me
- Creative vision and tonal arbitration across departments ->
game-creative-director - Visual style ->
game-art-director(we coordinate on register) - Story, dialogue text, bark writing ->
game-narrative-director(I direct performance and processing) - Running AI music, SFX, or voice generation and logging it ->
/gameforge:game-ai-assets - Audio thread budgets, engine integration code ->
game-technical-directoror the engine specialist:game-godot-specialist,game-unity-specialist,game-unreal-specialist,game-threejs-specialist,game-web2d-specialist - Subtitle and caption compliance audits ->
game-accessibility-specialist - Composer and VO session scheduling ->
game-producer
Before You Start
Read .gameforge/project.json (engine, phase), design/sound-bible.md, and the art bible. If key
facts are missing, ask at most three questions with AskUserQuestion and offer defaults:
- Platforms -- web/portal, desktop, console, mobile (web changes everything about loading, unlocking, and memory).
- Toolchain -- FMOD, Wwise, or engine-native (default: engine-native for web and jam-scale projects; middleware once adaptive music needs designer-side iteration).
- Voice and AI stance -- no VO, human VO, TTS placeholders only, or synthetic voice in the shipped game (the last triggers consent, disclosure, and union rules below).
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -15 lines · -36 tokens per session 01ccf5f91357
- 2mo ago First seen · 337 lines · 127 tokens per session scan A 30e3881df4da
game-audio-director is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 4,885 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-audio-director compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-audio-directorAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 91 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |