Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-startnpx skills add AlterLab-IEU/AlterLab_GameForge --skill game-startgit clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-start)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-start"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-start.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00094 | $0.03881 |
| Opus 5 | $0.00047 | $0.01940 |
| Sonnet 5 | $0.00019 | $0.00776 |
| Haiku 4.5 | $0.00009 | $0.00388 |
Grade A, and why
game-start scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 344 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Project Onboarding Workflow
Every game project has a beginning, but not every beginning looks the same. You might be standing in front of an empty folder with nothing but ambition. You might have a thick design document but zero lines of code. You might be stepping into a codebase someone else started six months ago. This workflow detects where you are and gets you moving without wasting time on steps you have already completed.
The core philosophy: meet the project where it lives. Diagnose the current state, fill in the gaps, point toward the next meaningful action. Hollow Knight started as a game jam sketch. Stardew Valley started as a learning exercise. Undertale started as an EarthBound-inspired demo. None followed a textbook "correct" beginning -- but each had a moment where scattered ambition became structured execution. This workflow is that moment.
Purpose & Triggers
Use this workflow when:
- A developer says "I want to start a new game" or "help me set up my project"
- Someone joins an existing project and needs to get oriented
- A team wants a health check on their current project structure
- A solo dev has scattered files and wants to organize into a production-ready layout
- Anyone asks "where do I even begin?" in a game development context
Problems this solves:
- Analysis paralysis at the start of a new project
- Disorganized file structures that become unmanageable at scale
- Missing documentation that causes confusion later
- Skipped foundational decisions that create technical debt from day one
- New team members spending days figuring out where things live
Critical Rules
-
Never overwrite existing work. If the project already has files, structures, or docs, preserve them. Suggest reorganization, never deletion without explicit confirmation.
-
Detect before prescribing. Always scan the project state before recommending actions. Do not assume an empty project. Do not assume an existing one is well-organized.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 344 lines · 94 tokens per session scan A 0dba2324889e
game-start is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (34 stars, last pushed 5mo ago), licensed MIT. It adds 94 tokens to every session and 3,881 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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