Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-start)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-start"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-start/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-start"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-start.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.05909 |
| Opus 5.5 | $0.00036 | $0.02364 |
| Sonnet 5.5 | $0.00018 | $0.01182 |
| Haiku 4.5 | $0.00009 | $0.00591 |
Grade C, and why
game-start scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Recursive force deletehighDestructive command
rm -rf with a variable or a broad path is one typo away from removing the wrong tree.
and rebase, and denies force-push, `reset --hard`, `rm -rf` and reading `.env` or keystores. If a How it starts
The opening of the file, as written. The whole thing — 358 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Project Setup and Onboarding
This is the front door of a GameForge project. In one pass it finds out where the project stands, wires the plugin into it so the hooks and other skills work, sets up version control the way the engine needs, connects Claude Code to the engine, and leaves a clear next step. It meets the project where it lives: an empty folder, a design doc with no code, or an inherited codebase all start here.
Two jobs, in this order:
- Wire the project (always):
.gameforge/project.json,production/session-state/active.md,.gitignoreentries, a mergedCLAUDE.md, Git and Git LFS, agent setup. - Assess the project (scaled to what exists): gaps, structure, and the next three actions.
When NOT to use me
| The user wants... | Route to |
|---|---|
| Something playable tonight, built with an AI agent, minimal setup | /gameforge:game-vibe-code (offer the 2-minute wiring below first) |
| A 48-72 hour jam entry | /gameforge:game-jam-mode |
| A game idea, not a project | /gameforge:game-brainstorm |
| A deep engine choice debate | /gameforge:game-technical-director with ${CLAUDE_PLUGIN_ROOT}/docs/engine-comparison.md |
| Documentation for code that already exists | /gameforge:game-reverse-document |
| "Which skill do I need?" | /gameforge:game-help |
Critical Rules
- Never overwrite. Existing
CLAUDE.md,.gitignore,.gitattributes,.claude/settings.jsonand.gameforge/project.jsonare merged, never replaced. Show what you will add before writing. - Detect before prescribing. Read the project first. Do not assume an empty project or a tidy one.
- Ask only what you cannot detect. If the engine is detectable, do not ask for it.
- Re-runs are updates. If
.gameforge/project.jsonexists, this is a re-run: show the current values, change only what the user asks, and re-check the wiring. - Localhost-only agent tooling. Every MCP server you suggest binds to
127.0.0.1. Tools that execute code (Blender MCP, engine scripting bridges) are arbitrary code execution; say so. - No destructive git.
git initandgit lfssetup only. Offer the first commit; do not make it without the user's OK. - Scope honesty. If the user describes a 200-hour game and three weekends, say so now, kindly,
and route to
/gameforge:game-scope-check.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +14 lines · -3 tokens per session scan A → C ed7b2dba07e0
- 2mo ago First seen · 344 lines · 94 tokens per session scan A 0dba2324889e
game-start is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 5,909 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-start compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-startAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | C | 91 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |