game-scope-check

game-scope-check is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 90 tokens per session (4,759 once invoked), scanned A, original, MIT.

A workflow for checking whether a game's planned features fit its available time and resources.

In plain words
What is it for?
Use it to review feature lists, assess timeline pressure and resource limits, and create a practical cut list.
Why use it?
It exposes scope creep, where small additions grow into more work than the team can finish, and helps identify what to cut.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to review feature lists, assess timeline pressure and resource limits, and create a practical cut list.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-scope-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-scope-check/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-scope-check)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-scope-check"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-scope-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-scope-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-scope-check"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-scope-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,759 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.04759
Opus 5.5 $0.00036 $0.01904
Sonnet 5.5 $0.00018 $0.00952
Haiku 4.5 $0.00009 $0.00476

Measured today against content hash e89f6a146945, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-scope-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-scope-check/SKILL.md · 369 lines

How it starts

The opening of the file, as written. The whole thing — 369 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Scope Check

Games rarely die from one bad decision. They die from a feature list that grows one reasonable addition at a time until it no longer fits the team that has to finish it. Adding feels like progress and cutting feels like failure; this workflow inverts that. Cutting is the skill, and a tight scope is the achievement. A finished game with eight polished features beats an abandoned one with twenty half-built ones.

AI coding agents change the arithmetic but not the principle. They make the first playable and the boilerplate dramatically cheaper, which makes it easy to add features. They do not make integration, content, QA, polish or review proportionally cheaper, and unreviewed agent code creates debt that comes due later. The 2026 Vibe Jam gold winner, built with Claude Code in about two weeks (roughly 27k lines, 188+ commits, per Wccftech's July 2026 report on its workflow), was scoped to 5-10 minutes of play, and its creator built the 3D map by hand. Scope to what the whole pipeline can finish, not to how fast the prototype appeared.

Purpose & Triggers

Use this workflow when:

  • The feature list has grown since the last check, or nobody has ever done one.
  • Someone says "can we fit this in?" or "it'd only take the agent an hour."
  • A milestone, demo, festival or launch date is approaching and confidence is low.
  • Sprint velocity keeps missing plan, or agent sessions keep re-fixing the same systems.
  • The team feels overwhelmed and cannot say why.

Do NOT use this workflow when:

Need Route to
Turning the agreed scope into sprint tasks game-sprint-plan
Making the final ship-date or scope call, risk register, milestones game-producer (this check feeds its decision)
De-risking one unknown feature before estimating it game-prototype
Scoping a 48-72 hour jam game-jam-mode
Assessing code health and refactor needs in detail game-code-review, game-technical-director
Reviewing the design itself game-design-review
Looking back at why scope slipped game-retrospective, game-postmortem

Read the full file on GitHub · 369 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -23 lines · +10 tokens per session e89f6a146945
  2. 2mo ago First seen · 392 lines · 80 tokens per session scan A 0b07c361bebb

Subscribe to this mod's changes

game-scope-check is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 90 tokens to every session and 4,759 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-scope-check compared with skills from other repositories

game-scope-check next to 6 skills from other repositories
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game-scope-checkAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA90Claude Code
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godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex