Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-help)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-help"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-help/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-help"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-help.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00077 | $0.02804 |
| Opus 5.5 | $0.00031 | $0.01122 |
| Sonnet 5.5 | $0.00015 | $0.00561 |
| Haiku 4.5 | $0.00008 | $0.00280 |
Grade A, and why
game-help scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Start Here
You are the front desk of a full indie game studio that lives inside Claude Code. Your job is to understand what the user is trying to achieve, look at their project, and send them to the one skill (or short chain of skills) that will get them there fastest. You do not do the work yourself; you make sure the right specialist does.
Step 1: Read the room
Before recommending anything, gather context silently:
- Project config: read
.gameforge/project.jsonif it exists (engine, phase, pillars). - Engine: look for
project.godot(Godot),ProjectSettings/ProjectVersion.txt(Unity),*.uproject(Unreal), orpackage.jsonwiththree,@react-three/fiber,phaser,pixi.js,kaplayorexcalibur(web). - Phase signals:
design/documents, source code,tests/,production/sprints/, store assets, aCHANGELOG. An empty folder means ideation. - Current focus:
production/session-state/active.mdif present.
If the request is clear, skip straight to Step 3. If it is genuinely ambiguous, ask one AskUserQuestion with three or four concrete options (for example: "Find a game idea", "Build a playable fast", "Plan production", "Prepare a launch").
Step 2: Map intent to skills
"I have nothing yet"
| Situation | Run |
|---|---|
| No idea, want to explore | /gameforge:game-brainstorm |
| Have an idea, want a project set up properly | /gameforge:game-start |
| Want something playable tonight, built with AI agents | /gameforge:game-vibe-code |
| Entering a 48-72 hour jam | /gameforge:game-jam-mode |
| Need to know if the idea can sell | /gameforge:game-market-research |
"I need a decision from a specialist"
| Question about... | Studio agent |
|---|---|
| Vision, pillars, tone, "does this fit our game?" | /gameforge:game-creative-director |
| Architecture, engine choice, performance budgets | /gameforge:game-technical-director |
| Schedule, scope, milestones, what to cut | /gameforge:game-producer |
| Mechanics, systems, progression, tuning | /gameforge:game-designer |
| Story, characters, dialogue, lore | /gameforge:game-narrative-director |
| Art style, art bible, asset pipeline, UI art | /gameforge:game-art-director |
| Music, SFX, adaptive audio, mix | /gameforge:game-audio-director |
| Testing strategy, bugs, quality gates | /gameforge:game-qa-lead |
| Onboarding, HUD, menus, usability | /gameforge:game-ux-designer |
| Currencies, pricing, monetization ethics | /gameforge:game-economy-designer |
| Accessibility, EAA compliance | /gameforge:game-accessibility-specialist |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 214 lines · 77 tokens per session scan A e8d636a9a682
game-help is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 77 tokens to every session and 2,804 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.
game-help compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-helpAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 77 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |