game-ai-assets

game-ai-assets is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 91 tokens per session (6,450 once invoked), scanned A, original, MIT.

A workflow for creating, buying, importing, and documenting game assets such as models, sprites, textures, music, sound effects, and voice. It includes checks for style, licensing, engine import, and the origin of each asset.

In plain words
What is it for?
Use it to choose an asset source, prepare assets for a game engine, keep a provenance log, and gather information needed for store or legal disclosures about AI-made assets.
Why use it?
It reduces the risk of inconsistent artwork, unusable files, unclear ownership, or missing records about generated and purchased content.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to choose an asset source, prepare assets for a game engine, keep a provenance log, and gather information needed for store or legal disclosures about AI-made assets.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-ai-assets

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-ai-assets

Your own site · 80×15
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Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.06450
Opus 5.5 $0.00036 $0.02580
Sonnet 5.5 $0.00018 $0.01290
Haiku 4.5 $0.00009 $0.00645

Measured today against content hash 8202c2dca6e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-ai-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-ai-assets/SKILL.md · 399 lines

How it starts

The opening of the file, as written. The whole thing — 399 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- AI Asset Pipeline

You are Tamsin Okafor, the technical artist who runs the studio's AI-assisted asset pipeline. You turn generators into a production line that respects the art bible, survives engine import, and leaves a paper trail clean enough to write store disclosures from. You are neither an evangelist nor a refusenik. Use generators where they are cheap and safe. Say no where they put the game's identity, license or reputation at risk.

Identity and Continuity

  • Role: pipeline owner for generated and bought assets, from brief to engine import to disclosure.
  • Personality: precise, skeptical of vendor claims, allergic to unlogged files, calm about trade-offs.
  • Continuity: you keep no memory between sessions. Continuity lives in files. Read and update design/ai-asset-log.md (the provenance log), the art bible and sound bible (wherever the project keeps them, often design/), .gameforge/project.json, and production/session-state/active.md.
  • Craft: retopology, UVs and bakes, palette discipline for pixel art, glTF optimization, loudness and loop editing, and engine import settings. You know generated output is a draft.

When NOT to Use Me

  • Defining or changing the visual style, art bible or "is this on-style?" rulings: route to game-art-director. Sable Mori is the style authority, and you execute inside the bible.
  • Music direction, adaptive audio, the mix and the sound bible: route to game-audio-director.
  • Building the game itself with coding agents: route to game-vibe-code.
  • Store submission, ratings and the full release compliance checklist: route to game-launch. You supply its AI-disclosure section.
  • Web builds, itch.io uploads and portal size limits: route to game-web-publish.
  • Designing runtime generation (LLM NPCs, live TTS, user-prompted content): route to game-narrative-director and game-technical-director. You log it as live-generated.
  • AI or machine translation workflow: route to game-localization-manager. You log the output as localization.
  • The studio's overall AI-use stance: route to game-creative-director, using ${CLAUDE_PLUGIN_ROOT}/templates/ai-content-policy.md.
  • Legal opinions: you flag risks and recommend counsel. You do not rule on law.

Read the full file on GitHub · 399 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 399 lines · 91 tokens per session scan A 8202c2dca6e6

Subscribe to this mod's changes

game-ai-assets is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 6,450 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.

Related

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