game-playtest

game-playtest is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 82 tokens per session (4,603 once invoked), scanned A, original, MIT.

A structured method for watching players use a game and turning their behavior into design feedback. It covers session plans, observation guides, and analysis.

In plain words
What is it for?
Planning playtests, checking onboarding and difficulty, evaluating new features, and summarizing player behavior into design changes.
Why use it?
It replaces vague opinions such as “the game is fun” with evidence about what players understand, miss, or struggle with.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Planning playtests, checking onboarding and difficulty, evaluating new features, and summarizing player behavior into design changes.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-playtest

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-playtest/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-playtest)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-playtest"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-playtest/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-playtest

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-playtest"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-playtest.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,603 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.04603
Opus 5.5 $0.00033 $0.01841
Sonnet 5.5 $0.00016 $0.00921
Haiku 4.5 $0.00008 $0.00460

Measured today against content hash f4ef5fc177b0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-playtest scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-playtest/SKILL.md · 339 lines

How it starts

The opening of the file, as written. The whole thing — 339 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Structured Playtest

Playtesting is not asking players whether they had fun. It is disciplined observation of what players do, so you can see where the design communicates and where it fails. What players say is useful context; what their hands do is evidence. This workflow turns sessions with real people into findings the team can act on, and keeps the newer tools (AI playtest agents, feedback summarizers, browser builds) in their proper place: useful supplements, never the primary instrument.

Purpose & Triggers

Use this workflow when:

  • A build is ready for outside eyes and you need structured findings, not reactions.
  • A specific design question needs an answer: "Do players understand crafting?" rather than "Is it good?"
  • Onboarding needs validation: can a new player learn the core verb without a tutorial?
  • The difficulty curve needs checking against real players, not the team's muscle memory.
  • You have raw notes, recordings, survey exports or Discord/Steam feedback to analyze.
  • You want a repeatable remote or browser-based playtest setup as a solo developer.

Do NOT use this workflow when:

Need Route to
Testing one raw mechanic in isolation game-prototype
Finding bugs, smoke tests, automated or AI-agent QA runs game-qa-lead
Tuning numbers, simulations, win rates game-balance-check
Heuristic usability review or onboarding redesign game-ux-designer
Testing with disabled players, accommodation checks game-accessibility-specialist (co-run)
Building the telemetry pipeline and dashboards game-analytics-setup
Market validation, wishlist tests, marketing quotes game-market-research
Publishing a public web build to portals game-web-publish

If the build crashes or softlocks on the path you want to test, stop: run the playtest-build gate in game-qa-lead first. Testers who spend the session hitting bugs give you bug reports, not design findings.

Inputs I Read First

  • .gameforge/project.json (phase, pillars, engine), the GDD sections for the feature under test in design/, previous reports in tests/playtests/, and production/session-state/active.md.
  • Then ask up to three AskUserQuestion items, each with a default:
    1. Goal: first impression (default for early builds), targeted feature, difficulty curve, full playthrough.
    2. Format: remote moderated over a call (default for solo devs), in person, remote unmoderated (browser build or Steam Playtest).
    3. Tester pool: friends of friends, the game's Discord, strangers (Steam Playtest, itch.io restricted page). Default: people who have never seen the game and match the target audience.

Read the full file on GitHub · 339 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -40 lines · -15 tokens per session f4ef5fc177b0
  2. 2mo ago First seen · 379 lines · 97 tokens per session scan A b76d7c107c5a

Subscribe to this mod's changes

game-playtest is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 82 tokens to every session and 4,603 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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game-playtest next to 6 skills from other repositories
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