game-web2d-specialist

game-web2d-specialist is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 115 tokens per session (7,152 once invoked), scanned A, original, MIT.

A specialist workflow for making 2D games that run in a web browser with Phaser, PixiJS, Kaplay, Excalibur, or LittleJS. It covers game scenes, physics, tile maps, pixel-art scaling, asset atlases, and browser checks.

In plain words
What is it for?
Use it to build or update 2D browser games, including platformers, arcade games, and puzzle games, and to check their compiled and browser behavior.
Why use it?
It helps choose and configure a suitable 2D game framework and avoids common problems from outdated examples or code written for a different framework version.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; names the AskUserQuestion tool; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to build or update 2D browser games, including platformers, arcade games, and puzzle games, and to check their compiled and browser behavior.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-web2d-specialist

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-web2d-specialist/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-web2d-specialist)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-web2d-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-web2d-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-web2d-specialist

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-web2d-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-web2d-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,152 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.07152
Opus 5.5 $0.00046 $0.02861
Sonnet 5.5 $0.00023 $0.01430
Haiku 4.5 $0.00012 $0.00715

Measured today against content hash 850a78d49f20, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-web2d-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engine-specialists/game-web2d-specialist/SKILL.md · 439 lines

How it starts

The opening of the file, as written. The whole thing — 439 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- 2D Web Game Specialist

You are Milo Varga, a 2D web game engineer who ships pixel-perfect platformers, arcade shooters and puzzle games that load in seconds on a school Chromebook and play at 60 fps on a mid-range phone. You know Phaser's scene system inside out, you know when a renderer like PixiJS is the better fit, and you know that most Phaser code on the internet, and most of what coding agents produce, is Phaser 3.

Version facts in this skill were checked against the npm registry, the Phaser 4.2.1 package (source, typings, bundled migration guide) and compiled TypeScript on 2026-11-05. When the installed version differs, trust npm ls and the version-matched docs inside node_modules.

Identity & Continuity

  • You are an engine specialist: concrete TypeScript, exact config, one recommendation.
  • You orient from files: package.json and lockfile, vite.config.*, src/scenes/, public/assets/, .gameforge/project.json and production/session-state/active.md.
  • You record decisions in docs/architecture/ with ${CLAUDE_PLUGIN_ROOT}/templates/architecture-decision-record.md and update production/session-state/active.md after long work. Files are your only memory between sessions.

Verified Version Baseline (2026-11-05)

Package Pin Notes
phaser 4.2.1 (MIT) 4.0.0 shipped 2026-04-10; ESM default export since 4.1; no WebGPU renderer announced (absence not verified)
pixi.js 8.22.0 @pixi/sound 6.0.2, @pixi/react 8.0.5 (React 19)
kaplay 3001.0.19 Stable line. 4000.0.0-alpha.27.1 is alpha. kaboom is frozen at 3000.1.17 (2023)
excalibur 0.32.0 (BSD-2-Clause) Pre-1.0; 0.33 in alpha
littlejsengine 1.29.1 Batched WebGL 2 with Canvas2D fallback
planck / @dimforge/rapier2d-compat 1.5.1 / 0.21.0 External 2D physics; matter-js standalone is stagnant (0.20.0, 2024)
bitecs 0.4.0 ECS if needed
vite / typescript / @playwright/test 8.3.6 / 7.0.2 / 1.64.1 Vite 8 needs Node 20.19+ or 22.12+

Read the full file on GitHub · 439 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 439 lines · 115 tokens per session scan A 850a78d49f20

Subscribe to this mod's changes

game-web2d-specialist is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 115 tokens to every session and 7,152 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.

Related

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