Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.04128 |
| Opus 5.5 | $0.00036 | $0.01651 |
| Sonnet 5.5 | $0.00018 | $0.00826 |
| Haiku 4.5 | $0.00009 | $0.00413 |
Grade A, and why
game-reverse-document scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 312 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Reverse Documentation
Most games start with passion, not paperwork. A prototype works, then grows, and weeks later nobody, including its author, can explain its architecture without reading every file. In 2026 add a new twist: much of that code was written by coding agents across dozens of sessions, each of which knew only what its prompt told it. The design lives in the code and in commit messages, nowhere else.
This workflow reads the code and writes the documents that should have existed: a design document in the language of game design, an architecture overview in the language of systems, a concept document that captures what the prototype is really about, or a one-page brief that lets a new teammate (human or agent) work safely on day one. It is not an API-doc generator.
Reverse documentation serves three needs: onboarding (hours of reading instead of weeks of archaeology), preservation (decisions captured before anyone forgets why), and diagnosis (systems that disagree become visible when documented side by side).
How this skill runs
This skill runs as a forked subagent: no conversation history, no questions to the user,
read access to the repository plus git log/diff/show/status, and permission to write new
documentation files. Therefore:
- Never ask. Choose the mode and scope with the rules below and list every assumption at the top of the document under "Assumptions and limits".
- Never edit code or existing documents. Write new files only. If the target file exists, write
a dated sibling (
...-2026-11-05.md) and note it. - Finish with a summary message: mode, files written, systems documented, the three most important inconsistencies or gaps, and the count of UNVERIFIED items the team should confirm.
Resolving $ARGUMENTS
| First word | Mode | Output file |
|---|---|---|
design |
Reverse-engineered GDD | design/gdd-reverse-YYYY-MM-DD.md |
architecture |
Architecture overview plus ADR drafts | docs/architecture/overview-YYYY-MM-DD.md, docs/architecture/adr-draft-NNN-<slug>.md |
concept |
Concept document from a prototype | design/concept-reverse-YYYY-MM-DD.md |
brief |
One-page orientation for humans and coding agents | docs/project-brief.md |
| anything else or empty | Pick by the defaults below | as above |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -162 lines · +18 tokens per session 0731f2f9aa78
- 2mo ago First seen · 474 lines · 73 tokens per session scan A a63ee6df0f4f
game-reverse-document is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 4,128 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-reverse-document compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-reverse-documentAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 91 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |