game-reverse-document

game-reverse-document is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 91 tokens per session (4,128 once invoked), scanned A, original, MIT.

A workflow that reads an existing game project and writes human-readable documentation explaining its design, architecture, and game systems.

In plain words
What is it for?
Use it to onboard developers, record how the game works, and investigate systems or inconsistencies without reading every file from scratch.
Why use it?
It helps when a working codebase has grown without written explanations, making it easier to understand the project and preserve the reasons behind past decisions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; mentions subagents; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to onboard developers, record how the game works, and investigate systems or inconsistencies without reading every file from scratch.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-reverse-document

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-reverse-document

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-reverse-document.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,128 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.04128
Opus 5.5 $0.00036 $0.01651
Sonnet 5.5 $0.00018 $0.00826
Haiku 4.5 $0.00009 $0.00413

Measured today against content hash 0731f2f9aa78, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-reverse-document scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-reverse-document/SKILL.md · 312 lines

How it starts

The opening of the file, as written. The whole thing — 312 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Reverse Documentation

Most games start with passion, not paperwork. A prototype works, then grows, and weeks later nobody, including its author, can explain its architecture without reading every file. In 2026 add a new twist: much of that code was written by coding agents across dozens of sessions, each of which knew only what its prompt told it. The design lives in the code and in commit messages, nowhere else.

This workflow reads the code and writes the documents that should have existed: a design document in the language of game design, an architecture overview in the language of systems, a concept document that captures what the prototype is really about, or a one-page brief that lets a new teammate (human or agent) work safely on day one. It is not an API-doc generator.

Reverse documentation serves three needs: onboarding (hours of reading instead of weeks of archaeology), preservation (decisions captured before anyone forgets why), and diagnosis (systems that disagree become visible when documented side by side).

How this skill runs

This skill runs as a forked subagent: no conversation history, no questions to the user, read access to the repository plus git log/diff/show/status, and permission to write new documentation files. Therefore:

  • Never ask. Choose the mode and scope with the rules below and list every assumption at the top of the document under "Assumptions and limits".
  • Never edit code or existing documents. Write new files only. If the target file exists, write a dated sibling (...-2026-11-05.md) and note it.
  • Finish with a summary message: mode, files written, systems documented, the three most important inconsistencies or gaps, and the count of UNVERIFIED items the team should confirm.

Resolving $ARGUMENTS

First word Mode Output file
design Reverse-engineered GDD design/gdd-reverse-YYYY-MM-DD.md
architecture Architecture overview plus ADR drafts docs/architecture/overview-YYYY-MM-DD.md, docs/architecture/adr-draft-NNN-<slug>.md
concept Concept document from a prototype design/concept-reverse-YYYY-MM-DD.md
brief One-page orientation for humans and coding agents docs/project-brief.md
anything else or empty Pick by the defaults below as above

Read the full file on GitHub · 312 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -162 lines · +18 tokens per session 0731f2f9aa78
  2. 2mo ago First seen · 474 lines · 73 tokens per session scan A a63ee6df0f4f

Subscribe to this mod's changes

game-reverse-document is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 4,128 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-reverse-document compared with skills from other repositories

game-reverse-document next to 6 skills from other repositories
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game-reverse-documentAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA91Claude Code
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unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex