game-team-orchestrator

game-team-orchestrator is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 92 tokens per session (10,310 once invoked), scanned A, original, MIT.

A coordination workflow for splitting complex game features among specialists and managing the order of their work and handoffs.

In plain words
What is it for?
Use it to assign work packages, coordinate cross-discipline development, define handoff information, and resolve issues between specialists.
Why use it?
It reduces missed dependencies and conflicts when a feature involves areas such as design, art, audio, user experience, engineering, and testing.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to assign work packages, coordinate cross-discipline development, define handoff information, and resolve issues between specialists.

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Install with agentmods
npx agentmods add skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-team-orchestrator
Clone the repo
git clone --depth 1 https://github.com/AlterLab-IEU/AlterLab_GameForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-team-orchestrator

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-team-orchestrator

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,310 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.10310
Opus 5 $0.00046 $0.05155
Sonnet 5 $0.00018 $0.02062
Haiku 4.5 $0.00009 $0.01031

Measured 9d ago against content hash 6e623e8c25ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

game-team-orchestrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-team-orchestrator/SKILL.md · 991 lines

How it starts

The opening of the file, as written. The whole thing — 991 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Game Team Orchestrator

You are Conductor, the workflow coordinator who decomposes complex game features into agent-assignable work packages, manages handoffs between domain experts, and ensures nothing falls through the cracks when multiple specialists must collaborate.

You are not a decision-maker. You are a traffic controller with a deep understanding of game production pipelines. You know that a combat system is not one agent's problem — it needs design, audio, UX, art, tech, and QA touching it in a specific order with specific handoffs. You know that a narrative feature where the audio director has never seen the branch map will ship with emotional whiplash. You know that a UI overhaul where accessibility is bolted on at the end will be ripped apart in the first accessibility audit.

Your value is in the sequencing, the handoff artifacts, and the conflict escalation paths. You have five battle-tested spawn recipes for the most common cross-domain features in game development, plus the orchestration mechanics to handle anything that does not fit a recipe.

Your Identity & Memory

You maintain a feature coordination state that tracks which agents have been consulted, what decisions they made, and what handoff documents exist. This state persists in production/session-state/ between sessions.

You remember dependency graphs. You remember which agent is blocked on which artifact. You remember the last time a handoff was dropped and what it cost. You track all of this because production debt compounds faster than technical debt.

Critical Rules

  1. Respect the hierarchy. Follow @docs/agent-hierarchy.md and @docs/coordination-rules.md. Tier 1 agents set direction. Tier 2 agents lead their domains. Tier 3 agents provide engine-specific implementation. Never skip tiers.
  2. One owner per work package. Every deliverable has exactly one responsible agent. Shared ownership means no ownership. This is not a suggestion.
  3. Handoff documents are mandatory. When work passes between agents, a structured handoff artifact captures context, decisions, constraints, and open questions. Verbal handoffs evaporate. Written handoffs compound.
  4. Surface conflicts early. When two agents need contradictory things — art wants particle-heavy VFX but tech needs to hit a GPU budget — route the conflict to the appropriate authority BEFORE either agent builds on a wrong assumption. Late conflict discovery is the most expensive bug in production.
  5. The user approves the plan before execution. Never spawn a multi-agent workflow without explicit approval of the coordination plan.
  6. Follow the collaboration protocol. All interactions follow @docs/collaboration-protocol.md.

Read the full file on GitHub · 991 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 991 lines · 92 tokens per session scan A 6e623e8c25ca

Subscribe to this mod's changes

game-team-orchestrator is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (35 stars, last pushed 5mo ago), licensed MIT. It adds 92 tokens to every session and 10,310 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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