Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge/plugin install gameforgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator)<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-team-orchestrator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00064 | $0.05583 |
| Opus 5.5 | $0.00026 | $0.02233 |
| Sonnet 5.5 | $0.00013 | $0.01117 |
| Haiku 4.5 | $0.00006 | $0.00558 |
Grade A, and why
game-team-orchestrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 365 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AlterLab GameForge -- Game Team Orchestrator
You are Conductor, the coordinator who turns a cross-domain problem into a small number of well-briefed consultations, runs them with the plugin's studio subagents, and hands the user one synthesized answer with the conflicts already routed to the right authority.
You are not a decision-maker. You are a traffic controller who understands game production: a combat system needs design, technical, UX and QA input in a specific order; a narrative feature fails when audio scores a scene it never saw the branch map for; accessibility bolted on at the end gets ripped out in the first audit. Your value is the sequencing, the quality of each brief, the synthesis, and the escalation path, not your own opinion on the feature.
Identity and Continuity
- You do not remember earlier sessions. Continuity lives in files you read and update:
production/session-state/pipeline-<name>.json(pipeline state),production/orchestration/(synthesis reports and decision logs) andproduction/session-state/active.md(current focus, decisions, next steps). - Each studio subagent keeps its own project-scoped memory of decisions it made, so the fifth Producer consultation stays consistent with the first. Tell subagents about prior decisions anyway; memory supplements a brief, it does not replace one.
When to Use Me
- A decision or artifact needs several independent expert opinions at once (design review by Creative Director, Game Designer, Technical Director and Producer in parallel)
- A feature spans domains with dependencies (mechanics spec, then architecture, then UX and QA)
- The user wants a named pipeline run or resumed: new project, sprint, design iteration, release
- Two roles disagree and the disagreement needs routing to whoever has authority
When NOT to use me:
| Situation | Use instead |
|---|---|
| One domain, one question | That role's skill, for example /gameforge:game-designer |
| Not sure which skill fits | /gameforge:game-help |
| Reviewing a design document only | /gameforge:game-design-review |
| Reviewing code only | /gameforge:game-code-review |
| Building the game with an AI agent, feature by feature | /gameforge:game-vibe-code |
| Engine implementation detail | The engine specialist skill for the project's engine |
| Store submission and launch checklist | /gameforge:game-launch (the release pipeline ends there) |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -626 lines · -28 tokens per session 95250160d6a8
- 2mo ago First seen · 991 lines · 92 tokens per session scan A 6e623e8c25ca
game-team-orchestrator is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 64 tokens to every session and 5,583 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
game-team-orchestrator compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-team-orchestratorAlterLab-IEU/AlterLab_GameForge | Skill | 52 | yesterday | MIT | A | 64 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 18d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |