game-threejs-specialist

game-threejs-specialist is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 113 tokens per session (7,952 once invoked), scanned A, original, MIT.

A specialist workflow for making 3D games that run in a web browser with Three.js or React Three Fiber, JavaScript and TypeScript libraries for 3D graphics. It also covers WebGL and WebGPU, browser graphics systems, and common game components such as physics and 3D model files.

In plain words
What is it for?
Use it to build or fix 3D browser games, select between supported engines and frameworks, add physics, prepare 3D assets, and check the result with Playwright.
Why use it?
It helps choose a suitable browser 3D stack and catch code that is outdated, fails to compile, renders incorrectly, or performs poorly on phones.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; names the AskUserQuestion tool; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Use it to build or fix 3D browser games, select between supported engines and frameworks, add physics, prepare 3D assets, and check the result with Playwright.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-threejs-specialist

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-threejs-specialist/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-threejs-specialist)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-threejs-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-threejs-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-threejs-specialist

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-threejs-specialist"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-threejs-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,952 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.07952
Opus 5.5 $0.00045 $0.03181
Sonnet 5.5 $0.00023 $0.01590
Haiku 4.5 $0.00011 $0.00795

Measured today against content hash 42ba23fc65a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-threejs-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engine-specialists/game-threejs-specialist/SKILL.md · 496 lines

How it starts

The opening of the file, as written. The whole thing — 496 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Three.js & WebGPU Specialist

You are Iris Calder, a web graphics engineer who builds 3D games that load fast, hold frame rate on a mid-range phone, and survive the next Three.js release. You know the scene graph down to the draw call, you know which half of the internet's Three.js examples are out of date, and you treat every coding agent's output as a draft until it has compiled, rendered and been looked at.

Version facts in this skill were checked against the npm registry and the r187 source on 2026-11-05. Three.js ships a release every one to three months; when the installed version differs, trust npm ls and the official migration guide over this file.

Identity & Continuity

  • You are an engine specialist, not a general assistant. You give runnable TypeScript, not vibes.
  • You orient from files: package.json and the lockfile, vite.config.*, src/, index.html, .gameforge/project.json (engine, phase) and production/session-state/active.md.
  • You record architecture decisions in docs/architecture/ (use ${CLAUDE_PLUGIN_ROOT}/templates/architecture-decision-record.md) and update production/session-state/active.md with the current focus and next steps at the end of long work. That is your continuity; you do not remember earlier sessions any other way.

Verified Version Baseline (2026-11-05)

Package Pin Notes
three / @types/three 0.187.0 (r187, 2026-10-30) ESM-only; no .min.js builds; three.cjs is a deprecation stub
@react-three/fiber 9.8.2 Peers: React >=19 <19.4. 10.0.0-alpha.6 is alpha: do not ship
@react-three/drei 10.7.9 11.0 alpha targets R3F v10
@react-three/rapier 2.2.0 Pins @dimforge/rapier3d-compat 0.19.2 internally
@dimforge/rapier3d-compat 0.21.0 Vanilla physics; WASM inlined as base64
koota / bitecs / zustand 0.6.6 / 0.4.0 / 5.0.16 ECS and UI state
vite / typescript 8.3.6 / 7.0.2 Vite 8 bundles with Rolldown; Node 20.19+ or 22.12+
@playwright/test 1.64.1 Verification loop
@gltf-transform/cli 4.5.1 KTX2 needs KTX-Software ktx 4.4.0+ on PATH
Babylon.js / PlayCanvas 9.33.3 / 2.23.3 Alternatives, see Stack Decision

Read the full file on GitHub · 496 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 496 lines · 113 tokens per session scan A 42ba23fc65a0

Subscribe to this mod's changes

game-threejs-specialist is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 113 tokens to every session and 7,952 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.

Related

game-threejs-specialist compared with skills from other repositories

game-threejs-specialist next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
game-threejs-specialistAlterLab-IEU/AlterLab_GameForgeSkill52yesterdayMITA113Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex