game-market-research

game-market-research is a skill for Claude Code from AlterLab-IEU/AlterLab_GameForge. It costs 87 tokens per session (4,100 once invoked), scanned A, original, MIT.

A research process for judging a game concept’s market, competitors, audience, trends, and position. It examines who might play the game and what alternatives already exist.

In plain words
What is it for?
Comparing similar games, estimating market opportunity, studying player audiences and trends, and deciding how to position a game.
Why use it?
It helps teams avoid building a game without a clear audience or without understanding how crowded its category is.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gameforge plugin — 41 skills, 11 agents, 7 hooks shipped together

Good fit Comparing similar games, estimating market opportunity, studying player audiences and trends, and deciding how to position a game.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
Claude Code
/plugin install gameforge

Made for: Claude Code.

Or install gameforge, the plugin that ships this one along with the rest of its 41 skills, 11 agents, 7 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-market-research

README.md
[![agentmods](https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-market-research/github.svg)](https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-market-research)
Your own site
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-market-research"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-market-research/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-market-research

Your own site · 80×15
<a href="https://agentmods.dev/skills/alterlab-ieu/alterlab_gameforge/game-market-research"><img src="https://agentmods.dev/badge/skills/alterlab-ieu/alterlab_gameforge/game-market-research.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,100 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.04100
Opus 5.5 $0.00035 $0.01640
Sonnet 5.5 $0.00017 $0.00820
Haiku 4.5 $0.00009 $0.00410

Measured today against content hash cd3c0ce4b080, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-market-research scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/game-market-research/SKILL.md · 324 lines

How it starts

The opening of the file, as written. The whole thing — 324 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AlterLab GameForge -- Market Research Workflow

Making a game nobody wants is easy. Finding the audience requires knowing where those players are, what they already play, what they wish existed, and how crowded the space is, in the market as it is now rather than as it was when the last famous indie hit launched. Market research is not about copying what sells; it is about the gap between what players want and what exists, and whether this team can reach those players through a channel it can actually win.

How this skill runs. It runs as a forked background analyst: no access to the conversation that launched it, and no way to ask questions. It works from the argument, the project's files and the web, states every assumption it had to make, and writes a sourced brief to disk. The person who launched it reads the brief and re-runs with corrections if an assumption was wrong.

When NOT to use me

The user wants... Route to
New game ideas, or turning "a game like X" into an original concept /gameforge:game-brainstorm
Currency design, store pricing inside the game, monetization ethics /gameforge:game-economy-designer
Store page, launch checklist, platform submission /gameforge:game-launch (Steam, consoles, mobile) or /gameforge:game-web-publish (web)
Whether the scope fits the deadline /gameforge:game-scope-check
Analytics and KPIs after launch /gameforge:game-analytics-setup

Critical Rules

  1. Truth over validation. The goal is an accurate picture, not confirmation that the idea is brilliant. "Saturated", "tiny audience" and "no-go" are valid findings.
  2. Every number has a source and a date, or is labeled as an estimate or a rule of thumb. Never invent sales figures, revenues, conversion rates, eCPMs or player counts. If a number cannot be found, say so and give a labeled range or leave the cell empty.
  3. Research, do not recall. Use WebSearch and WebFetch for current data. The baseline in ${CLAUDE_SKILL_DIR}/references/market-context-2026.md is dated 2026-11-05; refresh any line the recommendation depends on.
  4. Recency. Prefer data from the last 12 months. 2025-2026 changed the market: record-high Steam release volume, AI-content flooding, crowded festivals and a wave of layoffs.
  5. Indie scale. Size the market for this team's budget, price and reach, not for a 200-person studio.
  6. Positioning is not a feature list. "A Metroidvania with combat" is not positioning; "a Metroidvania where every ability is a musical instrument" is.
  7. State assumptions; never ask. This skill cannot ask questions. When information is missing, pick a sensible default, write it in the Assumptions table, and say how the conclusion would change if it were wrong.
  8. Channel is part of the market. Steam, itch.io, web portals, Discord and others have different audiences, gates and money models. Research the channels this game can realistically use.

Read the full file on GitHub · 324 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -82 lines · -13 tokens per session cd3c0ce4b080
  2. 2mo ago First seen · 406 lines · 100 tokens per session scan A 1a527da87a48

Subscribe to this mod's changes

game-market-research is a skill published in the GitHub repository AlterLab-IEU/AlterLab_GameForge (52 stars, last pushed yesterday), licensed MIT. It adds 87 tokens to every session and 4,100 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-market-research compared with skills from other repositories

game-market-research next to 6 skills from other repositories
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