blender-kiln

blender-kiln is a plugin for Claude Code from elithril/blender-kiln. Its manifest loads nothing; the 1 skill it bundles cost 183 tokens per session together, scanned A, original, MIT.

A Blender-based pipeline for creating, checking, and exporting optimized 3D assets such as models, props, and characters. It can work from text, photos, free asset marketplaces, or supported AI generation methods.

In plain words
What is it for?
Use it to produce assets for games, websites, or augmented reality, and to export formats such as GLB, glTF, FBX, or USDZ.
Why use it?
It organizes the steps from an asset idea or reference to a usable 3D file, including optimization and validation.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest. Also seen: mentions Claude Code.

Good fit Use it to produce assets for games, websites, or augmented reality, and to export formats such as GLB, glTF, FBX, or USDZ.

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Install in Claude Code
/plugin marketplace add elithril/blender-kiln
/plugin install blender-kiln
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/elithril/blender-kiln

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-kiln

README.md
[![agentmods](https://agentmods.dev/badge/plugins/elithril/blender-kiln/plugin/github.svg)](https://agentmods.dev/plugins/elithril/blender-kiln/plugin)
Your own site
<a href="https://agentmods.dev/plugins/elithril/blender-kiln/plugin"><img src="https://agentmods.dev/badge/plugins/elithril/blender-kiln/plugin/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-kiln

Your own site · 80×15
<a href="https://agentmods.dev/plugins/elithril/blender-kiln/plugin"><img src="https://agentmods.dev/badge/plugins/elithril/blender-kiln/plugin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 1 skill cost 183 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

blender-kiln scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/.claude-plugin/plugin.json · 32 lines

What it actually says

{
  "name": "blender-kiln",
  "displayName": "blender-kiln — The 3D Asset Forge",
  "version": "2.2.0",
  "description": "3D asset production pipeline for Claude Code — from a text brief or a photo to an optimized, validated GLB, rigged and animated when asked. Scripted modeling measured against the photo, textures from CC0 scans (Poly Haven), optional AI generation (free TRELLIS.2 Spaces first, Hunyuan3D on request, local TRELLIS.2 templates), animation routed by subject (scripted quadruped cycles, UniMate text-to-motion, keyed props), marketplace search (PolyHaven, Sketchfab), optimization and multi-format export, on both Blender MCP servers.",
  "author": {
    "name": "Nicolas Dolphens",
    "url": "https://github.com/elithril"
  },
  "homepage": "https://github.com/elithril/blender-kiln",
  "repository": "https://github.com/elithril/blender-kiln",
  "license": "MIT",
  "keywords": [
    "blender",
    "blender-mcp",
    "3d",
    "3d-assets",
    "gltf",
    "glb",
    "usdz",
    "asset-pipeline",
    "texturing",
    "pbr",
    "rigging",
    "optimization",
    "hunyuan3d",
    "threejs",
    "animation",
    "text-to-motion"
  ]
}
Contents

What it installs

The manifest is a name and a version. 1 skill travel with it, and installing the plugin installs all of them — 183 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed 79f2b0d4ba4d
  2. 9d ago Changed · +2 lines 82691070c54c
  3. 14d ago First seen · 30 lines scan A 0f10517f8290

Subscribe to this mod's changes

blender-kiln is a plugin published in the GitHub repository elithril/blender-kiln (48 stars, last pushed today), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-03.