gdmcp

gdmcp is a skill for Claude Code, Codex from yurineko73/Godot-MCP-Native. It costs 34 tokens per session (1,110 once invoked), scanned A, original, MIT.

A command-line tool for inspecting, changing, running, and debugging a Godot project, a project made with the Godot game engine. It communicates with the running Godot editor.

In plain words
What is it for?
It helps discover project settings, connect to the editor, inspect or edit project content, run actions, and diagnose Godot integration problems.
Why use it?
It lets developers work with the project through focused terminal commands without loading the full set of Godot integration tools.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps discover project settings, connect to the editor, inspect or edit project content, run actions, and diagnose Godot integration problems.

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Install with agentmods
npx agentmods add skills/yurineko73/godot-mcp-native/gdmcp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yurineko73/Godot-MCP-Native --skill gdmcp
Clone the repo
git clone --depth 1 https://github.com/yurineko73/Godot-MCP-Native

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gdmcp

README.md
[![agentmods](https://agentmods.dev/badge/skills/yurineko73/godot-mcp-native/gdmcp/github.svg)](https://agentmods.dev/skills/yurineko73/godot-mcp-native/gdmcp)
Your own site
<a href="https://agentmods.dev/skills/yurineko73/godot-mcp-native/gdmcp"><img src="https://agentmods.dev/badge/skills/yurineko73/godot-mcp-native/gdmcp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gdmcp

Your own site · 80×15
<a href="https://agentmods.dev/skills/yurineko73/godot-mcp-native/gdmcp"><img src="https://agentmods.dev/badge/skills/yurineko73/godot-mcp-native/gdmcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,110 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01110
Opus 5 $0.00017 $0.00555
Sonnet 5 $0.00007 $0.00222
Haiku 4.5 $0.00003 $0.00111

Measured 11d ago against content hash 447277794d1b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

gdmcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gdmcp/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

gdmcp

Use gdmcp from the shell for operations that require the running Godot editor. By default, invoke the project-local CLI from the project root at .\.gdmcp\bin\gdmcp.exe in PowerShell; the gdmcp command in the examples below is shorthand for this path. Use a PATH-installed gdmcp only as an explicit fallback when the local executable is unavailable.

Project directory and configuration discovery

Run the CLI from the Godot project root when possible. The CLI uses the process working directory to discover project.godot, then resolves the project's Godot user://mcp_settings.cfg so a persisted HTTP http_port is used automatically. The CLI executable directory (for example .gdmcp/bin) is not used as the project directory.

When the current directory is not the project root, provide the project and, if necessary, Godot's custom user-data root explicitly:

gdmcp --project-path <project-root> --godot-user-data-dir <godot-user-data-root> --json doctor

Equivalent environment variables are GODOT_MCP_PROJECT_PATH and GODOT_USER_DATA_DIR. URL precedence remains: explicit --url, GODOT_MCP_URL, the CLI config file, the discovered Godot MCP settings, then the built-in http://127.0.0.1:9080 fallback. Stdio MCP settings do not produce an HTTP endpoint and therefore use the normal fallback chain.

Start with:

gdmcp --json doctor
gdmcp --json editor state

Prefer narrow domain commands for common operations:

gdmcp --json scenes current
gdmcp --json scenes list --limit 20
gdmcp --json scenes tree --depth 4
gdmcp --json nodes list --limit 20
gdmcp --json nodes get /root/Main/Player --fields position,visible
gdmcp --json nodes properties set /root/Main/Player --property speed --value 300
gdmcp --json scripts list --limit 20
gdmcp --json scripts read res://player.gd --lines 1:200
gdmcp --json scripts create res://new_script.gd --script-type GDScript
gdmcp --json resources list --limit 20
gdmcp --json resources get res://player.tres --fields resource_path
gdmcp --json project settings --filter display/
gdmcp --json debug logs --limit 50
gdmcp --json runtime tree --depth 4
gdmcp --json runtime nodes get /root/Main/Player

Read the full file on GitHub · 104 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 104 lines · 34 tokens per session scan A 447277794d1b

Subscribe to this mod's changes

gdmcp is a skill published in the GitHub repository yurineko73/Godot-MCP-Native (771 stars, last pushed 1mo ago), licensed MIT. It adds 34 tokens to every session and 1,110 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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