UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Besty0728/Unity-Skills --skill consolegit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/console)<a href="https://agentmods.dev/skills/besty0728/unity-skills/console"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/console/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/console"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/console.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00010 | $0.02188 |
| Opus 5.5 | $0.00004 | $0.00875 |
| Sonnet 5.5 | $0.00002 | $0.00438 |
| Haiku 4.5 | $0.00001 | $0.00219 |
Grade A, and why
unity-console scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 186 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Inspecting console output
- Filtering errors or warnings
- Emitting log messages
- Configuring the console
- 查看控制台输出、过滤错误或警告、输出日志、配置控制台
Unity Console Skills
Work with the Unity console - capture logs, write messages, and debug your project.
Operating Mode
- Approval: 只读 skill(
console_get_logs/console_get_stats,标SkillMode.SemiAuto)直接执行;其余 skill(console_start_capture/console_stop_capture/console_clear/console_log/console_export/console_set_pause_on_error/console_set_collapse/console_set_clear_on_play,默认SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。 - Auto / Bypass: 直接执行。
- 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有
IsForbiddenInSemi拦截,不需要 Bypass 才能跑的高危操作。
DO NOT (common hallucinations):
console_filterdoes not exist → useconsole_get_logswithfilterparameterconsole_readdoes not exist → useconsole_get_logsconsole_writedoes not exist → useconsole_log- Do not confuse with
debug_get_logs—console_get_logsis the durable, timestamped history API;debug_get_logsis the native Console compatibility reader
Routing:
- For compilation errors specifically → use
debugmodule'sdebug_check_compilation - For error stack traces → use
debugmodule'sdebug_get_stack_trace - For console settings (collapse, clear-on-play) →
console_set_collapse/console_set_clear_on_play(this module)
Skills Overview
| Skill | Description |
|---|---|
console_start_capture |
Start capturing logs |
console_stop_capture |
Stop capturing logs |
console_get_logs |
Get durable, timestamped logs with fixed-snapshot pagination |
console_clear |
Clear console |
console_log |
Write log message |
console_set_pause_on_error |
Enable or disable Error Pause in Play mode |
console_export |
Export console logs to a file |
console_get_stats |
Get log statistics (count by type) |
console_set_collapse |
Set console log collapse mode |
console_set_clear_on_play |
Set clear on play mode |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · -3 lines ef7e42c18aa8
- 14d ago Changed e85fa220b028
- 1mo ago First seen · 189 lines · 10 tokens per session scan A 45a0cb2ebde3
unity-console is a skill published in the GitHub repository Besty0728/Unity-Skills (1,864 stars, last pushed today), licensed MIT. It adds 10 tokens to every session and 2,188 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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