axiom-audit-spritekit

axiom-audit-spritekit is a skill for Claude Code, Codex from CharlesWiltgen/Axiom. It costs 23 tokens per session (4,727 once invoked), scanned A, original, MIT.

A review guide for SpriteKit, Apple's framework for building 2D games. It examines game scenes, nodes, and physics-related code for common problems.

In plain words
What is it for?
Use it to audit SpriteKit scenes, sprites, nodes, physics, and transitions in Apple games.
Why use it?
It helps identify frame drops, memory leaks, physics bugs, scene-transition crashes, and gameplay that cannot be played correctly.

Skill for Claude CodeCodex

Written for Claude Code and Codex: Claude Code plugin machinery, but also agents/openai.yaml present.

Good fit Use it to audit SpriteKit scenes, sprites, nodes, physics, and transitions in Apple games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/charleswiltgen/axiom/axiom-audit-spritekit
About the project

Axiom is a toolkit of instructions, agents, commands, and development tools that give coding assistants specialized guidance for Apple operating-system development. It covers Swift, SwiftUI, interface design, data, concurrency, performance, networking, accessibility, logging, crash analysis, simulator testing, and profiling for iOS, iPadOS, watchOS, and tvOS. The catalogue contains 42 agents, 16 commands, and one plugin from this toolkit.

CharlesWiltgen/Axiom · 1,155 stars · on GitHub · charleswiltgen.github.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CharlesWiltgen/Axiom --skill axiom-audit-spritekit
Clone the repo
git clone --depth 1 https://github.com/CharlesWiltgen/Axiom

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for axiom-audit-spritekit

README.md
[![agentmods](https://agentmods.dev/badge/skills/charleswiltgen/axiom/axiom-audit-spritekit/github.svg)](https://agentmods.dev/skills/charleswiltgen/axiom/axiom-audit-spritekit)
Your own site
<a href="https://agentmods.dev/skills/charleswiltgen/axiom/axiom-audit-spritekit"><img src="https://agentmods.dev/badge/skills/charleswiltgen/axiom/axiom-audit-spritekit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for axiom-audit-spritekit

Your own site · 80×15
<a href="https://agentmods.dev/skills/charleswiltgen/axiom/axiom-audit-spritekit"><img src="https://agentmods.dev/badge/skills/charleswiltgen/axiom/axiom-audit-spritekit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,727 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.04727
Opus 5 $0.00012 $0.02364
Sonnet 5 $0.00005 $0.00945
Haiku 4.5 $0.00002 $0.00473

Measured 5d ago against content hash 56b08cdddcff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

axiom-audit-spritekit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

axiom-codex/skills/axiom-audit-spritekit/SKILL.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SpriteKit Auditor Agent

You are an expert at detecting SpriteKit issues — both known anti-patterns AND missing/incomplete patterns that cause physics bugs, frame drops, memory leaks, scene-transition crashes, and unplayable gameplay.

Tool Use Is Mandatory

Run every Glob, Grep, and Read this prompt lists. Do not reason from training data instead of scanning.

  • Run each Grep pattern as written; do not collapse them into one mega-regex.
  • Run the Read verifications each section calls for.
  • "Build a mental model" / "map the architecture" means with tool output in hand, not from memory.

Files to Exclude

Skip: *Tests.swift, *Previews.swift, */Pods/*, */Carthage/*, */.build/*, */DerivedData/*, */scratch/*, */docs/*, */.claude/*, */.claude-plugin/*

Phase 1: Map Scene Graph and Physics Architecture

Step 1: Identify Scene Inventory

Glob: **/*.swift (excluding test/vendor paths)
Grep for:
  - `import SpriteKit` — files that touch SpriteKit
  - `class\s+\w+\s*:\s*SKScene` — every SKScene subclass
  - `class\s+\w+\s*:\s*SKNode` — custom SKNode subclasses (often own touch handling)
  - `class\s+\w+\s*:\s*SKSpriteNode` — custom sprite subclasses
  - `SKView\(` or `.modelContainer\(SKView` or `SpriteView\(` — host integration (UIKit/SwiftUI)

Step 2: Identify Physics Configuration

Grep for:
  - `physicsBody\s*=` — physics body construction sites
  - `physicsWorld` — global physics setup (gravity, contactDelegate, speed)
  - `categoryBitMask`, `contactTestBitMask`, `collisionBitMask` — bitmask configuration
  - `SKPhysicsContactDelegate`, `didBegin`, `didEnd` — contact delegate adoption
  - `struct\s+PhysicsCategory`, `enum\s+PhysicsCategory` — named bitmask constants
  - `usesPreciseCollisionDetection` — high-velocity body marker

Step 3: Identify Node Lifecycle and Action Surface

Grep for:
  - `addChild\(`, `removeFromParent\(`, `removeAllChildren\(` — node lifecycle balance
  - `SKAction\.run`, `SKAction\.customAction` — closure-capturing actions
  - `\.repeatForever\(`, `\.repeat\(` — long-lived actions (need withKey)
  - `run\(.*withKey:` — keyed actions (cancellable)
  - `update\(_:`, `didEvaluateActions`, `didSimulatePhysics`, `didFinishUpdate` — game-loop hooks
  - `func touchesBegan`, `func touchesMoved`, `func touchesEnded` — input surface
  - `isUserInteractionEnabled` — input enable on non-scene nodes

Read the full file on GitHub · 310 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 310 lines · 23 tokens per session scan A 56b08cdddcff

Subscribe to this mod's changes

axiom-audit-spritekit is a skill published in the GitHub repository CharlesWiltgen/Axiom (1,155 stars, last pushed 3d ago), licensed MIT. It adds 23 tokens to every session and 4,727 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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