Awesome Codex Plugins is a curated catalogue and marketplace of installable plugins, skills, and related resources for OpenAI Codex and ChatGPT. It helps people find, create, validate, and submit extensions for Codex workflows across its app, command-line interface, and IDE extensions. The catalogue add-ons are the plugins, skills, agents, and hooks listed or supported by this project.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problemsgit clone --depth 1 https://github.com/hashgraph-online/awesome-codex-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems)<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.02684 |
| Opus 5.5 | $0.00029 | $0.01074 |
| Sonnet 5.5 | $0.00014 | $0.00537 |
| Haiku 4.5 | $0.00007 | $0.00268 |
Grade A, and why
diagnosing-bgs-problems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Diagnosing BGS Problems (judgment skill)
Crashes and FPS collapses are not solved by ritual. A diagnostic pass starts with the symptom the player can reproduce, turns it into evidence, and only then chooses the tool or fix. Scanner output, last-installed-mod panic, and generic optimization lists are inputs to investigate, not verdicts to obey.
The Iron Law
+----------------------------------------------------------------------------------------------+
| Diagnose the symptom before prescribing the cure: reproduce it, collect evidence, isolate the |
| trigger, then assign root cause. A scanner's mod name is a clue, never the diagnosis. |
+----------------------------------------------------------------------------------------------+
Route gate (one primary skill per intent)
Use this skill when the primary question is: "It crashed / FPS tanked / froze / won't start — what is the diagnostic ladder?"
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill |
|---|---|
| "I installed a batch; how do I proactively verify it before playing?" | testing-bgs-modpack |
| "Which record wins / why is this override wrong / should I patch or reorder?" | xedit-conflict-audit |
| "Is this archive/loose asset conflict causing the problem?" | using-bgs-archive, then KB for game-specific asset/precombine facts |
| "Should this mod be in the pack at all?" | evaluating-bgs-mods |
Terminal handoff: once the ladder identifies the root-cause class, stop diagnosing and hand off to the narrow tool skill: xedit-conflict-audit for record-level evidence, using-bgs-archive for asset/archive evidence, writing-bgs-load-order for plugin enablement/order, or the relevant per-game KB record for crash-log signatures and console-tool routes.
When to use / When NOT
Use when:
- The user says CTD, crash log, freeze, won't start, FPS drop, stuttering, performance, 崩溃, 掉帧, or 卡顿.
- A scanner or crash log named something and the user wants to know whether to remove it.
- A specific place/action/save route reliably crashes or tanks FPS.
- The game boots but the same area, menu, combat event, save load, or scene still fails.
- The question is reactive triage after a symptom appeared.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 184 lines · 72 tokens per session scan A 018438ff227d
diagnosing-bgs-problems is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (1,364 stars, last pushed today), licensed Apache-2.0. It adds 72 tokens to every session and 2,684 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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