diagnosing-bgs-problems

diagnosing-bgs-problems is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 72 tokens per session (2,684 once invoked), scanned A, original, Apache-2.0.

A symptom-first guide for investigating crashes, frame-rate drops, stuttering, freezes, and startup failures in Bethesda Game Studios games with mods.

In plain words
What is it for?
Use it to diagnose a reproducible modded-game problem and decide what evidence or checks to gather before applying a fix.
Why use it?
It replaces guesswork with a process of reproducing the problem, collecting evidence, isolating the trigger, and identifying the cause.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems
Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill diagnosing-bgs-problems
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for diagnosing-bgs-problems

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/diagnosing-bgs-problems.svg" alt="Measured on agentmods" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,684 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.02684
Opus 5 $0.00036 $0.01342
Sonnet 5 $0.00014 $0.00537
Haiku 4.5 $0.00007 $0.00268

Measured 6d ago against content hash 018438ff227d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

diagnosing-bgs-problems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/BB-84C/bgs-modding-superpowers/skills/diagnosing-bgs-problems/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Diagnosing BGS Problems (judgment skill)

Crashes and FPS collapses are not solved by ritual. A diagnostic pass starts with the symptom the player can reproduce, turns it into evidence, and only then chooses the tool or fix. Scanner output, last-installed-mod panic, and generic optimization lists are inputs to investigate, not verdicts to obey.

The Iron Law

+----------------------------------------------------------------------------------------------+
| Diagnose the symptom before prescribing the cure: reproduce it, collect evidence, isolate the |
| trigger, then assign root cause. A scanner's mod name is a clue, never the diagnosis.          |
+----------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the primary question is: "It crashed / FPS tanked / froze / won't start — what is the diagnostic ladder?"

Do not use this skill as the primary skill for adjacent intents:

User intent Primary skill
"I installed a batch; how do I proactively verify it before playing?" testing-bgs-modpack
"Which record wins / why is this override wrong / should I patch or reorder?" xedit-conflict-audit
"Is this archive/loose asset conflict causing the problem?" using-bgs-archive, then KB for game-specific asset/precombine facts
"Should this mod be in the pack at all?" evaluating-bgs-mods

Terminal handoff: once the ladder identifies the root-cause class, stop diagnosing and hand off to the narrow tool skill: xedit-conflict-audit for record-level evidence, using-bgs-archive for asset/archive evidence, writing-bgs-load-order for plugin enablement/order, or the relevant per-game KB record for crash-log signatures and console-tool routes.

When to use / When NOT

Use when:

  • The user says CTD, crash log, freeze, won't start, FPS drop, stuttering, performance, 崩溃, 掉帧, or 卡顿.
  • A scanner or crash log named something and the user wants to know whether to remove it.
  • A specific place/action/save route reliably crashes or tanks FPS.
  • The game boots but the same area, menu, combat event, save load, or scene still fails.
  • The question is reactive triage after a symptom appeared.

Read the full file on GitHub · 184 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 184 lines · 72 tokens per session scan A 018438ff227d

Subscribe to this mod's changes

diagnosing-bgs-problems is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (924 stars, last pushed yesterday), licensed Apache-2.0. It adds 72 tokens to every session and 2,684 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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