optimize-3d-scene

optimize-3d-scene is a skill for Claude Code from textura-agency/next16-claude-starter. It costs 135 tokens per session (7,300 once invoked), scanned A, original, Unlicense.

A performance-tuning guide for three.js and raw WebGL 3D scenes, especially on phones and older devices. It covers rendering, loading, animation, textures, and keeping unseen scenes from using resources.

In plain words
What is it for?
Use it to measure and optimize device settings, pixel density, frame budgets, render loops, particles, bloom, textures, and scene visibility.
Why use it?
It addresses slow rendering, shader compilation during scrolling, unnecessary background animation, and oversized graphics workloads.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to measure and optimize device settings, pixel density, frame budgets, render loops, particles, bloom, textures, and scene visibility.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/textura-agency/next16-claude-starter/optimize-3d-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add textura-agency/next16-claude-starter --skill optimize-3d-scene
Clone the repo
git clone --depth 1 https://github.com/textura-agency/next16-claude-starter

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for optimize-3d-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene/github.svg)](https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene)
Your own site
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for optimize-3d-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 135 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,300 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 402
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00135 $0.07300
Opus 5 $0.00068 $0.03650
Sonnet 5 $0.00027 $0.01460
Haiku 4.5 $0.00014 $0.00730

Measured 3d ago against content hash 54498ddbe355, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

optimize-3d-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/optimize-3d-scene/SKILL.md · 510 lines

How it starts

The opening of the file, as written. The whole thing — 510 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Optimise a 3D scene

Every project in getlayers-projects/ that carries a three.js scene pays the same tax: a phone renders the same fragments as a workstation, the first frame after a shader appears compiles mid-scroll, and the render loop keeps running behind three sections of copy nobody is looking at. This skill fixes those in a fixed order — cheapest and highest-impact first.

Every step applies to a raw WebGL scene as much as a three.js one; only §0's measurement primitives differ (three.js hands you renderer.info, a raw scene you instrument yourself — which you must do before you can begin).

Canonical implementations already in this workspace. Do not invent new shapes; port these. Full code in references/patterns.md.

pattern canonical file
device tiering, clamped DPR, frame budget helion/src/lib/scene/device.ts (richest), mycelia/src/lib/scene/device.ts
one shared rAF for the whole page helion/src/lib/animation/ticker.ts
in-view + hidden-tab render gate helion/src/lib/scene/scroll-state.tsisSceneVisible(), helion/src/components/common/scene/scene.tsx
visibility-gated loop, plain (non-React) stride/src/lib/three/chain-scene.ts
scroll lerp on touch, snap on jumps helion/src/components/common/sections/section-controller.tsx
per-tier particle counts mycelia/src/components/common/scene/three/objects/vortex.tsCOUNT
canvas sizing that survives the iOS URL bar mycelia/src/lib/scene/canvas3d.ts
bot detection helion/src/utils/is-bot.ts
composer that skips a pass contributing nothing helion/src/components/common/scene/three/Composer.ts

The two scenes the user asks about most: clarix (clarix/3d-website/main.js, a single 1.5k-line vanilla file — the unoptimised shape: raw devicePixelRatio, unconditional rAF, no tiering, mouse always on, GUI shipped) and helios (helios/src/components/Scene/three/, the original class structure that helion/mycelia are the optimised ports of).

Read the full file on GitHub · 510 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +37 lines 54498ddbe355
  2. 12d ago First seen · 473 lines · 135 tokens per session scan A 5363a990ccdf

Subscribe to this mod's changes

optimize-3d-scene is a skill published in the GitHub repository textura-agency/next16-claude-starter (117 stars, last pushed 3d ago), licensed Unlicense. It adds 135 tokens to every session and 7,300 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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