optimize-3d-scene

optimize-3d-scene is a skill for Claude Code from textura-agency/next16-claude-starter. It costs 168 tokens per session (10,074 once invoked), scanned A, original, Unlicense.

A performance-tuning guide for three.js and raw WebGL 3D scenes, especially on phones and older devices. It covers rendering, loading, animation, textures, and keeping unseen scenes from using resources.

In plain words
What is it for?
Use it to measure and optimize device settings, pixel density, frame budgets, render loops, particles, bloom, textures, and scene visibility.
Why use it?
It addresses slow rendering, shader compilation during scrolling, unnecessary background animation, and oversized graphics workloads.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to measure and optimize device settings, pixel density, frame budgets, render loops, particles, bloom, textures, and scene visibility.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/textura-agency/next16-claude-starter/optimize-3d-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add textura-agency/next16-claude-starter --skill optimize-3d-scene
Clone the repo
git clone --depth 1 https://github.com/textura-agency/next16-claude-starter

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for optimize-3d-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene/github.svg)](https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene)
Your own site
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for optimize-3d-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 168 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,074 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 402
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00168 $0.10074
Opus 5.5 $0.00067 $0.04030
Sonnet 5.5 $0.00034 $0.02015
Haiku 4.5 $0.00017 $0.01007

Measured 1mo ago against content hash 097b36af53ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

optimize-3d-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/optimize-3d-scene/SKILL.md · 649 lines

How it starts

The opening of the file, as written. The whole thing — 649 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Optimise a 3D scene

Every page that carries a three.js scene pays the same tax: a phone renders the same fragments as a workstation, the first frame after a shader appears compiles mid-scroll, and the render loop keeps running behind three sections of copy nobody is looking at. This skill fixes those in a fixed order — cheapest and highest-impact first. It was rewritten from optimisation passes on ~50 production sites; each rule says whether it is a rule (held on ≥ 3 sites) or observed (1–2 — try it, measure it, don't assume it).

Every step applies to a raw WebGL scene as much as a three.js one; only §0's measurement primitives differ (three.js hands you renderer.info, a raw scene you instrument yourself — which you must do before you can begin).

Before you fix anything, read obsidian/knowledge/fix-catalog.md and obsidian/knowledge/pitfalls.md — the answer, and the trap next to it, may already be written down. iOS / real-phone behaviour (toolbar resizes, context loss, 120 Hz speed, gyroscope) is owned by mobile-device-qa; this skill links to it where they meet.

Modules this starter already ships — use them, don't write a sixth copy:

need module
one clock in seconds, dt-scaled easing (createFrameClock, perFrame, damp) src/lib/scene/per-frame.ts
a scene box that ignores the iOS URL bar src/utils/stable-viewport.ts + src/components/common/scene-viewport.tsx
WebGL context-loss recovery (keepSceneAlive, watchContext, releaseContext) src/lib/scene/webgl-context.ts
gyroscope tilt for a hero model on phones src/lib/scene/device-tilt.ts
robot / reduced-motion switch src/hooks/use-motion-off.ts, src/utils/bot-ua.ts, src/proxy.ts
device tier, ticker, visibility gate, 60 fps desktop draw gate, scroll lerp, disposal references/patterns.md (copy-paste forms)

Architecture notes for these: obsidian/frontend/webgl-scenes.md, obsidian/frontend/robot-form.md.

0. Audit before you touch anything

Read the full file on GitHub · 649 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +139 lines · +33 tokens per session 097b36af53ff
  2. 1mo ago Changed · +37 lines 54498ddbe355
  3. 2mo ago First seen · 473 lines · 135 tokens per session scan A 5363a990ccdf

Subscribe to this mod's changes

optimize-3d-scene is a skill published in the GitHub repository textura-agency/next16-claude-starter (145 stars, last pushed 23d ago), licensed Unlicense. It adds 168 tokens to every session and 10,074 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

optimize-3d-scene compared with skills from other repositories

optimize-3d-scene next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
optimize-3d-scenetextura-agency/next16-claude-starterSkill14523d agoUnlicenseA168Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k18d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex