Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add textura-agency/next16-claude-starter --skill optimize-3d-scenegit clone --depth 1 https://github.com/textura-agency/next16-claude-starterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene)<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/textura-agency/next16-claude-starter/optimize-3d-scene"><img src="https://agentmods.dev/badge/skills/textura-agency/next16-claude-starter/optimize-3d-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium MCP Rug Pull · line 402 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00135 | $0.07300 |
| Opus 5 | $0.00068 | $0.03650 |
| Sonnet 5 | $0.00027 | $0.01460 |
| Haiku 4.5 | $0.00014 | $0.00730 |
Grade A, and why
optimize-3d-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- kit-otimizar-3d — 86% identical, 364 lines differ
How it starts
The opening of the file, as written. The whole thing — 510 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Optimise a 3D scene
Every project in getlayers-projects/ that carries a three.js scene pays the
same tax: a phone renders the same fragments as a workstation, the first frame
after a shader appears compiles mid-scroll, and the render loop keeps running
behind three sections of copy nobody is looking at. This skill fixes those in a
fixed order — cheapest and highest-impact first.
Every step applies to a raw WebGL scene as much as a three.js one; only §0's
measurement primitives differ (three.js hands you renderer.info, a raw scene
you instrument yourself — which you must do before you can begin).
Canonical implementations already in this workspace. Do not invent new
shapes; port these. Full code in references/patterns.md.
| pattern | canonical file |
|---|---|
| device tiering, clamped DPR, frame budget | helion/src/lib/scene/device.ts (richest), mycelia/src/lib/scene/device.ts |
| one shared rAF for the whole page | helion/src/lib/animation/ticker.ts |
| in-view + hidden-tab render gate | helion/src/lib/scene/scroll-state.ts → isSceneVisible(), helion/src/components/common/scene/scene.tsx |
| visibility-gated loop, plain (non-React) | stride/src/lib/three/chain-scene.ts |
| scroll lerp on touch, snap on jumps | helion/src/components/common/sections/section-controller.tsx |
| per-tier particle counts | mycelia/src/components/common/scene/three/objects/vortex.ts → COUNT |
| canvas sizing that survives the iOS URL bar | mycelia/src/lib/scene/canvas3d.ts |
| bot detection | helion/src/utils/is-bot.ts |
| composer that skips a pass contributing nothing | helion/src/components/common/scene/three/Composer.ts |
The two scenes the user asks about most: clarix
(clarix/3d-website/main.js, a single 1.5k-line vanilla file — the unoptimised
shape: raw devicePixelRatio, unconditional rAF, no tiering, mouse always on,
GUI shipped) and helios (helios/src/components/Scene/three/, the original
class structure that helion/mycelia are the optimised ports of).
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed · +37 lines 54498ddbe355
- 12d ago First seen · 473 lines · 135 tokens per session scan A 5363a990ccdf
optimize-3d-scene is a skill published in the GitHub repository textura-agency/next16-claude-starter (117 stars, last pushed 3d ago), licensed Unlicense. It adds 135 tokens to every session and 7,300 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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