Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add harebeats/cannonball --skill kit-otimizar-3dgit clone --depth 1 https://github.com/harebeats/cannonballWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/harebeats/cannonball/kit-otimizar-3d)<a href="https://agentmods.dev/skills/harebeats/cannonball/kit-otimizar-3d"><img src="https://agentmods.dev/badge/skills/harebeats/cannonball/kit-otimizar-3d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/harebeats/cannonball/kit-otimizar-3d"><img src="https://agentmods.dev/badge/skills/harebeats/cannonball/kit-otimizar-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00265 | $0.09398 |
| Opus 5 | $0.00133 | $0.04699 |
| Sonnet 5 | $0.00053 | $0.01880 |
| Haiku 4.5 | $0.00026 | $0.00940 |
Grade A, and why
kit-otimizar-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
86% identical to optimize-3d-scene — 364 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 686 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Otimizar cena 3D
Antes de qualquer comando: resolva o SKILL_DIR
Todo comando abaixo roda um script que viaja junto desta skill, em
SKILL_DIR/scripts/. Defina SKILL_DIR como o caminho absoluto da pasta que
contém ESTE SKILL.md que você acabou de ler — o seu harness informou esse caminho
no resultado da leitura. Funciona em qualquer hospedeiro, sem depender de variável
de ambiente de nenhum agente específico:
~/.claude/plugins/cache/cannonball/cannonball/<v>/skills/<nome>/SKILL.md
~/.codex/skills/<nome>/SKILL.md
~/.gemini/skills/<nome>/SKILL.md
~/.agents/skills/<nome>/SKILL.md
Em todos, SKILL_DIR é a pasta do SKILL.md, e SKILL_DIR/scripts/ está ao lado.
Adaptada da
optimize-3d-scenede textura-agency/next16-claude-starter, em domínio público. O conteúdo técnico é do autor original; o que mudou aqui foi trocar as referências ao workspace privado dele porreferences/patterns.md(que já traz o código todo) e ligar o passo final ao ciclo de armadilhas do cannonball.
Toda cena three.js paga o mesmo imposto: o celular renderiza os mesmos fragmentos que uma workstation, o primeiro quadro depois que um shader aparece compila no meio do scroll, e o render loop segue rodando atrás de três seções de texto que ninguém está olhando. Esta skill corrige isso numa ordem fixa — do mais barato e de maior impacto para o resto.
Cada passo vale igual para WebGL cru e para three.js; só as primitivas de
medição do §0 mudam (three.js te dá renderer.info; numa cena crua você
instrumenta na mão — e precisa fazer isso antes de começar).
O código copiável de tudo que segue está em
references/patterns.md — tiering, ticker
compartilhado, prewarm, loop com gate de visibilidade, canvas que sobrevive à
barra de URL do iOS, suavização de scroll no toque, contagem por tier, composer,
e transformação de scroll no vertex shader. Porte de lá em vez de inventar forma
nova; os nomes de projeto que aparecem lá (helion, mycelia, stride,
clarix) são só atribuição de origem, o código está inteiro no arquivo.
What ships with it
53 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/fundamentos-visuais.md 19 KB
- references/getlayers.md 8.5 KB
- references/higgsfield.md 4.6 KB
- references/motionsites-genjutsu-designdna.md 7.0 KB
- references/patterns.md 34 KB
- references/stack-animacao.md 7.1 KB
- references/stack-webgl-react.md 13 KB
- scripts/armadilhas.py 4.8 KB runs code
- scripts/assets.py 4.8 KB runs code
- scripts/buscar.py 9.4 KB runs code
- scripts/caminhos.py 6.4 KB runs code
- scripts/capturar.py 19 KB runs code
- scripts/cor.py 11 KB runs code
- scripts/curar.py 12 KB runs code
- scripts/fontes_licenca.json 19 KB
- scripts/indexar.py 10 KB runs code
- scripts/ingerir_design.py 6.7 KB runs code
- scripts/ingerir_mcp.py 7.6 KB runs code
- scripts/ingerir_projeto.py 10 KB runs code
- scripts/ingerir_registro.py 5.1 KB runs code
- scripts/ingerir.py 5.4 KB runs code
- scripts/lote.py 5.5 KB runs code
- scripts/normalizar.py 10.0 KB runs code
- scripts/painel.py 20 KB runs code
- scripts/perfil.py 10 KB runs code
- scripts/publicar.py 12 KB runs code
- scripts/receita.py 4.8 KB runs code
- scripts/relocalizar.py 6.0 KB runs code
- scripts/sinonimos.json 7.6 KB
- scripts/tags_funcao.py 5.8 KB runs code
- scripts/test_sinonimos.py 1.8 KB runs code
- scripts/tipo.py 22 KB runs code
- scripts/vincular.py 5.0 KB runs code
- seed/acervo/index.json 18 KB
- seed/acervo/ui/kit-agendamento/armadilhas.json 4.1 KB
- seed/acervo/ui/kit-agendamento/codigo/agendamento.css 8.0 KB
- seed/acervo/ui/kit-agendamento/codigo/Agendamento.tsx 13 KB
- seed/acervo/ui/kit-agendamento/codigo/regras.ts 4.8 KB runs code
- seed/acervo/ui/kit-agendamento/codigo/useAgendamento.ts 4.0 KB runs code
- seed/acervo/ui/kit-agendamento/item.json 1.7 KB
- seed/acervo/ui/kit-agendamento/README.md 6.2 KB
- seed/acervo/ui/kit-calendario/armadilhas.json 798 B
- seed/acervo/ui/kit-calendario/codigo/calendario.css 5.4 KB
- seed/acervo/ui/kit-calendario/codigo/Calendario.tsx 7.7 KB
- seed/acervo/ui/kit-calendario/codigo/useCalendario.ts 4.1 KB runs code
- seed/acervo/ui/kit-calendario/item.json 1.4 KB
- seed/acervo/ui/kit-calendario/README.md 3.9 KB
- seed/acervo/ui/kit-mapa/armadilhas.json 747 B
- seed/acervo/ui/kit-mapa/codigo/mapa.css 5.3 KB
- seed/acervo/ui/kit-mapa/codigo/Mapa.tsx 4.7 KB
- seed/acervo/ui/kit-mapa/item.json 1.6 KB
- seed/acervo/ui/kit-mapa/README.md 4.3 KB
- seed/LEIA.md 905 B
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago Changed · +171 lines · +64 tokens per session 7743d84c95e4
- 10d ago First seen · 515 lines · 201 tokens per session scan A 864a86d60cd2
kit-otimizar-3d is a skill published in the GitHub repository harebeats/cannonball (11 stars, last pushed 6d ago), licensed MIT. It adds 265 tokens to every session and 9,398 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to optimize-3d-scene, differing in 364 lines, and is treated as a copy.
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